Merge remote-tracking branch 'org/master' into KinecticScrolling

Conflicts:
	src/itdelatrisu/opsu/ScoreData.java
	src/itdelatrisu/opsu/downloads/DownloadNode.java
	src/itdelatrisu/opsu/states/DownloadsMenu.java
	src/itdelatrisu/opsu/states/SongMenu.java
This commit is contained in:
fd
2015-09-14 19:32:18 -04:00
102 changed files with 6168 additions and 1857 deletions

View File

@@ -29,8 +29,11 @@ import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.BeatmapSetList;
import itdelatrisu.opsu.beatmap.BeatmapSetNode;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.util.ArrayList;
import java.util.List;
@@ -187,15 +190,15 @@ public class ButtonMenu extends BasicGameState {
float mult = GameMod.getScoreMultiplier();
String multString = String.format("Score Multiplier: %.2fx", mult);
Color multColor = (mult == 1f) ? Color.white : (mult > 1f) ? Color.green : Color.red;
float multY = Utils.FONT_LARGE.getLineHeight() * 2 + height * 0.06f;
Utils.FONT_LARGE.drawString(
(width - Utils.FONT_LARGE.getWidth(multString)) / 2f,
float multY = Fonts.LARGE.getLineHeight() * 2 + height * 0.06f;
Fonts.LARGE.drawString(
(width - Fonts.LARGE.getWidth(multString)) / 2f,
multY, multString, multColor);
// category text
for (GameMod.Category category : GameMod.Category.values()) {
Utils.FONT_LARGE.drawString(category.getX(),
category.getY() - Utils.FONT_LARGE.getLineHeight() / 2f,
Fonts.LARGE.drawString(category.getX(),
category.getY() - Fonts.LARGE.getLineHeight() / 2f,
category.getName(), category.getColor());
}
@@ -217,7 +220,7 @@ public class ButtonMenu extends BasicGameState {
}
// tooltips
if (hoverMod != null && hoverMod.isImplemented())
if (hoverMod != null)
UI.updateTooltip(delta, hoverMod.getDescription(), true);
}
@@ -253,7 +256,7 @@ public class ButtonMenu extends BasicGameState {
};
/** The buttons in the state. */
private Button[] buttons;
private final Button[] buttons;
/** The associated MenuButton objects. */
private MenuButton[] menuButtons;
@@ -261,8 +264,11 @@ public class ButtonMenu extends BasicGameState {
/** The actual title string list, generated upon entering the state. */
private List<String> actualTitle;
/** The horizontal center offset, used for the initial button animation. */
private AnimatedValue centerOffset;
/** Initial x coordinate offsets left/right of center (for shifting animation), times width. (TODO) */
private static final float OFFSET_WIDTH_RATIO = 1 / 18f;
private static final float OFFSET_WIDTH_RATIO = 1 / 25f;
/**
* Constructor.
