Simplified Options class.
- Boolean and integer option values are now stored in a GameOption field instead of individual static fields in the Options class. - Added default method bodies for getValueString(), click(), and drag() based on the option type. Also made the options file parser continue after a NumberFormatException instead of quitting immediately. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -94,6 +94,9 @@ public class Options {
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/** The current skin directory (for user skins). */
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private static File skinDir;
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/** Port binding. */
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private static int port = 49250;
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/**
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* Returns the directory based on the XDG base directory specification for
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* Unix-like operating systems, only if the system property "XDG" has been defined.
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@@ -144,13 +147,7 @@ public class Options {
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container.getScreenHeight() < resolution.getHeight()));
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}
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},
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// FULLSCREEN ("Fullscreen Mode", "Restart to apply changes.") {
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// @Override
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// public String getValueString() { return fullscreen ? "Yes" : "No"; }
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//
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// @Override
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// public void click(GameContainer container) { fullscreen = !fullscreen; }
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// },
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// FULLSCREEN ("Fullscreen Mode", "Restart to apply changes.", false),
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TARGET_FPS ("Frame Limiter", "Higher values may cause high CPU usage.") {
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@Override
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public String getValueString() {
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@@ -164,46 +161,25 @@ public class Options {
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container.setVSync(getTargetFPS() == 60);
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}
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},
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MASTER_VOLUME ("Master Volume", "Global volume level.") {
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@Override
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public String getValueString() { return String.format("%d%%", masterVolume); }
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MASTER_VOLUME ("Master Volume", "Global volume level.", 35, 0, 100) {
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@Override
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public void drag(GameContainer container, int d) {
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masterVolume = Utils.getBoundedValue(masterVolume, d, 0, 100);
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super.drag(container, d);
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container.setMusicVolume(getMasterVolume() * getMusicVolume());
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}
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},
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MUSIC_VOLUME ("Music Volume", "Volume of music.") {
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@Override
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public String getValueString() { return String.format("%d%%", musicVolume); }
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MUSIC_VOLUME ("Music Volume", "Volume of music.", 80, 0, 100) {
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@Override
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public void drag(GameContainer container, int d) {
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musicVolume = Utils.getBoundedValue(musicVolume, d, 0, 100);
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super.drag(container, d);
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container.setMusicVolume(getMasterVolume() * getMusicVolume());
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}
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},
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EFFECT_VOLUME ("Effect Volume", "Volume of menu and game sounds.") {
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EFFECT_VOLUME ("Effect Volume", "Volume of menu and game sounds.", 70, 0, 100),
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HITSOUND_VOLUME ("Hit Sound Volume", "Volume of hit sounds.", 30, 0, 100),
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MUSIC_OFFSET ("Music Offset", "Adjust this value if hit objects are out of sync.", -150, -500, 500) {
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@Override
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public String getValueString() { return String.format("%d%%", effectVolume); }
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@Override
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public void drag(GameContainer container, int d) { effectVolume = Utils.getBoundedValue(effectVolume, d, 0, 100); }
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},
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HITSOUND_VOLUME ("Hit Sound Volume", "Volume of hit sounds.") {
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@Override
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public String getValueString() { return String.format("%d%%", hitSoundVolume); }
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@Override
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public void drag(GameContainer container, int d) { hitSoundVolume = Utils.getBoundedValue(hitSoundVolume, d, 0, 100); }
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},
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MUSIC_OFFSET ("Music Offset", "Adjust this value if hit objects are out of sync.") {
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@Override
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public String getValueString() { return String.format("%dms", musicOffset); }
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@Override
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public void drag(GameContainer container, int d) { musicOffset = Utils.getBoundedValue(musicOffset, d, -500, 500); }
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public String getValueString() { return String.format("%dms", val); }
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},
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SCREENSHOT_FORMAT ("Screenshot Format", "Press F12 to take a screenshot.") {
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@Override
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@@ -212,125 +188,48 @@ public class Options {
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@Override
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public void click(GameContainer container) { screenshotFormatIndex = (screenshotFormatIndex + 1) % screenshotFormat.length; }
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},
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SHOW_FPS ("Show FPS Counter", "Show an FPS counter in the bottom-right hand corner.") {
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@Override
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public String getValueString() { return showFPS ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { showFPS = !showFPS; }
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},
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SHOW_HIT_LIGHTING ("Show Hit Lighting", "Adds an effect behind hit explosions.") {
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@Override
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public String getValueString() { return showHitLighting ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { showHitLighting = !showHitLighting; }
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},
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SHOW_COMBO_BURSTS ("Show Combo Bursts", "A character image is displayed at combo milestones.") {
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@Override
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public String getValueString() { return showComboBursts ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { showComboBursts = !showComboBursts; }
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},
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SHOW_PERFECT_HIT ("Show Perfect Hits", "Whether to show perfect hit result bursts (300s, slider ticks).") {
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@Override
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public String getValueString() { return showPerfectHit ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { showPerfectHit = !showPerfectHit; }
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},
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NEW_CURSOR ("Enable New Cursor", "Use the new cursor style (may cause higher CPU usage).") {
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@Override
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public String getValueString() { return newCursor ? "Yes" : "No"; }
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SHOW_FPS ("Show FPS Counter", "Show an FPS counter in the bottom-right hand corner.", true),
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SHOW_HIT_LIGHTING ("Show Hit Lighting", "Adds an effect behind hit explosions.", true),
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SHOW_COMBO_BURSTS ("Show Combo Bursts", "A character image is displayed at combo milestones.", true),
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SHOW_PERFECT_HIT ("Show Perfect Hits", "Whether to show perfect hit result bursts (300s, slider ticks).", true),
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NEW_CURSOR ("Enable New Cursor", "Use the new cursor style (may cause higher CPU usage).", true) {
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@Override
