Game ranking screen fixes.

- Show retry button only when appropriate (e.g. not when viewing replays or when playing with "Auto" enabled).
- Watching a (fake) "replay" with "Auto" enabled will actually just call the "retry" code now.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-20 22:06:27 -05:00
parent ae149a61f6
commit 130f9bf445
3 changed files with 21 additions and 8 deletions

View File

@@ -738,6 +738,7 @@ public class Game extends BasicGameState {
r.save();
}
ScoreData score = data.getScoreData(beatmap);
data.setGameplay(!isReplay);
// add score to database
if (!unranked && !isReplay)
@@ -1111,6 +1112,8 @@ public class Game extends BasicGameState {
GameMod.loadModState(replay.mods);
}
data.setGameplay(true);
// check restart state
if (restart == Restart.NEW) {
// new game

View File

@@ -20,6 +20,7 @@ package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
@@ -113,7 +114,7 @@ public class GameRanking extends BasicGameState {
// buttons
replayButton.draw();
if (data.isGameplay())
if (data.isGameplay() && !GameMod.AUTO.isActive())
retryButton.draw();
UI.getBackButton().draw();
@@ -175,7 +176,8 @@ public class GameRanking extends BasicGameState {
// replay
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
boolean returnToGame = false;
if (replayButton.contains(x, y)) {
boolean replayButtonPressed = replayButton.contains(x, y);
if (replayButtonPressed && !(data.isGameplay() && GameMod.AUTO.isActive())) {
Replay r = data.getReplay(null, null);
if (r != null) {
try {
@@ -194,7 +196,9 @@ public class GameRanking extends BasicGameState {
}
// retry
else if (data.isGameplay() && retryButton.contains(x, y)) {
else if (data.isGameplay() &&
(!GameMod.AUTO.isActive() && retryButton.contains(x, y)) ||
(GameMod.AUTO.isActive() && replayButtonPressed)) {
gameState.setReplay(null);
gameState.setRestart(Game.Restart.MANUAL);
returnToGame = true;
@@ -221,7 +225,7 @@ public class GameRanking extends BasicGameState {
} else {
SoundController.playSound(SoundEffect.APPLAUSE);
retryButton.resetHover();
replayButton.setY(replayY);
replayButton.setY(!GameMod.AUTO.isActive() ? replayY : retryY);
}
replayButton.resetHover();
}