@@ -288,7 +294,7 @@ public class ButtonMenu extends BasicGameState {
menuButtons = new MenuButton[buttons.length];
for (int i = 0; i < buttons.length; i++) {
MenuButton b = new MenuButton(button, buttonL, buttonR, center, baseY + (i * offsetY));
b.setText(String.format("%d. %s", i + 1, buttons[i].getText()), Utils.FONT_XLARGE, Color.white);
b.setText(String.format("%d. %s", i + 1, buttons[i].getText()), Fonts.XLARGE, Color.white);
b.setHoverFade();
menuButtons[i] = b;
}
@@ -301,7 +307,7 @@ public class ButtonMenu extends BasicGameState {
*/
protected float getBaseY(GameContainer container, StateBasedGame game) {
float baseY = container.getHeight() * 0.2f;
baseY += ((getTitle(container, game).length - 1) * Utils.FONT_LARGE.getLineHeight());
baseY += ((getTitle(container, game).length - 1) * Fonts.LARGE.getLineHeight());
return baseY;
}
@@ -315,9 +321,9 @@ public class ButtonMenu extends BasicGameState {
// draw title
if (actualTitle != null) {
float marginX = container.getWidth() * 0.015f, marginY = container.getHeight() * 0.01f;
int lineHeight = Utils.FONT_LARGE.getLineHeight();
int lineHeight = Fonts.LARGE.getLineHeight();
for (int i = 0, size = actualTitle.size(); i < size; i++)
Utils.FONT_LARGE.drawString(marginX, marginY + (i * lineHeight), actualTitle.get(i), Color.white);
Fonts.LARGE.drawString(marginX, marginY + (i * lineHeight), actualTitle.get(i), Color.white);
}
// draw buttons
@@ -336,18 +342,14 @@ public class ButtonMenu extends BasicGameState {
*/
public void update(GameContainer container, int delta, int mouseX, int mouseY) {
float center = container.getWidth() / 2f;
boolean centerOffsetUpdated = centerOffset.update(delta);
float centerOffsetX = centerOffset.getValue();
for (int i = 0; i < buttons.length; i++) {
menuButtons[i].hoverUpdate(delta, mouseX, mouseY);
// move button to center
float x = menuButtons[i].getX();
if (i % 2 == 0) {
if (x < center)
menuButtons[i].setX(Math.min(x + (delta / 5f), center));
} else {
if (x > center)
menuButtons[i].setX(Math.max(x - (delta / 5f), center));
}
if (centerOffsetUpdated)
menuButtons[i].setX((i % 2 == 0) ? center + centerOffsetX : center - centerOffsetX);
}
}
@@ -404,9 +406,10 @@ public class ButtonMenu extends BasicGameState {
*/
public void enter(GameContainer container, StateBasedGame game) {
float center = container.getWidth() / 2f;
float centerOffset = container.getWidth() * OFFSET_WIDTH_RATIO;
float centerOffsetX = container.getWidth() * OFFSET_WIDTH_RATIO;
centerOffset = new AnimatedValue(700, centerOffsetX, 0, AnimationEquation.OUT_BOUNCE);
for (int i = 0; i < buttons.length; i++) {
menuButtons[i].setX(center + ((i % 2 == 0) ? centerOffset * -1 : centerOffset));
menuButtons[i].setX(center + ((i % 2 == 0) ? centerOffsetX : centerOffsetX * -1));
menuButtons[i].resetHover();
}
@@ -416,8 +419,8 @@ public class ButtonMenu extends BasicGameState {
int maxLineWidth = (int) (container.getWidth() * 0.96f);
for (int i = 0; i < title.length; i++) {
// wrap text if too long
if (Utils.FONT_LARGE.getWidth(title[i]) > maxLineWidth) {
List<String> list = Utils.wrap(title[i], Utils.FONT_LARGE, maxLineWidth);
if (Fonts.LARGE.getWidth(title[i]) > maxLineWidth) {
List<String> list = Fonts.wrap(Fonts.LARGE, title[i], maxLineWidth);
actualTitle.addAll(list);
} else
actualTitle.add(title[i]);
@@ -545,10 +548,10 @@ public class ButtonMenu extends BasicGameState {
};
/** The text to show on the button. */
private String text;
private final String text;
/** The button color. */
private Color color;
private final Color color;
/**
* Constructor.