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public void click(GameContainer container) {
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newCursor = !newCursor;
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super.click(container);
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Utils.resetCursor();
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}
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},
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DYNAMIC_BACKGROUND ("Enable Dynamic Backgrounds", "The song background will be used as the main menu background.") {
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DYNAMIC_BACKGROUND ("Enable Dynamic Backgrounds", "The song background will be used as the main menu background.", true),
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BACKGROUND_DIM ("Background Dim", "Percentage to dim the background image during gameplay.", 50, 0, 100),
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FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "Override the song background with the default playfield background.", false),
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IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "Never use skin element overrides provided by beatmaps.", false),
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FIXED_CS ("Fixed Circle Size (CS)", "Determines the size of circles and sliders.", 0, 0, 100) {
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@Override
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public String getValueString() { return dynamicBackground ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { dynamicBackground = !dynamicBackground; }
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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},
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BACKGROUND_DIM ("Background Dim", "Percentage to dim the background image during gameplay.") {
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FIXED_HP ("Fixed HP Drain Rate (HP)", "Determines the rate at which health decreases.", 0, 0, 100) {
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@Override
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public String getValueString() { return String.format("%d%%", backgroundDim); }
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@Override
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public void drag(GameContainer container, int d) { backgroundDim = Utils.getBoundedValue(backgroundDim, d, 0, 100); }
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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},
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FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "Override the song background with the default playfield background.") {
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FIXED_AR ("Fixed Approach Rate (AR)", "Determines how long hit circles stay on the screen.", 0, 0, 100) {
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@Override
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public String getValueString() { return forceDefaultPlayfield ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { forceDefaultPlayfield = !forceDefaultPlayfield; }
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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},
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IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "Never use skin element overrides provided by beatmaps.") {
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FIXED_OD ("Fixed Overall Difficulty (OD)", "Determines the time window for hit results.", 0, 0, 100) {
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@Override
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public String getValueString() { return ignoreBeatmapSkins ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { ignoreBeatmapSkins = !ignoreBeatmapSkins; }
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public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); }
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},
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FIXED_CS ("Fixed Circle Size (CS)", "Determines the size of circles and sliders.") {
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@Override
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public String getValueString() { return (fixedCS == 0f) ? "Disabled" : String.format("%.1f", fixedCS); }
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@Override
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public void drag(GameContainer container, int d) { fixedCS = Utils.getBoundedValue(fixedCS, d / 10f, 0f, 10f); }
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},
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FIXED_HP ("Fixed HP Drain Rate (HP)", "Determines the rate at which health decreases.") {
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@Override
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public String getValueString() { return (fixedHP == 0f) ? "Disabled" : String.format("%.1f", fixedHP); }
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@Override
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public void drag(GameContainer container, int d) { fixedHP = Utils.getBoundedValue(fixedHP, d / 10f, 0f, 10f); }
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},
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FIXED_AR ("Fixed Approach Rate (AR)", "Determines how long hit circles stay on the screen.") {
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@Override
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public String getValueString() { return (fixedAR == 0f) ? "Disabled" : String.format("%.1f", fixedAR); }
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@Override
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public void drag(GameContainer container, int d) { fixedAR = Utils.getBoundedValue(fixedAR, d / 10f, 0f, 10f); }
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},
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FIXED_OD ("Fixed Overall Difficulty (OD)", "Determines the time window for hit results.") {
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@Override
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public String getValueString() { return (fixedOD == 0f) ? "Disabled" : String.format("%.1f", fixedOD); }
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@Override
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public void drag(GameContainer container, int d) { fixedOD = Utils.getBoundedValue(fixedOD, d / 10f, 0f, 10f); }
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},
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LOAD_VERBOSE ("Show Detailed Loading Progress", "Display more specific loading information in the splash screen.") {
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@Override
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public String getValueString() { return loadVerbose ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { loadVerbose = !loadVerbose; }
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},
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CHECKPOINT ("Track Checkpoint", "Press Ctrl+L while playing to load a checkpoint, and Ctrl+S to set one.") {
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LOAD_VERBOSE ("Show Detailed Loading Progress", "Display more specific loading information in the splash screen.", false),
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CHECKPOINT ("Track Checkpoint", "Press Ctrl+L while playing to load a checkpoint, and Ctrl+S to set one.", 0, 0, 3599) {
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@Override
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public String getValueString() {
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return (checkpoint == 0) ? "Disabled" : String.format("%02d:%02d",
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TimeUnit.SECONDS.toMinutes(checkpoint),
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checkpoint - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(checkpoint)));
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return (val == 0) ? "Disabled" : String.format("%02d:%02d",
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TimeUnit.SECONDS.toMinutes(val),
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val - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(val)));
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}
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@Override
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public void drag(GameContainer container, int d) { checkpoint = Utils.getBoundedValue(checkpoint, d, 0, 3599); }
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},
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DISABLE_SOUNDS ("Disable All Sound Effects", "May resolve Linux sound driver issues. Requires a restart.") {
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@Override
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public String getValueString() { return disableSound ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { disableSound = !disableSound; }
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},
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DISABLE_SOUNDS ("Disable All Sound Effects", "May resolve Linux sound driver issues. Requires a restart.",
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(System.getProperty("os.name").toLowerCase().indexOf("linux") > -1)),
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KEY_LEFT ("Left Game Key", "Select this option to input a key.") {
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@Override
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public String getValueString() { return Keyboard.getKeyName(getGameKeyLeft()); }
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@@ -339,14 +238,11 @@ public class Options {
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@Override
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public String getValueString() { return Keyboard.getKeyName(getGameKeyRight()); }
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},
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SHOW_UNICODE ("Prefer Non-English Metadata", "Where available, song titles will be shown in their native language.") {
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@Override
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public String getValueString() { return showUnicode ? "Yes" : "No"; }
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SHOW_UNICODE ("Prefer Non-English Metadata", "Where available, song titles will be shown in their native language.", false) {
