Follow-up to #115: some fixes and whitespace changes.
- Hide the spinner approach circle instead of the spinner circle. - Show the slider ball. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -97,13 +97,13 @@ public class Circle implements GameObject {
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float fadeinScale = (timeDiff - game.getApproachTime() + FADE_IN_TIME) / (float) FADE_IN_TIME;
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float approachScale = 1 + scale * 3;
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float alpha = Utils.clamp(1 - fadeinScale, 0, 1);
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if (GameMod.HIDDEN.isActive()) {
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float fadeOutScale = -(float)(timeDiff-game.getApproachTime())/game.getDecayTime();
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float fadeOutAlpha = Utils.clamp(1-fadeOutScale, 0, 1);
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alpha = Math.min(alpha, fadeOutAlpha);
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}
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float oldAlpha = Utils.COLOR_WHITE_FADE.a;
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Utils.COLOR_WHITE_FADE.a = color.a = alpha;
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