Moved all Utils.FONT_* into new class opsu.ui.Fonts.*.

- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-20 20:40:07 -05:00
parent 7b5b96752c
commit 0a7aef7347
16 changed files with 271 additions and 217 deletions

View File

@@ -47,6 +47,7 @@ import itdelatrisu.opsu.replay.PlaybackSpeed;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
@@ -479,7 +480,7 @@ public class Game extends BasicGameState {
float oldAlpha = Colors.WHITE_FADE.a;
if (timeDiff < -500)
Colors.WHITE_FADE.a = (1000 + timeDiff) / 500f;
Utils.FONT_MEDIUM.drawString(
Fonts.MEDIUM.drawString(
2 + (width / 100), retryHeight,
String.format("%d retries and counting...", retries),
Colors.WHITE_FADE