Cursor updates.
- Supported loading beatmap-skinned cursors. - Moved cursor loading into GameImage. - Removed unnecessary scalings/rotations when drawing.
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@@ -213,11 +213,7 @@ public class Options {
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@Override
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public void click(GameContainer container) {
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newCursor = !newCursor;
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try {
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Utils.loadCursor();
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} catch (SlickException e) {
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ErrorHandler.error("Failed to load cursor.", e, true);
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}
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Utils.resetCursor();
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}
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},
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DYNAMIC_BACKGROUND ("Enable Dynamic Backgrounds", "The song background will be used as the main menu background.") {
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