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@Override
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public void click(GameContainer container) {
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showUnicode = !showUnicode;
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if (showUnicode) {
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super.click(container);
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if (bool) {
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try {
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Utils.FONT_LARGE.loadGlyphs();
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Utils.FONT_MEDIUM.loadGlyphs();
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@@ -357,34 +253,10 @@ public class Options {
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}
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}
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},
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ENABLE_THEME_SONG ("Enable Theme Song", "Whether to play the theme song upon starting opsu!") {
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@Override
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public String getValueString() { return themeSongEnabled ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { themeSongEnabled = !themeSongEnabled; }
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},
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SHOW_HIT_ERROR_BAR ("Show Hit Error Bar", "Shows precisely how accurate you were with each hit.") {
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@Override
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public String getValueString() { return showHitErrorBar ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { showHitErrorBar = !showHitErrorBar; }
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},
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DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.") {
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@Override
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public String getValueString() { return disableMouseWheel ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { disableMouseWheel = !disableMouseWheel; }
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},
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DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.") {
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@Override
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public String getValueString() { return disableMouseButtons ? "Yes" : "No"; }
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@Override
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public void click(GameContainer container) { disableMouseButtons = !disableMouseButtons; }
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};
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ENABLE_THEME_SONG ("Enable Theme Song", "Whether to play the theme song upon starting opsu!", true),
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SHOW_HIT_ERROR_BAR ("Show Hit Error Bar", "Shows precisely how accurate you were with each hit.", false),
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DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.", false),
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DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.", false);
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/** Option name. */
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private String name;
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@@ -392,6 +264,18 @@ public class Options {
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/** Option description. */
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private String description;
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/** The boolean value for the option (if applicable). */
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protected boolean bool;
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/** The integer value for the option (if applicable). */
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protected int val;
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/** The upper and lower bounds on the integer value (if applicable). */
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private int max, min;
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/** Whether or not this is a numeric option. */
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private boolean isNumeric;
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/**
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* Constructor.
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* @param name the option name
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@@ -402,6 +286,32 @@ public class Options {
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this.description = description;
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}
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/**
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* Constructor.
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* @param name the option name
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* @param description the option description
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* @param value the default boolean value
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*/
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GameOption(String name, String description, boolean value) {
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this(name, description);
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this.bool = value;
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this.isNumeric = false;
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}
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/**
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* Constructor.
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* @param name the option name
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* @param description the option description
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* @param value the default integer value
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*/
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GameOption(String name, String description, int value, int min, int max) {
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this(name, description);
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this.val = value;
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this.min = min;
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this.max = max;
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this.isNumeric = true;
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}
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/**
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* Returns the option name.
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* @return the name string
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@@ -409,29 +319,69 @@ public class Options {
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public String getName() { return name; }
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/**
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* Returns the option description
|
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* Returns the option description.
|
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* @return the description string
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*/
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public String getDescription() { return description; }
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/**
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* Returns the boolean value for the option, if applicable.
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* @return the boolean value
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*/
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public boolean getBooleanValue() { return bool; }
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/**
|
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* Returns the integer value for the option, if applicable.
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* @return the integer value
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*/
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public int getIntegerValue() { return val; }
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/**
|
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* Sets the boolean value for the option.
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* @param value the new boolean value
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*/
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public void setValue(boolean value) { this.bool = value; }
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|
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/**
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* Sets the integer value for the option.
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* @param value the new integer value
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*/
|
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public void setValue(int value) { this.val = value; }
|
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|
||||
/**
|
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* Returns the value of the option as a string (via override).
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* <p>
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* By default, this returns "{@code val}%" if this is an numeric option,
|
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* or "Yes" or "No" based on the {@code bool} field otherwise.
|
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* @return the value string
|
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*/
|
||||
public String getValueString() { return ""; }
|
||||
public String getValueString() {
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if (isNumeric)
|
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return String.format("%d%%", val);
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else
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return (bool) ? "Yes" : "No";
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}
|
||||
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/**
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* Processes a mouse click action (via override).
