More star stream tweaks.

- Pass in the max stars in the stream, excluding bursts. (Use 0 for burst-only star streams.)
- Added duration spread setters. (Scoreboard star stream burst now happens faster.)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2016-12-23 01:29:49 -05:00
parent 2d7a4a3eab
commit 106891a259
3 changed files with 57 additions and 35 deletions

View File

@ -319,11 +319,10 @@ public class Game extends BasicGameState {
musicBarHeight = height * 0.9f;
// initialize scoreboard star stream
scoreboardStarStream = new StarStream(
0, height * 2f / 3f,
width / 3, 0,
height / 20, 0.2f
);
scoreboardStarStream = new StarStream(0, height * 2f / 3f, width / 4, 0, 0);
scoreboardStarStream.setPositionSpread(height / 20f);
scoreboardStarStream.setDirectionSpread(10f);
scoreboardStarStream.setDurationSpread(700, 100);
// create the associated GameData object
data = new GameData(width, height);
@ -702,7 +701,7 @@ public class Game extends BasicGameState {
playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
int trackPosition = MusicController.getPosition();
int firstObjectTime = beatmap.objects[0].getTime();
scoreboardStarStream.update(delta, false);
scoreboardStarStream.update(delta);
// returning from pause screen: must click previous mouse position
if (pauseTime > -1) {

View File

@ -314,6 +314,9 @@ public class SongMenu extends BasicGameState {
/** The star stream. */
private StarStream starStream;
/** The maximum number of stars in the star stream. */
private static final int MAX_STREAM_STARS = 20;
/** Whether the menu is currently scrolling to the focus node (blocks other actions). */
private boolean isScrollingToFocusNode = false;
@ -451,11 +454,9 @@ public class SongMenu extends BasicGameState {
});
// star stream
starStream = new StarStream(
width, (height - GameImage.STAR.getImage().getHeight()) / 2,
-width, 0,
height / 20f, 0.1f
);
starStream = new StarStream(width, (height - GameImage.STAR.getImage().getHeight()) / 2, -width, 0, MAX_STREAM_STARS);
starStream.setPositionSpread(height / 20f);
starStream.setDirectionSpread(10f);
}
@Override
@ -770,7 +771,7 @@ public class SongMenu extends BasicGameState {
}
// star stream
starStream.update(delta, true);
starStream.update(delta);
// search
search.setFocus(true);

View File

@ -36,16 +36,25 @@ import org.newdawn.slick.Image;
*/
public class StarStream {
/** The origin of the star stream. */
private Vec2f position;
private final Vec2f position;
/** The direction of the star stream. */
private Vec2f direction;
private final Vec2f direction;
/** The maximum number of stars to draw at once. */
private final int maxStars;
/** The spread of the stars' starting position. */
private float positionSpread;
private float positionSpread = 0f;
/** The spread of the stars' direction. */
private float directionSpread;
private float directionSpread = 0f;
/** The base (mean) duration for which stars are shown, in ms. */
private int durationBase = 1300;
/** The spread of the stars' duration, in ms. */
private int durationSpread = 300;
/** The star image. */
private final Image starImg;
@ -53,9 +62,6 @@ public class StarStream {
/** The current list of stars. */
private final List<Star> stars;
/** The maximum number of stars to draw at once. */
private static final int MAX_STARS = 20;
/** Random number generator instance. */
private final Random random;
@ -114,20 +120,39 @@ public class StarStream {
* @param y the y position
* @param dirX the x-axis direction
* @param dirY the y-axis direction
* @param posSpread the spread of the stars' starting position
* @param dirSpread the spread of the stars' direction
* @param k the maximum number of stars to draw at once (excluding bursts)
*/
public StarStream(float x, float y, float dirX, float dirY, float posSpread, float dirSpread) {
public StarStream(float x, float y, float dirX, float dirY, int k) {
this.position = new Vec2f(x, y);
this.direction = new Vec2f(dirX, dirY);
this.positionSpread = posSpread;
this.directionSpread = dirSpread;
this.maxStars = k;
this.starImg = GameImage.STAR2.getImage().copy();
this.stars = new ArrayList<Star>();
this.stars = new ArrayList<Star>(k);
this.random = new Random();
}
/**
* Set the direction spread of this star stream.
* @param spread the spread of the stars' starting position
*/
public void setPositionSpread(float spread) { this.positionSpread = spread; }
/**
* Set the direction spread of this star stream.
* @param spread the spread of the stars' direction
*/
public void setDirectionSpread(float spread) { this.directionSpread = spread; }
/**
* Sets the duration base and spread of this star stream.
* @param base the base (mean) duration for which stars are shown, in ms
* @param spread the spread of the stars' duration, in ms
*/
public void setDurationSpread(int base, int spread) {
this.durationBase = base;
this.durationSpread = spread;
}
/**
* Draws the star stream.
*/
@ -144,9 +169,8 @@ public class StarStream {
/**
* Updates the stars in the stream by a delta interval.
* @param delta the delta interval since the last call
* @param createNew whether to spawn new stars
*/
public void update(int delta, boolean createNew) {
public void update(int delta) {
// update current stars
Iterator<Star> iter = stars.iterator();
while (iter.hasNext()) {
@ -156,13 +180,11 @@ public class StarStream {
}
// create new stars
if (createNew) {
for (int i = stars.size(); i < MAX_STARS; i++) {
if (Math.random() < ((i < 5) ? 0.25 : 0.66))
break;
for (int i = stars.size(); i < maxStars; i++) {
if (Math.random() < ((i < maxStars / 4) ? 0.25 : 0.66))
break; // stagger spawning new stars
stars.add(createStar());
}
stars.add(createStar());
}
}
@ -174,7 +196,7 @@ public class StarStream {
Vec2f offset = position.cpy().add(direction.cpy().nor().normalize().scale((float) getGaussian(0, positionSpread)));
Vec2f dir = direction.cpy().scale(distanceRatio).add((float) getGaussian(0, directionSpread), (float) getGaussian(0, directionSpread));
int angle = (int) getGaussian(0, 22.5);
int duration = (int) (distanceRatio * getGaussian(1300, 300));
int duration = (int) (distanceRatio * getGaussian(durationBase, durationSpread));
AnimationEquation eqn = random.nextBoolean() ? AnimationEquation.IN_OUT_QUAD : AnimationEquation.OUT_QUAD;
return new Star(offset, dir, angle, duration, eqn);