@@ -591,7 +594,7 @@ public class ButtonMenu extends BasicGameState {
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
private final int state;
public ButtonMenu(int state) {
this.state = state;

View File

@@ -21,7 +21,6 @@ package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
@@ -29,13 +28,19 @@ import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.BeatmapParser;
import itdelatrisu.opsu.beatmap.BeatmapSetList;
import itdelatrisu.opsu.beatmap.BeatmapSetNode;
import itdelatrisu.opsu.beatmap.OszUnpacker;
import itdelatrisu.opsu.downloads.Download;
import itdelatrisu.opsu.downloads.DownloadList;
import itdelatrisu.opsu.downloads.DownloadNode;
import itdelatrisu.opsu.downloads.servers.BloodcatServer;
import itdelatrisu.opsu.downloads.servers.DownloadServer;
import itdelatrisu.opsu.downloads.servers.HexideServer;
import itdelatrisu.opsu.downloads.servers.OsuMirrorServer;
import itdelatrisu.opsu.downloads.servers.MengSkyServer;
import itdelatrisu.opsu.downloads.servers.MnetworkServer;
import itdelatrisu.opsu.downloads.servers.YaSOnlineServer;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.DropdownMenu;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.KinecticScrolling;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
@@ -75,10 +80,10 @@ public class DownloadsMenu extends BasicGameState {
private static final int MIN_REQUEST_INTERVAL = 300;
/** Available beatmap download servers. */
private static final DownloadServer[] SERVERS = { new BloodcatServer(), new OsuMirrorServer(), new HexideServer() };
/** The beatmap download server index. */
private int serverIndex = 0;
private static final DownloadServer[] SERVERS = {
new BloodcatServer(), new HexideServer(), new YaSOnlineServer(),
new MnetworkServer(), new MengSkyServer()
};
/** The current list of search results. */
private DownloadNode[] resultList;
@@ -137,14 +142,14 @@ public class DownloadsMenu extends BasicGameState {
/** Page direction for last query. */
private Page lastQueryDir = Page.RESET;
/** Number of active requests. */
private int activeRequests = 0;
/** Previous and next page buttons. */
private MenuButton prevPage, nextPage;
/** Buttons. */
private MenuButton clearButton, importButton, resetButton, rankedButton, serverButton;
private MenuButton clearButton, importButton, resetButton, rankedButton;
/** Dropdown menu. */
private DropdownMenu<DownloadServer> serverMenu;
/** Beatmap importing thread. */
private Thread importThread;
@@ -155,11 +160,97 @@ public class DownloadsMenu extends BasicGameState {
/** The bar notification to send upon entering the state. */
private String barNotificationOnLoad;
/** Search query, executed in {@code queryThread}. */
private SearchQuery searchQuery;
/** Search query helper class. */
private class SearchQuery implements Runnable {
/** The search query. */
private final String query;
/** The download server. */
private final DownloadServer server;
/** Whether the query was interrupted. */
private boolean interrupted = false;
/** Whether the query has completed execution. */
private boolean complete = false;
/**
* Constructor.
* @param query the search query
* @param server the download server
*/
public SearchQuery(String query, DownloadServer server) {
this.query = query;
this.server = server;
}
/** Interrupt the query and prevent the results from being processed, if not already complete. */
public void interrupt() { interrupted = true; }
/** Returns whether the query has completed execution. */
public boolean isComplete() { return complete; }
@Override
public void run() {
// check page direction
