Renamed "OsuTimingPoint" class to "TimingPoint".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-05-16 17:58:32 -04:00
parent 436aa2bed9
commit 0a80590505
5 changed files with 15 additions and 15 deletions

View File

@@ -28,8 +28,8 @@ import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.OsuFile;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.OsuParser;
import itdelatrisu.opsu.OsuTimingPoint;
import itdelatrisu.opsu.ScoreData;
import itdelatrisu.opsu.TimingPoint;
import itdelatrisu.opsu.UI;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.HitSound;
@@ -684,7 +684,7 @@ public class Game extends BasicGameState {
// timing points
if (timingPointIndex < osu.timingPoints.size()) {
OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
TimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
if (trackPosition >= timingPoint.getTime()) {
setBeatLength(timingPoint, true);
timingPointIndex++;
@@ -1045,7 +1045,7 @@ public class Game extends BasicGameState {
// load the first timingPoint for stacking
if (!osu.timingPoints.isEmpty()) {
OsuTimingPoint timingPoint = osu.timingPoints.get(0);
TimingPoint timingPoint = osu.timingPoints.get(0);
if (!timingPoint.isInherited()) {
setBeatLength(timingPoint, true);
timingPointIndex++;
@@ -1066,7 +1066,7 @@ public class Game extends BasicGameState {
// pass beatLength to hit objects
int hitObjectTime = hitObject.getTime();
while (timingPointIndex < osu.timingPoints.size()) {
OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
TimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
if (timingPoint.getTime() > hitObjectTime)
break;
setBeatLength(timingPoint, false);
@@ -1096,7 +1096,7 @@ public class Game extends BasicGameState {
timingPointIndex = 0;
beatLengthBase = beatLength = 1;
if (!osu.timingPoints.isEmpty()) {
OsuTimingPoint timingPoint = osu.timingPoints.get(0);
TimingPoint timingPoint = osu.timingPoints.get(0);
if (!timingPoint.isInherited()) {
setBeatLength(timingPoint, true);
timingPointIndex++;
@@ -1440,7 +1440,7 @@ public class Game extends BasicGameState {
* @param timingPoint the timing point
* @param setSampleSet whether to set the hit sample set based on the timing point
*/
private void setBeatLength(OsuTimingPoint timingPoint, boolean setSampleSet) {
private void setBeatLength(TimingPoint timingPoint, boolean setSampleSet) {
if (!timingPoint.isInherited())
beatLengthBase = beatLength = timingPoint.getBeatLength();
else