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* <p>
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* By default, this inverts the current {@code bool} field.
|
||||
* @param container the game container
|
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*/
|
||||
public void click(GameContainer container) {}
|
||||
public void click(GameContainer container) { bool = !bool; }
|
||||
|
||||
/**
|
||||
* Processes a mouse drag action (via override).
|
||||
* <p>
|
||||
* By default, if this is a numeric option, the {@code val} field will
|
||||
* be shifted by {@code d} within the given bounds.
|
||||
* @param container the game container
|
||||
* @param d the dragged distance (modified by multiplier)
|
||||
*/
|
||||
public void drag(GameContainer container, int d) {}
|
||||
public void drag(GameContainer container, int d) {
|
||||
if (isNumeric)
|
||||
val = Utils.getBoundedValue(val, d, min, max);
|
||||
}
|
||||
};
|
||||
|
||||
/** Screen resolutions. */
|
||||
@@ -492,101 +442,18 @@ public class Options {
|
||||
/** Current screen resolution. */
|
||||
private static Resolution resolution = Resolution.RES_1024_768;
|
||||
|
||||
// /** Whether or not the game should run in fullscreen mode. */
|
||||
// private static boolean fullscreen = false;
|
||||
|
||||
/** Frame limiters. */
|
||||
private static final int[] targetFPS = { 60, 120, 240 };
|
||||
|
||||
/** Index in targetFPS[] array. */
|
||||
private static int targetFPSindex = 0;
|
||||
|
||||
/** Whether or not to show the FPS. */
|
||||
private static boolean showFPS = true;
|
||||
|
||||
/** Whether or not to show hit lighting effects. */
|
||||
private static boolean showHitLighting = true;
|
||||
|
||||
/** Whether or not to show combo burst images. */
|
||||
private static boolean showComboBursts = true;
|
||||
|
||||
/** Global volume level. */
|
||||
private static int masterVolume = 35;
|
||||
|
||||
/** Default music volume. */
|
||||
private static int musicVolume = 80;
|
||||
|
||||
/** Default sound effect volume. */
|
||||
private static int effectVolume = 70;
|
||||
|
||||
/** Default hit sound volume. */
|
||||
private static int hitSoundVolume = 30;
|
||||
|
||||
/** Offset time, in milliseconds, for music position-related elements. */
|
||||
private static int musicOffset = -150;
|
||||
|
||||
/** Screenshot file formats. */
|
||||
private static String[] screenshotFormat = { "png", "jpg", "bmp" };
|
||||
|
||||
/** Index in screenshotFormat[] array. */
|
||||
private static int screenshotFormatIndex = 0;
|
||||
|
||||
/** Port binding. */
|
||||
private static int port = 49250;
|
||||
|
||||
/** Whether or not to use the new cursor type. */
|
||||
private static boolean newCursor = true;
|
||||
|
||||
/** Whether or not dynamic backgrounds are enabled. */
|
||||
private static boolean dynamicBackground = true;
|
||||
|
||||
/** Whether or not to display perfect hit results. */
|
||||
private static boolean showPerfectHit = true;
|
||||
|
||||
/** Percentage to dim background images during gameplay. */
|
||||
private static int backgroundDim = 50;
|
||||
|
||||
/** Whether or not to always display the default playfield background. */
|
||||
private static boolean forceDefaultPlayfield = false;
|
||||
|
||||
/** Whether or not to ignore resources in the beatmap folders. */
|
||||
private static boolean ignoreBeatmapSkins = false;
|
||||
|
||||
/** Whether or not to play the theme song. */
|
||||
private static boolean themeSongEnabled = true;
|
||||
|
||||
/** Whether or not to show the hit error bar. */
|
||||
private static boolean showHitErrorBar = false;
|
||||
|
||||
/** Whether or not to disable the mouse wheel during gameplay. */
|
||||
private static boolean disableMouseWheel = false;
|
||||
|
||||
/** Whether or not to disable the mouse buttons during gameplay. */
|
||||
private static boolean disableMouseButtons = false;
|
||||
|
||||
/** Fixed difficulty overrides. */
|
||||
private static float
|
||||
fixedCS = 0f, fixedHP = 0f,
|
||||
fixedAR = 0f, fixedOD = 0f;
|
||||
|
||||
/** Whether or not to display the files being loaded in the splash screen. */
|
||||
private static boolean loadVerbose = false;
|
||||
|
||||
/** Track checkpoint time, in seconds. */
|
||||
private static int checkpoint = 0;
|
||||
|
||||
/**
|
||||
* Whether or not to disable all sounds.
|
||||
* This will prevent SoundController from loading sound files.
|
||||
* <p>
|
||||
* By default, sound is disabled on Linux due to possible driver issues.
|
||||
*/
|
||||
private static boolean disableSound =
|
||||
(System.getProperty("os.name").toLowerCase().indexOf("linux") > -1);
|
||||
|
||||
/** Whether or not to display non-English metadata. */
|
||||
private static boolean showUnicode = false;
|
||||
|
||||
/** Left and right game keys. */
|
||||
private static int
|
||||
keyLeft = Keyboard.KEY_NONE,
|
||||
@@ -605,7 +472,7 @@ public class Options {
|
||||
* Returns the master volume level.
