More star stream tweaks.
- Pass in the max stars in the stream, excluding bursts. (Use 0 for burst-only star streams.) - Added duration spread setters. (Scoreboard star stream burst now happens faster.) Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -319,11 +319,10 @@ public class Game extends BasicGameState {
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musicBarHeight = height * 0.9f;
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// initialize scoreboard star stream
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scoreboardStarStream = new StarStream(
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0, height * 2f / 3f,
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width / 3, 0,
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height / 20, 0.2f
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);
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scoreboardStarStream = new StarStream(0, height * 2f / 3f, width / 4, 0, 0);
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scoreboardStarStream.setPositionSpread(height / 20f);
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scoreboardStarStream.setDirectionSpread(10f);
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scoreboardStarStream.setDurationSpread(700, 100);
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// create the associated GameData object
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data = new GameData(width, height);
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@@ -702,7 +701,7 @@ public class Game extends BasicGameState {
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playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
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int trackPosition = MusicController.getPosition();
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int firstObjectTime = beatmap.objects[0].getTime();
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scoreboardStarStream.update(delta, false);
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scoreboardStarStream.update(delta);
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// returning from pause screen: must click previous mouse position
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if (pauseTime > -1) {
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