minor cleanup
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3ca2653197
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089ff7d0de
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@ -941,13 +941,20 @@ public class GameData {
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hitResult.curve.draw(hitResult.color);
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hitResult.curve.draw(hitResult.color);
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Colors.WHITE_FADE.a = oldWhiteAlpha;
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Colors.WHITE_FADE.a = oldWhiteAlpha;
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hitResult.color.a = oldColorAlpha;
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hitResult.color.a = oldColorAlpha;
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return;
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}
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if (hitResult.result == HIT_MISS) {
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return;
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}
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if (hitResult.hitResultType != HitObjectType.CIRCLE
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&& hitResult.hitResultType != HitObjectType.SLIDER_FIRST
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&& hitResult.hitResultType != HitObjectType.SLIDER_LAST) {
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return;
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}
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}
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// circles
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// circles
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if (hitResult.result != HIT_MISS && (
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SLIDER_FIRST ||
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hitResult.hitResultType == HitObjectType.SLIDER_LAST)) {
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float progress = AnimationEquation.OUT_CUBIC.calc(
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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@ -974,7 +981,6 @@ public class GameData {
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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}
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}
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}
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/**
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/**
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* Changes health by a given percentage, modified by drainRate.
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* Changes health by a given percentage, modified by drainRate.
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