hotfix for dummy img as hitobjectnumber prevent drawing of hitcircleoverlay
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@ -498,7 +498,11 @@ public class GameData {
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*/
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*/
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public void drawSymbolNumber(int n, float x, float y, float scale, float alpha) {
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public void drawSymbolNumber(int n, float x, float y, float scale, float alpha) {
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int length = (int) (Math.log10(n) + 1);
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int length = (int) (Math.log10(n) + 1);
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float digitWidth = (getDefaultSymbolImage(0).getWidth() - Options.getSkin().getHitCircleFontOverlap()) * scale;
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float digitWidth = getDefaultSymbolImage(0).getWidth();
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if (digitWidth <= 1f) {
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return;
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}
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digitWidth = (digitWidth - Options.getSkin().getHitCircleFontOverlap()) * scale;
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float cx = x + ((length - 1) * (digitWidth / 2));
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float cx = x + ((length - 1) * (digitWidth / 2));
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for (int i = 0; i < length; i++) {
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for (int i = 0; i < length; i++) {
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