Snaking sliders initial implementation.
Draws curves in a range from 0 to x (where x is a value between 0 and 1) while blending them in (if enabled in the options) Cache a unit-cone once and re-use that with scaling and translation instead of generating it each time again. This is more for readability than performance (since presumably feeding it mostly constants like before would be faster) Only draws the cones in the curve once if possible (only possible if consective calls to draw with the intervals x_1 before x_2 are made and [0, x_1] [0, x_2] with x_1 < x_2 holds true) minor refactoring and cleanup Omg my code is such a mess. I feel like I've committed a crime against humanity by just randomly putting that random vbo id into the class called "Rendertarget". But there's really no good place for it now (that has a way to clean it up). But if "Rendertarget" will ever be used by anything else but the sliders I'm gonna pull that out. added blending in for return arrows and ticks
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@@ -30,6 +30,7 @@ import itdelatrisu.opsu.objects.curves.Curve;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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@@ -179,20 +180,27 @@ public class Slider implements GameObject {
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float approachScale = 1 + scale * 3;
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float fadeinScale = (timeDiff - approachTime + fadeInTime) / (float) fadeInTime;
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float alpha = Utils.clamp(1 - fadeinScale, 0, 1);
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float decorationsAlpha = Utils.clamp(-2.0f * fadeinScale, 0, 1);
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boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
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float oldAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = color.a = alpha;
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Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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Image hitCircle = GameImage.HITCIRCLE.getImage();
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Vec2f endPos = curve.pointAt(1);
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curve.draw(color);
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float curveInterval;
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if(Options.isSliderSnaking()){
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curveInterval = alpha;
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} else {
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curveInterval = 1.0f;
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}
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curve.draw(color,curveInterval);
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color.a = alpha;
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// end circle
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hitCircle.drawCentered(endPos.x, endPos.y, color);
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hitCircleOverlay.drawCentered(endPos.x, endPos.y, Colors.WHITE_FADE);
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Vec2f endCircPos = curve.pointAt(curveInterval);
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hitCircle.drawCentered(endCircPos.x, endCircPos.y, color);
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hitCircleOverlay.drawCentered(endCircPos.x, endCircPos.y, Colors.WHITE_FADE);
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// start circle
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hitCircle.drawCentered(x, y, color);
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@@ -201,10 +209,13 @@ public class Slider implements GameObject {
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// ticks
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if (ticksT != null) {
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Image tick = GameImage.SLIDER_TICK.getImage();
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float tickScale = 0.5f + 0.5f*AnimationEquation.OUT_BACK.calc(decorationsAlpha);
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Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
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for (int i = 0; i < ticksT.length; i++) {
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Vec2f c = curve.pointAt(ticksT[i]);
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tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
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Colors.WHITE_FADE.a = decorationsAlpha;
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tick.drawCentered(c.x , c.y , Colors.WHITE_FADE);
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Colors.WHITE_FADE.a = alpha;
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}
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}
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if (GameMod.HIDDEN.isActive()) {
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@@ -224,24 +235,32 @@ public class Slider implements GameObject {
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hitCircleOverlay.drawCentered(x, y, Colors.WHITE_FADE);
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// repeats
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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Image arrow = GameImage.REVERSEARROW.getImage();
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if (tcurRepeat != currentRepeats) {
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if (sliderTime == 0)
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continue;
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float t = Math.max(getT(trackPosition, true), 0);
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arrow.setAlpha((float) (t - Math.floor(t)));
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} else
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arrow.setAlpha(1f);
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if (tcurRepeat % 2 == 0) {
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// last circle
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arrow.setRotation(curve.getEndAngle());
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arrow.drawCentered(endPos.x, endPos.y);
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} else {
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// first circle
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arrow.setRotation(curve.getStartAngle());
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arrow.drawCentered(x, y);
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if (curveInterval == 1.0f) {
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for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
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if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
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Image arrow = GameImage.REVERSEARROW.getImage();
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if (tcurRepeat != currentRepeats) {
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if (sliderTime == 0) {
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continue;
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}
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float t = Math.max(getT(trackPosition, true), 0);
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arrow.setAlpha((float) (t - Math.floor(t)));
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} else {
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if(Options.isSliderSnaking()){
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arrow.setAlpha(decorationsAlpha);
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} else {
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arrow.setAlpha(1f);
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}
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}
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if (tcurRepeat % 2 == 0) {
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// last circle
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arrow.setRotation(curve.getEndAngle());
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arrow.drawCentered(endPos.x, endPos.y);
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} else {
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// first circle
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arrow.setRotation(curve.getStartAngle());
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arrow.drawCentered(x, y);
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}
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}
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}
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}
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