Follow-up to #115: some fixes and whitespace changes.

- Hide the spinner approach circle instead of the spinner circle.
- Show the slider ball.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-08 19:15:49 -05:00
parent 262fa9d4c4
commit 0909377d14
4 changed files with 27 additions and 32 deletions

View File

@@ -117,10 +117,10 @@ public class Game extends BasicGameState {
/** Hit object approach time, in milliseconds. */
private int approachTime;
/** Decay of elements in hidden mod, in milliseconds. */
/** Decay time for elements in "Hidden" mod, in milliseconds. */
//TODO: figure out actual formula for decay time
private int decayTime = 800;
/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
private int[] hitResultOffset;
@@ -1519,12 +1519,11 @@ public class Game extends BasicGameState {
*/
public int getApproachTime() { return approachTime; }
/**
* Returns the object decay time in hidden mod, in milliseconds.
* Returns the object decay time in the "Hidden" mod, in milliseconds.
*/
public int getDecayTime() { return decayTime; }
/**
* Returns an array of hit result offset times, in milliseconds (indexed by GameData.HIT_* constants).
*/