|
||||
* @return the volume [0, 1]
|
||||
*/
|
||||
public static float getMasterVolume() { return masterVolume / 100f; }
|
||||
public static float getMasterVolume() { return GameOption.MASTER_VOLUME.getIntegerValue() / 100f; }
|
||||
|
||||
/**
|
||||
* Sets the master volume level (if within valid range).
|
||||
@@ -614,7 +481,7 @@ public class Options {
|
||||
*/
|
||||
public static void setMasterVolume(GameContainer container, float volume) {
|
||||
if (volume >= 0f && volume <= 1f) {
|
||||
masterVolume = (int) (volume * 100f);
|
||||
GameOption.MASTER_VOLUME.setValue((int) (volume * 100f));
|
||||
container.setMusicVolume(getMasterVolume() * getMusicVolume());
|
||||
}
|
||||
}
|
||||
@@ -623,25 +490,25 @@ public class Options {
|
||||
* Returns the default music volume.
|
||||
* @return the volume [0, 1]
|
||||
*/
|
||||
public static float getMusicVolume() { return musicVolume / 100f; }
|
||||
public static float getMusicVolume() { return GameOption.MUSIC_VOLUME.getIntegerValue() / 100f; }
|
||||
|
||||
/**
|
||||
* Returns the default sound effect volume.
|
||||
* @return the sound volume [0, 1]
|
||||
*/
|
||||
public static float getEffectVolume() { return effectVolume / 100f; }
|
||||
public static float getEffectVolume() { return GameOption.EFFECT_VOLUME.getIntegerValue() / 100f; }
|
||||
|
||||
/**
|
||||
* Returns the default hit sound volume.
|
||||
* @return the hit sound volume [0, 1]
|
||||
*/
|
||||
public static float getHitSoundVolume() { return hitSoundVolume / 100f; }
|
||||
public static float getHitSoundVolume() { return GameOption.HITSOUND_VOLUME.getIntegerValue() / 100f; }
|
||||
|
||||
/**
|
||||
* Returns the music offset time.
|
||||
* @return the offset (in milliseconds)
|
||||
*/
|
||||
public static int getMusicOffset() { return musicOffset; }
|
||||
public static int getMusicOffset() { return GameOption.MUSIC_OFFSET.getIntegerValue(); }
|
||||
|
||||
/**
|
||||
* Returns the screenshot file format.
|
||||
@@ -686,19 +553,19 @@ public class Options {
|
||||
* Returns whether or not the FPS counter display is enabled.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isFPSCounterEnabled() { return showFPS; }
|
||||
public static boolean isFPSCounterEnabled() { return GameOption.SHOW_FPS.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not hit lighting effects are enabled.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isHitLightingEnabled() { return showHitLighting; }
|
||||
public static boolean isHitLightingEnabled() { return GameOption.SHOW_HIT_LIGHTING.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not combo burst effects are enabled.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isComboBurstEnabled() { return showComboBursts; }
|
||||
public static boolean isComboBurstEnabled() { return GameOption.SHOW_COMBO_BURSTS.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns the port number to bind to.
|
||||
@@ -710,91 +577,91 @@ public class Options {
|
||||
* Returns whether or not the new cursor type is enabled.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isNewCursorEnabled() { return newCursor; }
|
||||
public static boolean isNewCursorEnabled() { return GameOption.NEW_CURSOR.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not the main menu background should be the current track image.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isDynamicBackgroundEnabled() { return dynamicBackground; }
|
||||
public static boolean isDynamicBackgroundEnabled() { return GameOption.DYNAMIC_BACKGROUND.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not to show perfect hit result bursts.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isPerfectHitBurstEnabled() { return showPerfectHit; }
|
||||
public static boolean isPerfectHitBurstEnabled() { return GameOption.SHOW_PERFECT_HIT.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns the background dim level.
|
||||
* @return the alpha level [0, 1]
|
||||
*/
|
||||
public static float getBackgroundDim() { return (100 - backgroundDim) / 100f; }
|
||||
public static float getBackgroundDim() { return (100 - GameOption.BACKGROUND_DIM.getIntegerValue()) / 100f; }
|
||||
|
||||
/**
|
||||
* Returns whether or not to override the song background with the default playfield background.
|
||||
* @return true if forced
|
||||
*/
|
||||
public static boolean isDefaultPlayfieldForced() { return forceDefaultPlayfield; }
|
||||
public static boolean isDefaultPlayfieldForced() { return GameOption.FORCE_DEFAULT_PLAYFIELD.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not beatmap skins are ignored.
|
||||
* @return true if ignored
|
||||
*/
|
||||
public static boolean isBeatmapSkinIgnored() { return ignoreBeatmapSkins; }
|
||||
public static boolean isBeatmapSkinIgnored() { return GameOption.IGNORE_BEATMAP_SKINS.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns the fixed circle size override, if any.
|
||||
* @return the CS value (0, 10], 0 if disabled
|
||||
* @return the CS value (0, 10], 0f if disabled
|
||||
*/
|
||||
public static float getFixedCS() { return fixedCS; }
|
||||
public static float getFixedCS() { return GameOption.FIXED_CS.getIntegerValue() / 10f; }
|
||||
|
||||
/**
|
||||
* Returns the fixed HP drain rate override, if any.
