Cursor updates.
- Supported loading beatmap-skinned cursors. - Moved cursor loading into GameImage. - Removed unnecessary scalings/rotations when drawing.
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@@ -150,6 +150,7 @@ public class GameRanking extends BasicGameState {
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SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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songMenu.resetGameDataOnLoad();
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songMenu.resetTrackOnLoad();
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Utils.resetCursor();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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break;
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case Input.KEY_F12:
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@@ -174,12 +175,14 @@ public class GameRanking extends BasicGameState {
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SoundController.playSound(SoundEffect.MENUBACK);
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((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
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Utils.resetCursor();
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game.enterState(Opsu.STATE_MAINMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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} else if (Utils.getBackButton().contains(x, y)) {
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SoundController.playSound(SoundEffect.MENUBACK);
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SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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songMenu.resetGameDataOnLoad();
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songMenu.resetTrackOnLoad();
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Utils.resetCursor();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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}
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