Fix pippi using a wrong radius in the beginning
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@ -1196,7 +1196,6 @@ public class Game extends BasicGameState {
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throw new RuntimeException("Running game with no beatmap loaded.");
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throw new RuntimeException("Running game with no beatmap loaded.");
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Dancer.instance.reset();
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Dancer.instance.reset();
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Pippi.reset();
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MoverDirection.reset(beatmap.beatmapID);
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MoverDirection.reset(beatmap.beatmapID);
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Slider.bpm = beatmap.bpmMin * GameMod.getSpeedMultiplier();
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Slider.bpm = beatmap.bpmMin * GameMod.getSpeedMultiplier();
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@ -1345,6 +1344,7 @@ public class Game extends BasicGameState {
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SoundController.mute(false);
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SoundController.mute(false);
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}
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}
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Pippi.reset();
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mirrorFrom = 0;
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mirrorFrom = 0;
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mirrorTo = gameObjects.length;
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mirrorTo = gameObjects.length;
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