Implemented "relax" mod.
Also added a few checks for related "autopilot" mod (probably incomplete). Fixed the wrong default background being shown in the ranking screen. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -49,7 +49,7 @@ public enum GameMod {
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"Play with no approach circles and fading notes for a slight score advantage."),
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FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f, false,
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"Restricted view area."),
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RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f, false,
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RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f,
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"You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
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AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f, false,
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"Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"),
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@@ -303,28 +303,34 @@ public enum GameMod {
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scoreMultiplier = -1f;
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if (checkInverse) {
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boolean b = (this == SUDDEN_DEATH || this == NO_FAIL || this == RELAX || this == AUTOPILOT);
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if (AUTO.isActive()) {
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if (this == AUTO) {
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if (SPUN_OUT.isActive())
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SPUN_OUT.toggle(false);
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if (SUDDEN_DEATH.isActive())
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SUDDEN_DEATH.toggle(false);
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} else if (this == SPUN_OUT || this == SUDDEN_DEATH) {
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if (active)
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toggle(false);
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}
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SPUN_OUT.active = false;
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SUDDEN_DEATH.active = false;
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RELAX.active = false;
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AUTOPILOT.active = false;
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} else if (b)
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this.active = false;
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}
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if (SUDDEN_DEATH.isActive() && NO_FAIL.isActive()) {
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if (this == SUDDEN_DEATH)
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NO_FAIL.toggle(false);
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if (active && b) {
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SUDDEN_DEATH.active = false;
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NO_FAIL.active = false;
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RELAX.active = false;
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AUTOPILOT.active = false;
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active = true;
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}
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if (AUTOPILOT.isActive() && SPUN_OUT.isActive()) {
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if (this == AUTOPILOT)
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SPUN_OUT.active = false;
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else
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SUDDEN_DEATH.toggle(false);
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AUTOPILOT.active = false;
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}
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if (EASY.isActive() && HARD_ROCK.isActive()) {
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if (this == EASY)
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HARD_ROCK.toggle(false);
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HARD_ROCK.active = false;
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else
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EASY.toggle(false);
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EASY.active = false;
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}
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}
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}
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