Game ranking screen fixes.
- Show retry button only when appropriate (e.g. not when viewing replays or when playing with "Auto" enabled). - Watching a (fake) "replay" with "Auto" enabled will actually just call the "retry" code now. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -738,6 +738,7 @@ public class Game extends BasicGameState {
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r.save();
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}
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ScoreData score = data.getScoreData(beatmap);
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data.setGameplay(!isReplay);
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// add score to database
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if (!unranked && !isReplay)
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@@ -1111,6 +1112,8 @@ public class Game extends BasicGameState {
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GameMod.loadModState(replay.mods);
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}
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data.setGameplay(true);
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// check restart state
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if (restart == Restart.NEW) {
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// new game
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@@ -20,6 +20,7 @@ package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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@@ -113,7 +114,7 @@ public class GameRanking extends BasicGameState {
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// buttons
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replayButton.draw();
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if (data.isGameplay())
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if (data.isGameplay() && !GameMod.AUTO.isActive())
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retryButton.draw();
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UI.getBackButton().draw();
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@@ -175,7 +176,8 @@ public class GameRanking extends BasicGameState {
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// replay
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Game gameState = (Game) game.getState(Opsu.STATE_GAME);
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boolean returnToGame = false;
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if (replayButton.contains(x, y)) {
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boolean replayButtonPressed = replayButton.contains(x, y);
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if (replayButtonPressed && !(data.isGameplay() && GameMod.AUTO.isActive())) {
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Replay r = data.getReplay(null, null);
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if (r != null) {
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try {
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@@ -194,7 +196,9 @@ public class GameRanking extends BasicGameState {
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}
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// retry
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else if (data.isGameplay() && retryButton.contains(x, y)) {
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else if (data.isGameplay() &&
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(!GameMod.AUTO.isActive() && retryButton.contains(x, y)) ||
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(GameMod.AUTO.isActive() && replayButtonPressed)) {
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gameState.setReplay(null);
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gameState.setRestart(Game.Restart.MANUAL);
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returnToGame = true;
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@@ -221,7 +225,7 @@ public class GameRanking extends BasicGameState {
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} else {
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SoundController.playSound(SoundEffect.APPLAUSE);
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retryButton.resetHover();
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replayButton.setY(replayY);
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replayButton.setY(!GameMod.AUTO.isActive() ? replayY : retryY);
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}
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replayButton.resetHover();
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}
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