add movers

This commit is contained in:
yugecin
2016-09-27 19:12:24 +02:00
parent 632c8a7fcf
commit 0a3e7b0e09
7 changed files with 407 additions and 0 deletions

View File

@@ -0,0 +1,52 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers;
import itdelatrisu.opsu.objects.GameObject;
public abstract class Mover {
protected int dir;
private int startT;
private int totalT;
protected double startX;
protected double startY;
protected double endX;
protected double endY;
public Mover(GameObject start, GameObject end, int dir) {
this.dir = dir;
this.startX = start.end.x;
this.startY = start.end.y;
this.endX = end.start.x;
this.endY = end.start.y;
this.startT = start.getEndTime();
this.totalT = end.getTime() - startT;
}
protected final double getT(int time) {
return (time - startT) / totalT;
}
public abstract double[] getPointAt(int time);
public abstract String getName();
}