attempt to make sliderbody look better

This commit is contained in:
yugecin 2016-09-29 23:22:41 +02:00
parent 923f8dcb49
commit 0d89c2612d
3 changed files with 3 additions and 3 deletions

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@ -110,7 +110,7 @@ public class Slider extends GameObject {
private int repeats; private int repeats;
private static Color curveColor = new Color(0, 0, 0); private static Color curveColor = new Color(0, 0, 0, 20);
/** /**
* Initializes the Slider data type with images and dimensions. * Initializes the Slider data type with images and dimensions.

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@ -394,8 +394,8 @@ public class CurveRenderState {
ByteBuffer buff = BufferUtils.createByteBuffer(slider.getWidth() * 4); ByteBuffer buff = BufferUtils.createByteBuffer(slider.getWidth() * 4);
for (int i = 0; i < slider.getWidth(); ++i) { for (int i = 0; i < slider.getWidth(); ++i) {
Color col = slider.getColor(i, 0); Color col = slider.getColor(i, 0);
buff.put((byte) (255 * col.r)); buff.put((byte) (255 * col.b));
buff.put((byte) (255 * col.g)); buff.put((byte) (255 * col.b)); // I know this looks strange...
buff.put((byte) (255 * col.b)); buff.put((byte) (255 * col.b));
buff.put((byte) (255 * col.a)); buff.put((byte) (255 * col.a));
} }