Page lastPageDir = pageDir;
pageDir = Page.RESET;
int lastPageSize = (resultList != null) ? resultList.length : 0;
int newPage = page;
if (lastPageDir == Page.RESET)
newPage = 1;
else if (lastPageDir == Page.NEXT)
newPage++;
else if (lastPageDir == Page.PREVIOUS)
newPage--;
try {
DownloadNode[] nodes = server.resultList(query, newPage, rankedOnly);
if (!interrupted) {
// update page total
page = newPage;
if (nodes != null) {
if (lastPageDir == Page.NEXT)
pageResultTotal += nodes.length;
else if (lastPageDir == Page.PREVIOUS)
pageResultTotal -= lastPageSize;
else if (lastPageDir == Page.RESET)
pageResultTotal = nodes.length;
} else
pageResultTotal = 0;
resultList = nodes;
totalResults = server.totalResults();
focusResult = -1;
startResultPos.setPosition(0);
if (nodes == null)
searchResultString = "An error has occurred.";
else {
if (query.isEmpty())
searchResultString = "Type to search!";
else if (totalResults == 0 || resultList.length == 0)
searchResultString = "No results found.";
else
searchResultString = String.format("%d result%s found!",
totalResults, (totalResults == 1) ? "" : "s");
}
}
} catch (IOException e) {
if (!interrupted)
searchResultString = "Could not establish connection to server.";
} finally {
complete = true;
}
}
}
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
private final int state;
public DownloadsMenu(int state) {
this.state = state;
@@ -175,17 +266,17 @@ public class DownloadsMenu extends BasicGameState {
int width = container.getWidth();
int height = container.getHeight();
float baseX = width * 0.024f;
float searchY = (height * 0.04f) + Utils.FONT_LARGE.getLineHeight();
float searchY = (height * 0.04f) + Fonts.LARGE.getLineHeight();
float searchWidth = width * 0.3f;
// search
searchTimer = SEARCH_DELAY;
searchResultString = "Loading data from server...";
search = new TextField(
container, Utils.FONT_DEFAULT, (int) baseX, (int) searchY,
(int) searchWidth, Utils.FONT_MEDIUM.getLineHeight()
container, Fonts.DEFAULT, (int) baseX, (int) searchY,
(int) searchWidth, Fonts.MEDIUM.getLineHeight()
);
search.setBackgroundColor(DownloadNode.BG_NORMAL);
search.setBackgroundColor(Colors.BLACK_BG_NORMAL);
search.setBorderColor(Color.white);
search.setTextColor(Color.white);
search.setConsumeEvents(false);
@@ -208,9 +299,8 @@ public class DownloadsMenu extends BasicGameState {
float buttonHeight = height * 0.038f;
float resetWidth = width * 0.085f;
float rankedWidth = width * 0.15f;
float serverWidth = width * 0.12f;
float lowerWidth = width * 0.12f;
float topButtonY = searchY + Utils.FONT_MEDIUM.getLineHeight() / 2f;
float topButtonY = searchY + Fonts.MEDIUM.getLineHeight() / 2f;
float lowerButtonY = height * 0.995f - searchY - buttonHeight / 2f;
Image button = GameImage.MENU_BUTTON_MID.getImage();
Image buttonL = GameImage.MENU_BUTTON_LEFT.getImage();
@@ -220,11 +310,9 @@ public class DownloadsMenu extends BasicGameState {
int lrButtonWidth = buttonL.getWidth() + buttonR.getWidth();
Image resetButtonImage = button.getScaledCopy((int) resetWidth - lrButtonWidth, (int) buttonHeight);
Image rankedButtonImage = button.getScaledCopy((int) rankedWidth - lrButtonWidth, (int) buttonHeight);
Image serverButtonImage = button.getScaledCopy((int) serverWidth - lrButtonWidth, (int) buttonHeight);
Image lowerButtonImage = button.getScaledCopy((int) lowerWidth - lrButtonWidth, (int) buttonHeight);
float resetButtonWidth = resetButtonImage.getWidth() + lrButtonWidth;
float rankedButtonWidth = rankedButtonImage.getWidth() + lrButtonWidth;
float serverButtonWidth = serverButtonImage.getWidth() + lrButtonWidth;
