option to ignore beatmap sample volume

This commit is contained in:
yugecin 2016-09-30 20:46:38 +02:00
parent 8891976d48
commit 08d9f4165a
3 changed files with 12 additions and 0 deletions

View File

@ -433,6 +433,7 @@ public class Options {
container.setMusicVolume(getMasterVolume() * getMusicVolume()); container.setMusicVolume(getMasterVolume() * getMusicVolume());
} }
}, },
IGNORE_SAMPLE_VOLUME ("Ignore sample volume", "IgnoreBMSample", "Ignore hitsound volume set by beatmap", true),
EFFECT_VOLUME ("Effect Volume", "VolumeEffect", "Volume of menu and game sounds.", 70, 0, 100), EFFECT_VOLUME ("Effect Volume", "VolumeEffect", "Volume of menu and game sounds.", 70, 0, 100),
HITSOUND_VOLUME ("Hit Sound Volume", "VolumeHitSound", "Volume of hit sounds.", 30, 0, 100), HITSOUND_VOLUME ("Hit Sound Volume", "VolumeHitSound", "Volume of hit sounds.", 30, 0, 100),
MUSIC_OFFSET ("Music Offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) { MUSIC_OFFSET ("Music Offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) {
@ -1164,6 +1165,12 @@ public class Options {
*/ */
public static float getHitSoundVolume() { return GameOption.HITSOUND_VOLUME.getIntegerValue() / 100f; } public static float getHitSoundVolume() { return GameOption.HITSOUND_VOLUME.getIntegerValue() / 100f; }
/**
* Returns the default hit sound volume.
* @return the hit sound volume [0, 1]
*/
public static boolean ignoreBeatmapSampleVolume() { return GameOption.IGNORE_SAMPLE_VOLUME.bool; }
/** /**
* Returns the music offset time. * Returns the music offset time.
* @return the offset (in milliseconds) * @return the offset (in milliseconds)

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@ -291,6 +291,10 @@ public class SoundController {
if (hitSound < 0) if (hitSound < 0)
return; return;
if (Options.ignoreBeatmapSampleVolume()) {
sampleVolumeMultiplier = 1f;
}
float volume = Options.getHitSoundVolume() * sampleVolumeMultiplier * Options.getMasterVolume(); float volume = Options.getHitSoundVolume() * sampleVolumeMultiplier * Options.getMasterVolume();
if (volume == 0f) if (volume == 0f)
return; return;

View File

@ -70,6 +70,7 @@ public class OptionsMenu extends BasicGameState {
GameOption.MUSIC_VOLUME, GameOption.MUSIC_VOLUME,
GameOption.EFFECT_VOLUME, GameOption.EFFECT_VOLUME,
GameOption.HITSOUND_VOLUME, GameOption.HITSOUND_VOLUME,
GameOption.IGNORE_SAMPLE_VOLUME,
GameOption.MUSIC_OFFSET, GameOption.MUSIC_OFFSET,
GameOption.DISABLE_SOUNDS, GameOption.DISABLE_SOUNDS,
GameOption.ENABLE_THEME_SONG GameOption.ENABLE_THEME_SONG