Moved all Utils.FONT_* into new class opsu.ui.Fonts.*.

- Moved Utils.loadGlyphs() into this class, and rewrote it to take a single generic string (instead of beatmap title/artist strings, specifically).
- Also moved font initialization into this class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-20 20:40:07 -05:00
parent 7b5b96752c
commit 0a7aef7347
16 changed files with 271 additions and 217 deletions

View File

@@ -40,6 +40,7 @@ import itdelatrisu.opsu.db.BeatmapDB;
import itdelatrisu.opsu.db.ScoreDB;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
@@ -226,8 +227,8 @@ public class SongMenu extends BasicGameState {
// header/footer coordinates
headerY = height * 0.0075f + GameImage.MENU_MUSICNOTE.getImage().getHeight() +
Utils.FONT_BOLD.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() +
Utils.FONT_SMALL.getLineHeight();
Fonts.BOLD.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
Fonts.SMALL.getLineHeight();
footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
// initialize sorts
@@ -248,11 +249,11 @@ public class SongMenu extends BasicGameState {
buttonOffset = (footerY - headerY - DIVIDER_LINE_WIDTH) / MAX_SONG_BUTTONS;
// search
int textFieldX = (int) (width * 0.7125f + Utils.FONT_BOLD.getWidth("Search: "));
int textFieldY = (int) (headerY + Utils.FONT_BOLD.getLineHeight() / 2);
int textFieldX = (int) (width * 0.7125f + Fonts.BOLD.getWidth("Search: "));
int textFieldY = (int) (headerY + Fonts.BOLD.getLineHeight() / 2);
search = new TextField(
container, Utils.FONT_BOLD, textFieldX, textFieldY,
(int) (width * 0.99f) - textFieldX, Utils.FONT_BOLD.getLineHeight()
container, Fonts.BOLD, textFieldX, textFieldY,
(int) (width * 0.99f) - textFieldX, Fonts.BOLD.getLineHeight()
);
search.setBackgroundColor(Color.transparent);
search.setBorderColor(Color.transparent);
@@ -343,26 +344,27 @@ public class SongMenu extends BasicGameState {
songInfo = focusNode.getInfo();
if (Options.useUnicodeMetadata()) { // load glyphs
Beatmap beatmap = focusNode.getBeatmapSet().get(0);
Utils.loadGlyphs(Utils.FONT_LARGE, beatmap.titleUnicode, beatmap.artistUnicode);
Fonts.loadGlyphs(Fonts.LARGE, beatmap.titleUnicode);
Fonts.loadGlyphs(Fonts.LARGE, beatmap.artistUnicode);
}
}
marginX += 5;
float headerTextY = marginY * 0.2f;
Utils.FONT_LARGE.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[0], Color.white);
headerTextY += Utils.FONT_LARGE.getLineHeight() - 6;
Utils.FONT_DEFAULT.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[1], Color.white);
headerTextY += Utils.FONT_DEFAULT.getLineHeight() - 2;
Fonts.LARGE.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[0], Color.white);
headerTextY += Fonts.LARGE.getLineHeight() - 6;
Fonts.DEFAULT.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[1], Color.white);
headerTextY += Fonts.DEFAULT.getLineHeight() - 2;
float speedModifier = GameMod.getSpeedMultiplier();
Color color2 = (speedModifier == 1f) ? Color.white :
(speedModifier > 1f) ? Colors.RED_HIGHLIGHT : Colors.BLUE_HIGHLIGHT;
Utils.FONT_BOLD.drawString(marginX, headerTextY, songInfo[2], color2);
headerTextY += Utils.FONT_BOLD.getLineHeight() - 4;
Utils.FONT_DEFAULT.drawString(marginX, headerTextY, songInfo[3], Color.white);
headerTextY += Utils.FONT_DEFAULT.getLineHeight() - 4;
Fonts.BOLD.drawString(marginX, headerTextY, songInfo[2], color2);
headerTextY += Fonts.BOLD.getLineHeight() - 4;
Fonts.DEFAULT.drawString(marginX, headerTextY, songInfo[3], Color.white);
headerTextY += Fonts.DEFAULT.getLineHeight() - 4;
float multiplier = GameMod.getDifficultyMultiplier();
Color color4 = (multiplier == 1f) ? Color.white :
(multiplier > 1f) ? Colors.RED_HIGHLIGHT : Colors.BLUE_HIGHLIGHT;
Utils.FONT_SMALL.drawString(marginX, headerTextY, songInfo[4], color4);
Fonts.SMALL.drawString(marginX, headerTextY, songInfo[4], color4);
}
// score buttons
@@ -410,8 +412,8 @@ public class SongMenu extends BasicGameState {
int searchX = search.getX(), searchY = search.getY();
float searchBaseX = width * 0.7f;
float searchTextX = width * 0.7125f;
float searchRectHeight = Utils.FONT_BOLD.getLineHeight() * 2;
float searchExtraHeight = Utils.FONT_DEFAULT.getLineHeight() * 0.7f;
float searchRectHeight = Fonts.BOLD.getLineHeight() * 2;
float searchExtraHeight = Fonts.DEFAULT.getLineHeight() * 0.7f;
float searchProgress = (searchTransitionTimer < SEARCH_TRANSITION_TIME) ?
((float) searchTransitionTimer / SEARCH_TRANSITION_TIME) : 1f;
float oldAlpha = Colors.BLACK_ALPHA.a;
@@ -425,16 +427,16 @@ public class SongMenu extends BasicGameState {
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(searchBaseX, headerY + DIVIDER_LINE_WIDTH / 2, width - searchBaseX, searchRectHeight);
Colors.BLACK_ALPHA.a = oldAlpha;
Utils.FONT_BOLD.drawString(searchTextX, searchY, "Search:", Colors.GREEN_SEARCH);
Fonts.BOLD.drawString(searchTextX, searchY, "Search:", Colors.GREEN_SEARCH);
if (searchEmpty)
Utils.FONT_BOLD.drawString(searchX, searchY, "Type to search!", Color.white);
Fonts.BOLD.drawString(searchX, searchY, "Type to search!", Color.white);
else {
g.setColor(Color.white);
// TODO: why is this needed to correctly position the TextField?
search.setLocation(searchX - 3, searchY - 1);
search.render(container, g);
search.setLocation(searchX, searchY);
Utils.FONT_DEFAULT.drawString(searchTextX, searchY + Utils.FONT_BOLD.getLineHeight(),
Fonts.DEFAULT.drawString(searchTextX, searchY + Fonts.BOLD.getLineHeight(),
(searchResultString == null) ? "Searching..." : searchResultString, Color.white);
}