float lowerButtonWidth = lowerButtonImage.getWidth() + lrButtonWidth;
clearButton = new MenuButton(lowerButtonImage, buttonL, buttonR,
width * 0.75f + buttonMarginX + lowerButtonWidth / 2f, lowerButtonY);
@@ -234,16 +322,48 @@ public class DownloadsMenu extends BasicGameState {
baseX + searchWidth + buttonMarginX + resetButtonWidth / 2f, topButtonY);
rankedButton = new MenuButton(rankedButtonImage, buttonL, buttonR,
baseX + searchWidth + buttonMarginX * 2f + resetButtonWidth + rankedButtonWidth / 2f, topButtonY);
serverButton = new MenuButton(serverButtonImage, buttonL, buttonR,
baseX + searchWidth + buttonMarginX * 3f + resetButtonWidth + rankedButtonWidth + serverButtonWidth / 2f, topButtonY);
clearButton.setText("Clear", Utils.FONT_MEDIUM, Color.white);
importButton.setText("Import All", Utils.FONT_MEDIUM, Color.white);
resetButton.setText("Reset", Utils.FONT_MEDIUM, Color.white);
clearButton.setText("Clear", Fonts.MEDIUM, Color.white);
importButton.setText("Import All", Fonts.MEDIUM, Color.white);
resetButton.setText("Reset", Fonts.MEDIUM, Color.white);
clearButton.setHoverFade();
importButton.setHoverFade();
resetButton.setHoverFade();
rankedButton.setHoverFade();
serverButton.setHoverFade();
// dropdown menu
int serverWidth = (int) (width * 0.12f);
serverMenu = new DropdownMenu<DownloadServer>(container, SERVERS,
baseX + searchWidth + buttonMarginX * 3f + resetButtonWidth + rankedButtonWidth, searchY, serverWidth) {
@Override
public void itemSelected(int index, DownloadServer item) {
resultList = null;
startResultPos.setPosition(0);
focusResult = -1;
totalResults = 0;
page = 0;
pageResultTotal = 1;
pageDir = Page.RESET;
searchResultString = "Loading data from server...";
lastQuery = null;
pageDir = Page.RESET;
if (searchQuery != null)
searchQuery.interrupt();
resetSearchTimer();
}
@Override
public boolean menuClicked(int index) {
// block input during beatmap importing
if (importThread != null)
return false;
SoundController.playSound(SoundEffect.MENUCLICK);
return true;
}
};
serverMenu.setBackgroundColor(Colors.BLACK_BG_HOVER);
serverMenu.setBorderColor(Color.black);
serverMenu.setChevronRightColor(Color.white);
}
@Override
@@ -252,18 +372,19 @@ public class DownloadsMenu extends BasicGameState {
int width = container.getWidth();
int height = container.getHeight();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
boolean inDropdownMenu = serverMenu.contains(mouseX, mouseY);
// background
GameImage.SEARCH_BG.getImage().draw();
// title
Utils.FONT_LARGE.drawString(width * 0.024f, height * 0.03f, "Download Beatmaps!", Color.white);
Fonts.LARGE.drawString(width * 0.024f, height * 0.03f, "Download Beatmaps!", Color.white);
// search
g.setColor(Color.white);
g.setLineWidth(2f);
search.render(container, g);
Utils.FONT_BOLD.drawString(
Fonts.BOLD.drawString(
search.getX() + search.getWidth() * 0.01f, search.getY() + search.getHeight() * 1.3f,
searchResultString, Color.white
);
@@ -283,7 +404,7 @@ public class DownloadsMenu extends BasicGameState {
if (index >= nodes.length)
break;
nodes[index].drawResult(g, offset + i * DownloadNode.getButtonOffset(),
DownloadNode.resultContains(mouseX, mouseY - offset, i),
DownloadNode.resultContains(mouseX, mouseY - offset, i) && !inDropdownMenu,
(index == focusResult), (previewID == nodes[index].getID()));
}
g.clearClip();
@@ -297,9 +418,9 @@ public class DownloadsMenu extends BasicGameState {
float baseX = width * 0.024f;
float buttonY = height * 0.2f;
float buttonWidth = width * 0.7f;
Utils.FONT_BOLD.drawString(
baseX + (buttonWidth - Utils.FONT_BOLD.getWidth("Page 1")) / 2f,
