Implemented "relax" mod.
Also added a few checks for related "autopilot" mod (probably incomplete). Fixed the wrong default background being shown in the ranking screen. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -522,22 +522,25 @@ public class GameData {
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*/
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@SuppressWarnings("deprecation")
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public void drawGameElements(Graphics g, boolean breakPeriod, boolean firstObject) {
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boolean relaxAutoPilot = (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive());
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int margin = (int) (width * 0.008f);
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// score
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if (!relaxAutoPilot)
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drawFixedSizeSymbolString((scoreDisplay < 100000000) ? String.format("%08d", scoreDisplay) : Long.toString(scoreDisplay),
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width - margin, 0, 1.0f, getScoreSymbolImage('0').getWidth() - 2, true);
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// score percentage
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int symbolHeight = getScoreSymbolImage('0').getHeight();
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if (!relaxAutoPilot)
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drawSymbolString(
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String.format((scorePercentDisplay < 10f) ? "0%.2f%%" : "%.2f%%", scorePercentDisplay),
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width - margin, symbolHeight, 0.60f, 1f, true);
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// map progress circle
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g.setAntiAlias(true);
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g.setLineWidth(2f);
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g.setColor(Color.white);
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OsuFile osu = MusicController.getOsuFile();
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int firstObjectTime = osu.objects[0].getTime();
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int trackPosition = MusicController.getPosition();
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float circleDiameter = symbolHeight * 0.60f;
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int circleX = (int) (width - margin - ( // max width: "100.00%"
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getScoreSymbolImage('1').getWidth() +
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@ -545,11 +548,11 @@ public class GameData {
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getScoreSymbolImage('.').getWidth() +
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getScoreSymbolImage('%').getWidth()
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) * 0.60f - circleDiameter);
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if (!relaxAutoPilot) {
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g.setAntiAlias(true);
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g.setLineWidth(2f);
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g.setColor(Color.white);
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g.drawOval(circleX, symbolHeight, circleDiameter, circleDiameter);
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OsuFile osu = MusicController.getOsuFile();
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int firstObjectTime = osu.objects[0].getTime();
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int trackPosition = MusicController.getPosition();
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if (trackPosition > firstObjectTime) {
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// map progress (white)
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g.fillArc(circleX, symbolHeight, circleDiameter, circleDiameter,
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@ -562,6 +565,7 @@ public class GameData {
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-90 + (int) (360f * trackPosition / firstObjectTime), -90
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);
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}
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}
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// mod icons
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if ((firstObject && trackPosition < firstObjectTime) || GameMod.AUTO.isActive()) {
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@ -624,7 +628,7 @@ public class GameData {
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}
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}
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if (!breakPeriod) {
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if (!breakPeriod && !relaxAutoPilot) {
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// scorebar
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float healthRatio = healthDisplay / 100f;
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if (firstObject) { // gradually move ki before map begins
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@ -671,7 +675,7 @@ public class GameData {
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drawSymbolString(comboString, margin, height - margin - (symbolHeight * comboPopBack), comboPopBack, 0.5f, false);
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drawSymbolString(comboString, margin, height - margin - (symbolHeight * comboPopFront), comboPopFront, 1f, false);
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}
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} else {
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} else if (!relaxAutoPilot) {
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// grade
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Grade grade = getGrade();
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if (grade != Grade.NULL) {
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@ -860,7 +864,8 @@ public class GameData {
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* If "No Fail" or "Auto" mods are active, this will always return true.
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*/
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public boolean isAlive() {
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return (health > 0f || GameMod.NO_FAIL.isActive() || GameMod.AUTO.isActive());
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return (health > 0f || GameMod.NO_FAIL.isActive() || GameMod.AUTO.isActive() ||
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GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive());
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}
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/**
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@ -1043,7 +1048,7 @@ public class GameData {
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* Resets the combo streak to zero.