|
||||
* @return the HP value (0, 10], 0 if disabled
|
||||
* @return the HP value (0, 10], 0f if disabled
|
||||
*/
|
||||
public static float getFixedHP() { return fixedHP; }
|
||||
public static float getFixedHP() { return GameOption.FIXED_HP.getIntegerValue() / 10f; }
|
||||
|
||||
/**
|
||||
* Returns the fixed approach rate override, if any.
|
||||
* @return the AR value (0, 10], 0 if disabled
|
||||
* @return the AR value (0, 10], 0f if disabled
|
||||
*/
|
||||
public static float getFixedAR() { return fixedAR; }
|
||||
public static float getFixedAR() { return GameOption.FIXED_AR.getIntegerValue() / 10f; }
|
||||
|
||||
/**
|
||||
* Returns the fixed overall difficulty override, if any.
|
||||
* @return the OD value (0, 10], 0 if disabled
|
||||
* @return the OD value (0, 10], 0f if disabled
|
||||
*/
|
||||
public static float getFixedOD() { return fixedOD; }
|
||||
public static float getFixedOD() { return GameOption.FIXED_OD.getIntegerValue() / 10f; }
|
||||
|
||||
/**
|
||||
* Returns whether or not to render loading text in the splash screen.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isLoadVerbose() { return loadVerbose; }
|
||||
public static boolean isLoadVerbose() { return GameOption.LOAD_VERBOSE.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns the track checkpoint time.
|
||||
* @return the checkpoint time (in ms)
|
||||
*/
|
||||
public static int getCheckpoint() { return checkpoint * 1000; }
|
||||
public static int getCheckpoint() { return GameOption.CHECKPOINT.getIntegerValue() * 1000; }
|
||||
|
||||
/**
|
||||
* Returns whether or not all sound effects are disabled.
|
||||
* @return true if disabled
|
||||
*/
|
||||
public static boolean isSoundDisabled() { return disableSound; }
|
||||
public static boolean isSoundDisabled() { return GameOption.DISABLE_SOUNDS.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not to use non-English metadata where available.
|
||||
* @return true if Unicode preferred
|
||||
*/
|
||||
public static boolean useUnicodeMetadata() { return showUnicode; }
|
||||
public static boolean useUnicodeMetadata() { return GameOption.SHOW_UNICODE.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not to play the theme song.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isThemeSongEnabled() { return themeSongEnabled; }
|
||||
public static boolean isThemeSongEnabled() { return GameOption.ENABLE_THEME_SONG.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Sets the track checkpoint time, if within bounds.
|
||||
@@ -803,7 +670,7 @@ public class Options {
|
||||
*/
|
||||
public static boolean setCheckpoint(int time) {
|
||||
if (time >= 0 && time < 3600) {
|
||||
checkpoint = time;
|
||||
GameOption.CHECKPOINT.setValue(time);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -813,19 +680,19 @@ public class Options {
|
||||
* Returns whether or not to show the hit error bar.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isHitErrorBarEnabled() { return showHitErrorBar; }
|
||||
public static boolean isHitErrorBarEnabled() { return GameOption.SHOW_HIT_ERROR_BAR.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not the mouse wheel is disabled during gameplay.
|
||||
* @return true if disabled
|
||||
*/
|
||||
public static boolean isMouseWheelDisabled() { return disableMouseWheel; }
|
||||
public static boolean isMouseWheelDisabled() { return GameOption.DISABLE_MOUSE_WHEEL.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns whether or not the mouse buttons are disabled during gameplay.
|
||||
* @return true if disabled
|
||||
*/
|
||||
public static boolean isMouseDisabled() { return disableMouseButtons; }
|
||||
public static boolean isMouseDisabled() { return GameOption.DISABLE_MOUSE_BUTTONS.getBooleanValue(); }
|
||||
|
||||
/**
|
||||
* Returns the left game key.