buttonY - Utils.FONT_BOLD.getLineHeight() * 1.3f,
Fonts.BOLD.drawString(
baseX + (buttonWidth - Fonts.BOLD.getWidth("Page 1")) / 2f,
buttonY - Fonts.BOLD.getLineHeight() * 1.3f,
String.format("Page %d", page), Color.white
);
if (page > 1)
@@ -311,10 +432,10 @@ public class DownloadsMenu extends BasicGameState {
// downloads
float downloadsX = width * 0.75f, downloadsY = search.getY();
g.setColor(DownloadNode.BG_NORMAL);
g.setColor(Colors.BLACK_BG_NORMAL);
g.fillRect(downloadsX, downloadsY,
width * 0.25f, height - downloadsY * 2f);
Utils.FONT_LARGE.drawString(downloadsX + width * 0.015f, downloadsY + height * 0.015f, "Downloads", Color.white);
Fonts.LARGE.drawString(downloadsX + width * 0.015f, downloadsY + height * 0.015f, "Downloads", Color.white);
int downloadsSize = DownloadList.get().size();
if (downloadsSize > 0) {
int maxDownloadsShown = DownloadNode.maxDownloadsShown();
@@ -344,15 +465,16 @@ public class DownloadsMenu extends BasicGameState {
clearButton.draw(Color.gray);
importButton.draw(Color.orange);
resetButton.draw(Color.red);
rankedButton.setText((rankedOnly) ? "Show Unranked" : "Hide Unranked", Utils.FONT_MEDIUM, Color.white);
rankedButton.setText((rankedOnly) ? "Show Unranked" : "Hide Unranked", Fonts.MEDIUM, Color.white);
rankedButton.draw(Color.magenta);
serverButton.setText(SERVERS[serverIndex].getName(), Utils.FONT_MEDIUM, Color.white);
serverButton.draw(Color.blue);
// dropdown menu
serverMenu.render(container, g);
// importing beatmaps
if (importThread != null) {
// darken the screen
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height);
UI.drawLoadingProgress(g);
@@ -379,7 +501,6 @@ public class DownloadsMenu extends BasicGameState {
importButton.hoverUpdate(delta, mouseX, mouseY);
resetButton.hoverUpdate(delta, mouseX, mouseY);
rankedButton.hoverUpdate(delta, mouseX, mouseY);
serverButton.hoverUpdate(delta, mouseX, mouseY);
if (DownloadList.get() != null)
startDownloadIndexPos.setMinMax(0, DownloadNode.getInfoHeight() * (DownloadList.get().size() - DownloadNode.maxDownloadsShown()));
@@ -399,72 +520,22 @@ public class DownloadsMenu extends BasicGameState {
searchTimer = 0;
searchTimerReset = false;
final String query = search.getText().trim().toLowerCase();
final DownloadServer server = SERVERS[serverIndex];
String query = search.getText().trim().toLowerCase();
DownloadServer server = serverMenu.getSelectedItem();
if ((lastQuery == null || !query.equals(lastQuery)) &&
(query.length() == 0 || query.length() >= server.minQueryLength())) {
lastQuery = query;
lastQueryDir = pageDir;
if (queryThread != null && queryThread.isAlive())
if (queryThread != null && queryThread.isAlive()) {
queryThread.interrupt();
if (searchQuery != null)
searchQuery.interrupt();
}
// execute query
queryThread = new Thread() {
@Override
public void run() {
activeRequests++;
// check page direction
Page lastPageDir = pageDir;
pageDir = Page.RESET;
int lastPageSize = (resultList != null) ? resultList.length : 0;
int newPage = page;
if (lastPageDir == Page.RESET)
newPage = 1;
else if (lastPageDir == Page.NEXT)
newPage++;
else if (lastPageDir == Page.PREVIOUS)
newPage--;
try {
DownloadNode[] nodes = server.resultList(query, newPage, rankedOnly);
if (activeRequests - 1 == 0) {
// update page total
page = newPage;
if (nodes != null) {
if (lastPageDir == Page.NEXT)
pageResultTotal += nodes.length;
else if (lastPageDir == Page.PREVIOUS)
pageResultTotal -= lastPageSize;
else if (lastPageDir == Page.RESET)
pageResultTotal = nodes.length;
} else
pageResultTotal = 0;
resultList = nodes;
totalResults = server.totalResults();
