Cursor updates.
- Supported loading beatmap-skinned cursors. - Moved cursor loading into GameImage. - Removed unnecessary scalings/rotations when drawing.
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@@ -135,6 +135,7 @@ public class GamePauseMenu extends BasicGameState {
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SoundController.playSound(SoundEffect.MENUBACK);
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
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MusicController.playAt(MusicController.getOsuFile().previewTime, true);
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Utils.resetCursor();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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} else {
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SoundController.playSound(SoundEffect.MENUBACK);
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@@ -181,6 +182,7 @@ public class GamePauseMenu extends BasicGameState {
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MusicController.playAt(MusicController.getOsuFile().previewTime, true);
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else
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MusicController.resume();
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Utils.resetCursor();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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}
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