use shifthue
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e126edbff7
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0c16802523
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@ -577,7 +577,6 @@ public class Utils {
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return y < Options.height / 2d ? 1 : 4;
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}
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/*
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public static Color shiftHue(Color color, double H) {
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double U = Math.cos(H * Math.PI / 180d);
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double W = Math.sin(H * Math.PI / 180d);
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@ -587,7 +586,7 @@ public class Utils {
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n.g = (float) ((0.299 + 0.299 * U - 0.328 * W) * color.r + (0.587d - 0.413 * U + 0.035 * W) * color.g + (0.114d - 0.114d * U - 0.292 * W) * color.b);
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n.b = (float) ((0.299d + 0.300d * U + 1.250d * W) * color.r + (0.587d - 0.585d * U + 1.050d * W) * color.g + (0.114 - 0.886 * U - 0.203 * W) * color.b);
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return n;
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}*/
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}
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public static Color nextColor() {
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Circle.hue += 10;
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@ -97,7 +97,8 @@ public class Circle extends GameObject {
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public void draw(Graphics g, int trackPosition, boolean mirror) {
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Color orig = color;
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if (mirror) {
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color = Utils.currentShiftColor();
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//color = Utils.currentShiftColor();
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color = Utils.shiftHue(color, 180f);
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}
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int timeDiff = hitObject.getTime() - trackPosition;
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@ -184,7 +184,8 @@ public class Slider extends GameObject {
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public void draw(Graphics g, int trackPosition, boolean mirror) {
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Color orig = color;
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if (mirror) {
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color = Utils.currentShiftColor();
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//color = Utils.currentShiftColor();
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color = Utils.shiftHue(color, 180f);
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}
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int timeDiff = hitObject.getTime() - trackPosition;
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