focusResult = -1;
startResultPos.setPosition(0);
if (nodes == null)
searchResultString = "An error has occurred.";
else {
if (query.isEmpty())
searchResultString = "Type to search!";
else if (totalResults == 0 || resultList.length == 0)
searchResultString = "No results found.";
else
searchResultString = String.format("%d result%s found!",
totalResults, (totalResults == 1) ? "" : "s");
}
}
} catch (IOException e) {
searchResultString = "Could not establish connection to server.";
} finally {
activeRequests--;
queryThread = null;
}
}
};
searchQuery = new SearchQuery(query, server);
queryThread = new Thread(searchQuery);
queryThread.start();
}
}
@@ -474,7 +545,7 @@ public class DownloadsMenu extends BasicGameState {
UI.updateTooltip(delta, "Reset the current search.", false);
else if (rankedButton.contains(mouseX, mouseY))
UI.updateTooltip(delta, "Toggle the display of unranked maps.\nSome download servers may not support this option.", true);
else if (serverButton.contains(mouseX, mouseY))
else if (serverMenu.baseContains(mouseX, mouseY))
UI.updateTooltip(delta, "Select a download server.", false);
}
@@ -534,7 +605,7 @@ public class DownloadsMenu extends BasicGameState {
} else {
// play preview
try {
final URL url = new URL(SERVERS[serverIndex].getPreviewURL(node.getID()));
final URL url = new URL(serverMenu.getSelectedItem().getPreviewURL(node.getID()));
MusicController.pause();
new Thread() {
@Override
@@ -578,7 +649,7 @@ public class DownloadsMenu extends BasicGameState {
} else {
// start download
if (!DownloadList.get().contains(node.getID())) {
node.createDownload(SERVERS[serverIndex]);
node.createDownload(serverMenu.getSelectedItem());
if (node.getDownload() == null)
UI.sendBarNotification("The download could not be started.");
else {
@@ -601,23 +672,27 @@ public class DownloadsMenu extends BasicGameState {
// pages
if (nodes.length > 0) {
if (page > 1 && prevPage.contains(x, y)) {
if (lastQueryDir == Page.PREVIOUS && queryThread != null && queryThread.isAlive())
if (lastQueryDir == Page.PREVIOUS && searchQuery != null && !searchQuery.isComplete())
; // don't send consecutive requests
else {
SoundController.playSound(SoundEffect.MENUCLICK);
pageDir = Page.PREVIOUS;
lastQuery = null;
if (searchQuery != null)
searchQuery.interrupt();
resetSearchTimer();
}
return;
}
if (pageResultTotal < totalResults && nextPage.contains(x, y)) {
if (lastQueryDir == Page.NEXT && queryThread != null && queryThread.isAlive())
if (lastQueryDir == Page.NEXT && searchQuery != null && !searchQuery.isComplete())
; // don't send consecutive requests
else {
SoundController.playSound(SoundEffect.MENUCLICK);
pageDir = Page.NEXT;
lastQuery = null;
if (searchQuery != null)
searchQuery.interrupt();
resetSearchTimer();
return;
}
@@ -670,6 +745,8 @@ public class DownloadsMenu extends BasicGameState {
search.setText("");
lastQuery = null;
pageDir = Page.RESET;
if (searchQuery != null)
searchQuery.interrupt();
resetSearchTimer();
return;
}
@@ -678,22 +755,8 @@ public class DownloadsMenu extends BasicGameState {
rankedOnly = !rankedOnly;
lastQuery = null;
pageDir = Page.RESET;
resetSearchTimer();
return;
}
if (serverButton.contains(x, y)) {
SoundController.playSound(SoundEffect.MENUCLICK);
resultList = null;
startResultPos.setPosition(0);
focusResult = -1;
totalResults = 0;
page = 0;
pageResultTotal = 1;
pageDir = Page.RESET;
searchResultString = "Loading data from server...";
serverIndex = (serverIndex + 1) % SERVERS.length;
lastQuery = null;
pageDir = Page.RESET;
if (searchQuery != null)
searchQuery.interrupt();
resetSearchTimer();
