Cursor refactoring.
Moved cursor-related code out of UI and into a new non-static "Cursor" class. Also, the cursor is no longer reset after gameplay if it wasn't skinned. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -133,7 +133,8 @@ public class GamePauseMenu extends BasicGameState {
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SoundController.playSound(SoundEffect.MENUBACK);
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
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MusicController.playAt(MusicController.getBeatmap().previewTime, true);
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UI.resetCursor();
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if (UI.getCursor().isSkinned())
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UI.getCursor().reset();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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} else {
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SoundController.playSound(SoundEffect.MENUBACK);
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@@ -186,7 +187,8 @@ public class GamePauseMenu extends BasicGameState {
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MusicController.playAt(MusicController.getBeatmap().previewTime, true);
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else
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MusicController.resume();
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UI.resetCursor();
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if (UI.getCursor().isSkinned())
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UI.getCursor().reset();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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}
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