Follow-up to #115: some fixes and whitespace changes.

- Hide the spinner approach circle instead of the spinner circle.
- Show the slider ball.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-08 19:15:49 -05:00
parent 262fa9d4c4
commit 0909377d14
4 changed files with 27 additions and 32 deletions

View File

@@ -211,8 +211,8 @@ public class Slider implements GameObject {
}
}
if (GameMod.HIDDEN.isActive()) {
float fadeOutScale = -(float)(timeDiff-game.getApproachTime())/game.getDecayTime();
float fadeOutAlpha = Utils.clamp(1-fadeOutScale, 0, 1);
float fadeOutScale = -(float) (timeDiff - game.getApproachTime()) / game.getDecayTime();
float fadeOutAlpha = Utils.clamp(1 - fadeOutScale, 0, 1);
alpha = Math.min(alpha, fadeOutAlpha);
}
if (sliderClickedInitial)
@@ -248,7 +248,7 @@ public class Slider implements GameObject {
if (timeDiff >= 0) {
// approach circle
if(!GameMod.HIDDEN.isActive())
if (!GameMod.HIDDEN.isActive())
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
} else {
// Since update() might not have run before drawing during a replay, the
@@ -258,21 +258,19 @@ public class Slider implements GameObject {
float[] c = curve.pointAt(getT(trackPosition, false));
float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
if(!GameMod.HIDDEN.isActive()){
float t = getT(trackPosition, false);
// float dis = hitObject.getPixelLength() * HitObject.getXMultiplier() * (t - (int) t);
// Image sliderBallFrame = sliderBallImages[(int) (dis / (diameter * Math.PI) * 30) % sliderBallImages.length];
Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI);
sliderBallFrame.setRotation(angle);
sliderBallFrame.drawCentered(c[0], c[1]);
}
float t = getT(trackPosition, false);
// float dis = hitObject.getPixelLength() * HitObject.getXMultiplier() * (t - (int) t);
// Image sliderBallFrame = sliderBallImages[(int) (dis / (diameter * Math.PI) * 30) % sliderBallImages.length];
Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI);
sliderBallFrame.setRotation(angle);
sliderBallFrame.drawCentered(c[0], c[1]);
// follow circle
if (followCircleActive){
if (followCircleActive) {
GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]);
// "flashlight" mod: dim the screen
if (GameMod.FLASHLIGHT.isActive()) {
float oldAlphaBlack = Utils.COLOR_BLACK_ALPHA.a;
@@ -282,8 +280,6 @@ public class Slider implements GameObject {
Utils.COLOR_BLACK_ALPHA.a = oldAlphaBlack;
}
}
}
Utils.COLOR_WHITE_FADE.a = oldAlpha;