Follow-up to #115: some fixes and whitespace changes.
- Hide the spinner approach circle instead of the spinner circle. - Show the slider ball. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -117,10 +117,10 @@ public class Game extends BasicGameState {
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/** Hit object approach time, in milliseconds. */
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private int approachTime;
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/** Decay of elements in hidden mod, in milliseconds. */
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/** Decay time for elements in "Hidden" mod, in milliseconds. */
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//TODO: figure out actual formula for decay time
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private int decayTime = 800;
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/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
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private int[] hitResultOffset;
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@@ -1519,12 +1519,11 @@ public class Game extends BasicGameState {
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*/
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public int getApproachTime() { return approachTime; }
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/**
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* Returns the object decay time in hidden mod, in milliseconds.
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* Returns the object decay time in the "Hidden" mod, in milliseconds.
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*/
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public int getDecayTime() { return decayTime; }
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/**
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* Returns an array of hit result offset times, in milliseconds (indexed by GameData.HIT_* constants).
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*/
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