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*/
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private void resetComboStreak() {
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if (combo >= 20)
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if (combo >= 20 && !(GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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SoundController.playSound(SoundEffect.COMBOBREAK);
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combo = 0;
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if (GameMod.SUDDEN_DEATH.isActive())
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@ -1173,6 +1178,8 @@ public class GameData {
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if (perfectHit && !Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
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; // "relax" and "autopilot" mods: hide misses
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else
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitObject.isSpinner()));
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}
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@ -49,7 +49,7 @@ public enum GameMod {
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"Play with no approach circles and fading notes for a slight score advantage."),
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FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f, false,
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"Restricted view area."),
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RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f, false,
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RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f,
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"You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
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AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f, false,
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"Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"),
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@ -303,28 +303,34 @@ public enum GameMod {
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scoreMultiplier = -1f;
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if (checkInverse) {
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boolean b = (this == SUDDEN_DEATH || this == NO_FAIL || this == RELAX || this == AUTOPILOT);
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if (AUTO.isActive()) {
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if (this == AUTO) {
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if (SPUN_OUT.isActive())
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SPUN_OUT.toggle(false);
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if (SUDDEN_DEATH.isActive())
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SUDDEN_DEATH.toggle(false);
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} else if (this == SPUN_OUT || this == SUDDEN_DEATH) {
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if (active)
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toggle(false);
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SPUN_OUT.active = false;
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SUDDEN_DEATH.active = false;
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RELAX.active = false;
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AUTOPILOT.active = false;
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} else if (b)
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this.active = false;
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}
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if (active && b) {
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SUDDEN_DEATH.active = false;
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NO_FAIL.active = false;
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RELAX.active = false;
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AUTOPILOT.active = false;
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active = true;
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}
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if (SUDDEN_DEATH.isActive() && NO_FAIL.isActive()) {
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if (this == SUDDEN_DEATH)
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NO_FAIL.toggle(false);
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if (AUTOPILOT.isActive() && SPUN_OUT.isActive()) {
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if (this == AUTOPILOT)
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SPUN_OUT.active = false;
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else
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SUDDEN_DEATH.toggle(false);
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AUTOPILOT.active = false;
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}
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if (EASY.isActive() && HARD_ROCK.isActive()) {
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if (this == EASY)
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HARD_ROCK.toggle(false);
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HARD_ROCK.active = false;
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else
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EASY.toggle(false);
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EASY.active = false;
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}
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}
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}
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@ -175,6 +175,10 @@ public class Circle implements HitObject {
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}
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}
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// "relax" mod: click automatically
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else if (GameMod.RELAX.isActive() && trackPosition >= time)
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return mousePressed(mouseX, mouseY);
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return false;
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}
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}
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@ -344,6 +344,10 @@ public class Slider implements HitObject {
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hitObject.getX(), hitObject.getY(), hitObject, currentRepeats);
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}
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}
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// "relax" mod: click automatically
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else if (GameMod.RELAX.isActive() && trackPosition >= time)
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mousePressed(mouseX, mouseY);
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}
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// end of slider
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@ -351,7 +355,7 @@ public class Slider implements HitObject {
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tickIntervals++;
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// check if cursor pressed and within end circle
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if (Utils.isGameKeyPressed()) {
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if (Utils.isGameKeyPressed() || GameMod.RELAX.isActive()) {
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float[] c = curve.pointAt(getT(trackPosition, false));
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double distance = Math.hypot(c[0] - mouseX, c[1] - mouseY);
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int followCircleRadius = GameImage.SLIDER_FOLLOWCIRCLE.getImage().getWidth() / 2;
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@ -400,7 +404,7 @@ public class Slider implements HitObject {
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float[] c = curve.pointAt(getT(trackPosition, false));
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double distance = Math.hypot(c[0] - mouseX, c[1] - mouseY);
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int followCircleRadius = GameImage.SLIDER_FOLLOWCIRCLE.getImage().getWidth() / 2;
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if ((Utils.isGameKeyPressed() && distance < followCircleRadius) || isAutoMod) {
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if (((Utils.isGameKeyPressed() || GameMod.RELAX.isActive()) && distance < followCircleRadius) || isAutoMod) {
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// mouse pressed and within follow circle
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followCircleActive = true;
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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@ -195,13 +195,13 @@ public class Spinner implements HitObject {
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}
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// game button is released
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if (isSpinning && !Utils.isGameKeyPressed())
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if (isSpinning && !(Utils.isGameKeyPressed() || GameMod.RELAX.isActive()))
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isSpinning = false;
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float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
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// set initial angle to current mouse position to skip first click
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if (!isSpinning && Utils.isGameKeyPressed()) {
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if (!isSpinning && (Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) {
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lastAngle = angle;
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isSpinning = true;
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return false;
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@ -384,8 +384,9 @@ public class Game extends BasicGameState {
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// returning from pause screen: must click previous mouse position
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if (pauseTime > -1) {
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// paused during lead-in or break: continue immediately
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if (pausedMouseX < 0 && pausedMouseY < 0) {
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// paused during lead-in or break, or "relax" or "autopilot": continue immediately
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if ((pausedMouseX < 0 && pausedMouseY < 0) ||
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(GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive())) {
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pauseTime = -1;
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if (!isLeadIn())
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MusicController.resume();
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@ -429,7 +430,7 @@ public class Game extends BasicGameState {
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else { // go to ranking screen
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((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
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ScoreData score = data.getScoreData(osu);
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if (!GameMod.AUTO.isActive())
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if (!GameMod.AUTO.isActive() && !GameMod.RELAX.isActive() && !GameMod.AUTOPILOT.isActive())
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ScoreDB.addScore(score);
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game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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@ -685,8 +686,8 @@ public class Game extends BasicGameState {
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return; // successfully skipped
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}
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// "auto" mod: ignore user actions
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if (GameMod.AUTO.isActive())
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// "auto" and "relax" mods: ignore user actions
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if (GameMod.AUTO.isActive() || GameMod.RELAX.isActive())
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return;
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// circles
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@ -102,7 +102,7 @@ public class GameRanking extends BasicGameState {
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// background
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if (!osu.drawBG(width, height, 0.7f, true))
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GameImage.MENU_BG.getImage().draw(0,0);
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GameImage.PLAYFIELD.getImage().draw(0,0);
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// ranking screen elements
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data.drawRankingElements(g, osu);
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