minor cleanup

This commit is contained in:
yugecin 2016-12-18 16:47:55 +01:00
parent 3ca2653197
commit 089ff7d0de

View File

@ -941,13 +941,20 @@ public class GameData {
hitResult.curve.draw(hitResult.color);
Colors.WHITE_FADE.a = oldWhiteAlpha;
hitResult.color.a = oldColorAlpha;
return;
}
if (hitResult.result == HIT_MISS) {
return;
}
if (hitResult.hitResultType != HitObjectType.CIRCLE
&& hitResult.hitResultType != HitObjectType.SLIDER_FIRST
&& hitResult.hitResultType != HitObjectType.SLIDER_LAST) {
return;
}
// circles
if (hitResult.result != HIT_MISS && (
hitResult.hitResultType == HitObjectType.CIRCLE ||
hitResult.hitResultType == HitObjectType.SLIDER_FIRST ||
hitResult.hitResultType == HitObjectType.SLIDER_LAST)) {
float progress = AnimationEquation.OUT_CUBIC.calc(
(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
@ -974,7 +981,6 @@ public class GameData {
scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
}
}
/**
* Changes health by a given percentage, modified by drainRate.