use shifthue
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@@ -97,7 +97,8 @@ public class Circle extends GameObject {
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public void draw(Graphics g, int trackPosition, boolean mirror) {
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Color orig = color;
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if (mirror) {
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color = Utils.currentShiftColor();
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//color = Utils.currentShiftColor();
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color = Utils.shiftHue(color, 180f);
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}
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int timeDiff = hitObject.getTime() - trackPosition;
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@@ -184,7 +184,8 @@ public class Slider extends GameObject {
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public void draw(Graphics g, int trackPosition, boolean mirror) {
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Color orig = color;
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if (mirror) {
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color = Utils.currentShiftColor();
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//color = Utils.currentShiftColor();
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color = Utils.shiftHue(color, 180f);
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}
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int timeDiff = hitObject.getTime() - trackPosition;
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