Cursor refactoring.
Moved cursor-related code out of UI and into a new non-static "Cursor" class. Also, the cursor is no longer reset after gameplay if it wasn't skinned. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -544,7 +544,6 @@ public class Game extends BasicGameState {
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UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed());
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else
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UI.draw(g);
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}
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@Override
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@@ -1105,7 +1104,7 @@ public class Game extends BasicGameState {
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// unhide cursor for "auto" mod and replays
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if (GameMod.AUTO.isActive() || isReplay)
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UI.showCursor();
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UI.getCursor().show();
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// load replay frames
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if (isReplay) {
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@@ -1163,7 +1162,7 @@ public class Game extends BasicGameState {
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// re-hide cursor
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if (GameMod.AUTO.isActive() || isReplay)
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UI.hideCursor();
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UI.getCursor().hide();
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// replays
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if (isReplay)
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