Fix pippi suddenly moving to the middle of the object when the next movement takes a long time
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@@ -77,7 +77,6 @@ public class Pippi {
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// don't inc on long movements
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if (c.getTime() - time > 400) {
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previous = c;
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return;
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}
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}
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Dancer.instance.x += pippirad * Math.cos(angle);
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