Implemented "relax" mod.
Also added a few checks for related "autopilot" mod (probably incomplete). Fixed the wrong default background being shown in the ranking screen. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -384,8 +384,9 @@ public class Game extends BasicGameState {
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// returning from pause screen: must click previous mouse position
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if (pauseTime > -1) {
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// paused during lead-in or break: continue immediately
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if (pausedMouseX < 0 && pausedMouseY < 0) {
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// paused during lead-in or break, or "relax" or "autopilot": continue immediately
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if ((pausedMouseX < 0 && pausedMouseY < 0) ||
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(GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive())) {
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pauseTime = -1;
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if (!isLeadIn())
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MusicController.resume();
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@@ -429,7 +430,7 @@ public class Game extends BasicGameState {
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else { // go to ranking screen
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((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
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ScoreData score = data.getScoreData(osu);
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if (!GameMod.AUTO.isActive())
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if (!GameMod.AUTO.isActive() && !GameMod.RELAX.isActive() && !GameMod.AUTOPILOT.isActive())
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ScoreDB.addScore(score);
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game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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@@ -685,8 +686,8 @@ public class Game extends BasicGameState {
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return; // successfully skipped
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}
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// "auto" mod: ignore user actions
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if (GameMod.AUTO.isActive())
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// "auto" and "relax" mods: ignore user actions
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if (GameMod.AUTO.isActive() || GameMod.RELAX.isActive())
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return;
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// circles
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@@ -102,7 +102,7 @@ public class GameRanking extends BasicGameState {
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// background
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if (!osu.drawBG(width, height, 0.7f, true))
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GameImage.MENU_BG.getImage().draw(0,0);
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GameImage.PLAYFIELD.getImage().draw(0,0);
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// ranking screen elements
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data.drawRankingElements(g, osu);
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