Added initial sound effect support.
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds. - Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku) - Added a missing entry in credits. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -21,6 +21,7 @@ package itdelatrisu.opsu.states;
|
||||
import itdelatrisu.opsu.GUIMenuButton;
|
||||
import itdelatrisu.opsu.MusicController;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.SoundController;
|
||||
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
@@ -142,6 +143,7 @@ public class GamePauseMenu extends BasicGameState {
|
||||
if (Game.getRestart() == Game.RESTART_LOSE) {
|
||||
MusicController.stop();
|
||||
MusicController.playAt(Game.getOsuFile().previewTime, true);
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
|
||||
} else
|
||||
unPause(Game.RESTART_FALSE);
|
||||
@@ -171,6 +173,7 @@ public class GamePauseMenu extends BasicGameState {
|
||||
} else if (backButton.contains(x, y)) {
|
||||
MusicController.pause(); // lose state
|
||||
MusicController.playAt(Game.getOsuFile().previewTime, true);
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
|
||||
}
|
||||
}
|
||||
@@ -179,9 +182,10 @@ public class GamePauseMenu extends BasicGameState {
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
pauseStartTime = System.currentTimeMillis();
|
||||
if (Game.getRestart() == Game.RESTART_LOSE)
|
||||
if (Game.getRestart() == Game.RESTART_LOSE) {
|
||||
MusicController.fadeOut(FADEOUT_TIME);
|
||||
else
|
||||
SoundController.playSound(SoundController.SOUND_FAIL);
|
||||
} else
|
||||
MusicController.pause();
|
||||
}
|
||||
|
||||
@@ -189,6 +193,10 @@ public class GamePauseMenu extends BasicGameState {
|
||||
* Unpause and return to the Game state.
|
||||
*/
|
||||
private void unPause(byte restart) {
|
||||
if (restart == Game.RESTART_MANUAL)
|
||||
SoundController.playSound(SoundController.SOUND_MENUHIT);
|
||||
else
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
Game.setRestart(restart);
|
||||
game.enterState(Opsu.STATE_GAME);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user