Cursor updates.

- Supported loading beatmap-skinned cursors.
- Moved cursor loading into GameImage.
- Removed unnecessary scalings/rotations when drawing.
This commit is contained in:
Jeffrey Han
2015-01-24 22:23:49 -05:00
parent d2b3249e2c
commit 0c1b86de62
7 changed files with 102 additions and 109 deletions

View File

@@ -87,12 +87,12 @@ public class Utils {
/** Back button (shared by other states). */
private static MenuButton backButton;
/** Cursor image and trail. */
private static Image cursor, cursorTrail, cursorMiddle;
/** Last cursor coordinates. */
private static int lastX = -1, lastY = -1;
/** Cursor rotation angle. */
private static float cursorAngle = 0f;
/** Stores all previous cursor locations to display a trail. */
private static LinkedList<Integer>
cursorX = new LinkedList<Integer>(),
@@ -148,7 +148,6 @@ public class Utils {
} catch (LWJGLException e) {
ErrorHandler.error("Failed to set the cursor.", e, true);
}
loadCursor();
// create fonts
float fontBase;
@@ -292,84 +291,46 @@ public class Utils {
return val;
}
/**
* Loads the cursor images.
* @throws SlickException
*/
public static void loadCursor() throws SlickException {
// destroy old cursors, if they exist
if (cursor != null && !cursor.isDestroyed())
cursor.destroy();
if (cursorTrail != null && !cursorTrail.isDestroyed())
cursorTrail.destroy();
if (cursorMiddle != null && !cursorMiddle.isDestroyed())
cursorMiddle.destroy();
cursor = cursorTrail = cursorMiddle = null;
// TODO: cleanup
boolean skinCursor = new File(Options.getSkinDir(), "cursor.png").isFile();
if (Options.isNewCursorEnabled()) {
// load new cursor type
// if skin cursor exists but middle part does not, don't load default middle
if (skinCursor && !new File(Options.getSkinDir(), "cursormiddle.png").isFile())
;
else {
cursorMiddle = new Image("cursormiddle.png");
cursor = new Image("cursor.png");
cursorTrail = new Image("cursortrail.png");
}
}
if (cursorMiddle == null) {
// load old cursor type
// default is stored as *2.png, but load skin cursor if it exists
if (skinCursor)
cursor = new Image("cursor.png");
else
cursor = new Image("cursor2.png");
if (new File(Options.getSkinDir(), "cursortrail.png").isFile())
cursorTrail = new Image("cursortrail.png");
else
cursorTrail = new Image("cursortrail2.png");
}
// scale the cursor
float scale = 1 + ((container.getHeight() - 600) / 1000f);
cursor = cursor.getScaledCopy(scale);
cursorTrail = cursorTrail.getScaledCopy(scale);
if (cursorMiddle != null)
cursorMiddle = cursorMiddle.getScaledCopy(scale);
}
/**
* Draws the cursor.
*/
public static void drawCursor() {
// TODO: use an image buffer
int x = input.getMouseX();
int y = input.getMouseY();
// determine correct cursor image
// TODO: most beatmaps don't skin CURSOR_MIDDLE, so how to determine style?
Image cursor = null, cursorMiddle = null, cursorTrail = null;
boolean skinned = GameImage.CURSOR.hasSkinImage();
boolean newStyle = (skinned) ? true : Options.isNewCursorEnabled();
if (skinned || newStyle) {
cursor = GameImage.CURSOR.getImage();
cursorTrail = GameImage.CURSOR_TRAIL.getImage();
} else {
cursor = GameImage.CURSOR_OLD.getImage();
cursorTrail = GameImage.CURSOR_TRAIL_OLD.getImage();
}
if (newStyle)
cursorMiddle = GameImage.CURSOR_MIDDLE.getImage();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
int removeCount = 0;
int FPSmod = (Options.getTargetFPS() / 60);
// if middle exists, add all points between cursor movements
if (cursorMiddle != null) {
// TODO: use an image buffer
if (newStyle) {
// new style: add all points between cursor movements
if (lastX < 0) {
lastX = x;
lastY = y;
lastX = mouseX;
lastY = mouseY;
return;
}
addCursorPoints(lastX, lastY, x, y);
lastX = x;
lastY = y;
addCursorPoints(lastX, lastY, mouseX, mouseY);
lastX = mouseX;
lastY = mouseY;
removeCount = (cursorX.size() / (6 * FPSmod)) + 1;
}
// else, sample one point at a time
else {
cursorX.add(x);
cursorY.add(y);
} else {
// old style: sample one point at a time
cursorX.add(mouseX);
cursorY.add(mouseY);
int max = 10 * FPSmod;
if (cursorX.size() > max)
@@ -395,24 +356,24 @@ public class Utils {
// if (cx != x || cy != y)
cursorTrail.drawCentered(cx, cy);
}
cursorTrail.drawCentered(x, y);
cursorTrail.drawCentered(mouseX, mouseY);
// increase the cursor size if pressed
final float scale = 1.25f;
int state = game.getCurrentStateID();
float scale = 1f;
if (((state == Opsu.STATE_GAME || state == Opsu.STATE_GAMEPAUSEMENU) && isGameKeyPressed()) ||
(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) || input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON)))
scale = 1.25f;
(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) || input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))) {
cursor = cursor.getScaledCopy(scale);
if (newStyle)
cursorMiddle = cursorMiddle.getScaledCopy(scale);
}
// draw the other components
Image cursorScaled = cursor.getScaledCopy(scale);
cursorScaled.setRotation(cursor.getRotation());
cursorScaled.drawCentered(x, y);
if (cursorMiddle != null) {
Image cursorMiddleScaled = cursorMiddle.getScaledCopy(scale);
cursorMiddleScaled.setRotation(cursorMiddle.getRotation());
cursorMiddleScaled.drawCentered(x, y);
}
if (newStyle)
cursor.setRotation(cursorAngle);
cursor.drawCentered(mouseX, mouseY);
if (newStyle)
cursorMiddle.drawCentered(mouseX, mouseY);
}
/**
@@ -472,10 +433,22 @@ public class Utils {
* @param delta the delta interval since the last call
*/
public static void updateCursor(int delta) {
if (cursorMiddle == null)
return;
cursorAngle += delta / 40f;
cursorAngle %= 360;
}
cursor.rotate(delta / 40f);
/**
* Resets all cursor data and skins.
*/
public static void resetCursor() {
GameImage.CURSOR.destroySkinImage();
GameImage.CURSOR_MIDDLE.destroySkinImage();
GameImage.CURSOR_TRAIL.destroySkinImage();
cursorAngle = 0f;
lastX = lastY = -1;
cursorX.clear();
cursorY.clear();
GameImage.CURSOR.getImage().setRotation(0f);
}
/**