|
||||
@@ -968,6 +835,7 @@ public class Options {
|
||||
continue;
|
||||
name = line.substring(0, index).trim();
|
||||
value = line.substring(index + 1).trim();
|
||||
try {
|
||||
switch (name) {
|
||||
case "BeatmapDirectory":
|
||||
beatmapDir = new File(value);
|
||||
@@ -996,7 +864,7 @@ public class Options {
|
||||
} catch (IllegalArgumentException e) {}
|
||||
break;
|
||||
// case "Fullscreen":
|
||||
// fullscreen = Boolean.parseBoolean(value);
|
||||
// GameOption.FULLSCREEN.setValue(Boolean.parseBoolean(value));
|
||||
// break;
|
||||
case "FrameSync":
|
||||
i = Integer.parseInt(value);
|
||||
@@ -1011,47 +879,47 @@ public class Options {
|
||||
screenshotFormatIndex = i;
|
||||
break;
|
||||
case "FpsCounter":
|
||||
showFPS = Boolean.parseBoolean(value);
|
||||
GameOption.SHOW_FPS.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "ShowUnicode":
|
||||
showUnicode = Boolean.parseBoolean(value);
|
||||
GameOption.SHOW_UNICODE.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "NewCursor":
|
||||
newCursor = Boolean.parseBoolean(value);
|
||||
GameOption.NEW_CURSOR.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "DynamicBackground":
|
||||
dynamicBackground = Boolean.parseBoolean(value);
|
||||
GameOption.DYNAMIC_BACKGROUND.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "LoadVerbose":
|
||||
loadVerbose = Boolean.parseBoolean(value);
|
||||
GameOption.LOAD_VERBOSE.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "VolumeUniversal":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i <= 100)
|
||||
masterVolume = i;
|
||||
GameOption.MASTER_VOLUME.setValue(i);
|
||||
break;
|
||||
case "VolumeMusic":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i <= 100)
|
||||
musicVolume = i;
|
||||
GameOption.MUSIC_VOLUME.setValue(i);
|
||||
break;
|
||||
case "VolumeEffect":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i <= 100)
|
||||
effectVolume = i;
|
||||
GameOption.EFFECT_VOLUME.setValue(i);
|
||||
break;
|
||||
case "VolumeHitSound":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i <= 100)
|
||||
hitSoundVolume = i;
|
||||
GameOption.HITSOUND_VOLUME.setValue(i);
|
||||
break;
|
||||
case "Offset":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= -500 && i <= 500)
|
||||
musicOffset = i;
|
||||
GameOption.MUSIC_OFFSET.setValue(i);
|
||||
break;
|
||||
case "DisableSound":
|
||||
disableSound = Boolean.parseBoolean(value);
|
||||
GameOption.DISABLE_SOUNDS.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "keyOsuLeft":
|
||||
if ((value.length() == 1 && Character.isLetterOrDigit(value.charAt(0))) ||
|
||||
@@ -1070,59 +938,60 @@ public class Options {
|
||||
}
|
||||
break;
|
||||
case "MouseDisableWheel":
|
||||
disableMouseWheel = Boolean.parseBoolean(value);
|
||||
GameOption.DISABLE_MOUSE_WHEEL.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "MouseDisableButtons":
|
||||
disableMouseButtons = Boolean.parseBoolean(value);
|
||||
GameOption.DISABLE_MOUSE_BUTTONS.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "DimLevel":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i <= 100)
|
||||
backgroundDim = i;
|
||||
GameOption.BACKGROUND_DIM.setValue(i);
|
||||
break;
|
||||
case "ForceDefaultPlayfield":
|
||||
forceDefaultPlayfield = Boolean.parseBoolean(value);
|
||||
GameOption.FORCE_DEFAULT_PLAYFIELD.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "IgnoreBeatmapSkins":
|
||||
ignoreBeatmapSkins = Boolean.parseBoolean(value);
|
||||
GameOption.IGNORE_BEATMAP_SKINS.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "HitLighting":
|
||||
showHitLighting = Boolean.parseBoolean(value);
|
||||
GameOption.SHOW_HIT_LIGHTING.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "ComboBurst":
|
||||
showComboBursts = Boolean.parseBoolean(value);
|
||||
GameOption.SHOW_COMBO_BURSTS.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "PerfectHit":
|
||||
showPerfectHit = Boolean.parseBoolean(value);
|
||||
GameOption.SHOW_PERFECT_HIT.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "ScoreMeter":
|
||||
showHitErrorBar = Boolean.parseBoolean(value);
|
||||
GameOption.SHOW_HIT_ERROR_BAR.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
case "FixedCS":
|
||||
fixedCS = Float.parseFloat(value);
|
||||
GameOption.FIXED_CS.setValue((int) (Float.parseFloat(value) * 10f));
|
||||
break;
|
||||
case "FixedHP":
|
||||
fixedHP = Float.parseFloat(value);
|
||||
GameOption.FIXED_HP.setValue((int) (Float.parseFloat(value) * 10f));
|
||||
break;
|
||||
case "FixedAR":
|
||||
fixedAR = Float.parseFloat(value);
|
||||
GameOption.FIXED_AR.setValue((int) (Float.parseFloat(value) * 10f));
|
||||
break;
|
||||
case "FixedOD":
|
||||
fixedOD = Float.parseFloat(value);
|
||||
GameOption.FIXED_OD.setValue((int) (Float.parseFloat(value) * 10f));
|
||||
break;
|
||||
case "Checkpoint":
|
||||
setCheckpoint(Integer.parseInt(value));
|
||||
break;
|
||||
case "MenuMusic":
|
||||
themeSongEnabled = Boolean.parseBoolean(value);
|
||||
GameOption.ENABLE_THEME_SONG.setValue(Boolean.parseBoolean(value));
|
||||
break;
|
||||
}
|
||||
} catch (NumberFormatException e) {
|
||||
Log.warn(String.format("Format error in options file for line: '%s'.", line), e);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} catch (IOException e) {
|
||||
ErrorHandler.error(String.format("Failed to read file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false);
|
||||
} catch (NumberFormatException e) {
|
||||
Log.warn("Format error in options file.", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1157,67 +1026,67 @@ public class Options {
|
||||
writer.newLine();
|
||||
writer.write(String.format("ScreenResolution = %s", resolution.toString()));
|
||||
writer.newLine();
|
||||
// writer.write(String.format("Fullscreen = %b", fullscreen));
|
||||
// writer.write(String.format("Fullscreen = %b", isFullscreen()));
|
||||
// writer.newLine();
|
||||
writer.write(String.format("FrameSync = %d", targetFPS[targetFPSindex]));
|
||||
writer.newLine();
|
||||
writer.write(String.format("FpsCounter = %b", showFPS));
|
||||
writer.write(String.format("FpsCounter = %b", isFPSCounterEnabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ShowUnicode = %b", showUnicode));
|
||||
writer.write(String.format("ShowUnicode = %b", useUnicodeMetadata()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ScreenshotFormat = %d", screenshotFormatIndex));
|
||||
writer.newLine();
|
||||
writer.write(String.format("NewCursor = %b", newCursor));
|
||||
writer.write(String.format("NewCursor = %b", isNewCursorEnabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("DynamicBackground = %b", dynamicBackground));
|
||||
writer.write(String.format("DynamicBackground = %b", isDynamicBackgroundEnabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("LoadVerbose = %b", loadVerbose));
|
||||
writer.write(String.format("LoadVerbose = %b", isLoadVerbose()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("VolumeUniversal = %d", masterVolume));
|
||||
writer.write(String.format("VolumeUniversal = %d", GameOption.MASTER_VOLUME.getIntegerValue()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("VolumeMusic = %d", musicVolume));
|
||||
writer.write(String.format("VolumeMusic = %d", GameOption.MUSIC_VOLUME.getIntegerValue()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("VolumeEffect = %d", effectVolume));
|
||||
writer.write(String.format("VolumeEffect = %d", GameOption.EFFECT_VOLUME.getIntegerValue()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("VolumeHitSound = %d", hitSoundVolume));
|
||||
writer.write(String.format("VolumeHitSound = %d", GameOption.HITSOUND_VOLUME.getIntegerValue()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("Offset = %d", musicOffset));
|
||||
writer.write(String.format("Offset = %d", getMusicOffset()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("DisableSound = %b", disableSound));
|
||||
writer.write(String.format("DisableSound = %b", isSoundDisabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("keyOsuLeft = %s", Keyboard.getKeyName(getGameKeyLeft())));
|
||||
writer.newLine();
|
||||
writer.write(String.format("keyOsuRight = %s", Keyboard.getKeyName(getGameKeyRight())));
|
||||
writer.newLine();
|
||||
writer.write(String.format("MouseDisableWheel = %b", disableMouseWheel));
|
||||
writer.write(String.format("MouseDisableWheel = %b", isMouseWheelDisabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("MouseDisableButtons = %b", disableMouseButtons));
|
||||
writer.write(String.format("MouseDisableButtons = %b", isMouseDisabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("DimLevel = %d", backgroundDim));
|
||||
writer.write(String.format("DimLevel = %d", GameOption.BACKGROUND_DIM.getIntegerValue()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ForceDefaultPlayfield = %b", forceDefaultPlayfield));
|
||||
writer.write(String.format("ForceDefaultPlayfield = %b", isDefaultPlayfieldForced()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("IgnoreBeatmapSkins = %b", ignoreBeatmapSkins));
|
||||
writer.write(String.format("IgnoreBeatmapSkins = %b", isBeatmapSkinIgnored()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("HitLighting = %b", showHitLighting));
|
||||
writer.write(String.format("HitLighting = %b", isHitLightingEnabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ComboBurst = %b", showComboBursts));
|
||||
writer.write(String.format("ComboBurst = %b", isComboBurstEnabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("PerfectHit = %b", showPerfectHit));
|
||||
writer.write(String.format("PerfectHit = %b", isPerfectHitBurstEnabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ScoreMeter = %b", showHitErrorBar));
|
||||
writer.write(String.format("ScoreMeter = %b", isHitErrorBarEnabled()));
|
||||
writer.newLine();
|
||||
writer.write(String.format(Locale.US, "FixedCS = %.1f", fixedCS));
|
||||
writer.write(String.format(Locale.US, "FixedCS = %.1f", getFixedCS()));
|
||||
writer.newLine();
|
||||
writer.write(String.format(Locale.US, "FixedHP = %.1f", fixedHP));
|
||||
writer.write(String.format(Locale.US, "FixedHP = %.1f", getFixedHP()));
|
||||
writer.newLine();
|
||||
writer.write(String.format(Locale.US, "FixedAR = %.1f", fixedAR));
|
||||
writer.write(String.format(Locale.US, "FixedAR = %.1f", getFixedAR()));
|
||||
writer.newLine();
|
||||
writer.write(String.format(Locale.US, "FixedOD = %.1f", fixedOD));
|
||||
writer.write(String.format(Locale.US, "FixedOD = %.1f", getFixedOD()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("Checkpoint = %d", checkpoint));
|
||||
writer.write(String.format("Checkpoint = %d", GameOption.CHECKPOINT.getIntegerValue()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("MenuMusic = %b", themeSongEnabled));
|
||||
writer.write(String.format("MenuMusic = %b", isThemeSongEnabled()));
|
||||
writer.newLine();
|
||||
writer.close();
|
||||
} catch (IOException e) {
|
||||
|
||||
Reference in New Issue
Block a user