return;
}
@@ -806,6 +869,8 @@ public class DownloadsMenu extends BasicGameState {
SoundController.playSound(SoundEffect.MENUCLICK);
lastQuery = null;
pageDir = Page.CURRENT;
if (searchQuery != null)
searchQuery.interrupt();
resetSearchTimer();
break;
case Input.KEY_F7:
@@ -837,7 +902,8 @@ public class DownloadsMenu extends BasicGameState {
importButton.resetHover();
resetButton.resetHover();
rankedButton.resetHover();
serverButton.resetHover();
serverMenu.activate();
serverMenu.reset();
focusResult = -1;
startResultPos.setPosition(0);
startDownloadIndexPos.setPosition(0);
@@ -853,6 +919,7 @@ public class DownloadsMenu extends BasicGameState {
public void leave(GameContainer container, StateBasedGame game)
throws SlickException {
search.setFocus(false);
serverMenu.deactivate();
SoundController.stopTrack();
MusicController.resume();
}

View File

@@ -42,12 +42,16 @@ import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.Slider;
import itdelatrisu.opsu.objects.Spinner;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.render.FrameBufferCache;
import itdelatrisu.opsu.replay.PlaybackSpeed;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.io.File;
import java.util.LinkedList;
@@ -116,6 +120,15 @@ public class Game extends BasicGameState {
/** Hit object approach time, in milliseconds. */
private int approachTime;
/** The amount of time for hit objects to fade in, in milliseconds. */
private int fadeInTime;
/** Decay time for hit objects in the "Hidden" mod, in milliseconds. */
private int hiddenDecayTime;
/** Time before the hit object time by which the objects have completely faded in the "Hidden" mod, in milliseconds. */
private int hiddenTimeDiff;
/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
private int[] hitResultOffset;
@@ -146,7 +159,7 @@ public class Game extends BasicGameState {
countdown2Sound, countdownGoSound;
/** Mouse coordinates before game paused. */
private int pausedMouseX = -1, pausedMouseY = -1;
private Vec2f pausedMousePosition;
/** Track position when game paused. */
private int pauseTime = -1;
@@ -209,7 +222,7 @@ public class Game extends BasicGameState {
private int flashlightRadius;
/** The cursor coordinates using the "auto" or "relax" mods. */
private int autoMouseX = 0, autoMouseY = 0;
private Vec2f autoMousePosition;
/** Whether or not the cursor should be pressed using the "auto" mod. */
private boolean autoMousePressed;
@@ -220,11 +233,20 @@ public class Game extends BasicGameState {
/** Whether the game is currently seeking to a replay position. */
private boolean isSeeking;
/** Music position bar coordinates and dimensions (for replay seeking). */
private float musicBarX, musicBarY, musicBarWidth, musicBarHeight;
/** Music position bar background colors. */
private static final Color
MUSICBAR_NORMAL = new Color(12, 9, 10, 0.25f),
MUSICBAR_HOVER = new Color(12, 9, 10, 0.35f),
MUSICBAR_FILL = new Color(255, 255, 255, 0.75f);
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
private final int state;
public Game(int state) {
this.state = state;
@@ -245,6 +267,12 @@ public class Game extends BasicGameState {
gOffscreen = offscreen.getGraphics();
gOffscreen.setBackground(Color.black);
// initialize music position bar location
musicBarX = width * 0.01f;
musicBarY = height * 0.05f;
musicBarWidth = Math.max(width * 0.005f, 7);
musicBarHeight = height * 0.9f;
// create the associated GameData object
data = new GameData(width, height);
}
@@ -278,7 +306,7 @@ public class Game extends BasicGameState {
else
dimLevel = 1f;
}
if (Options.isDefaultPlayfieldForced() || !beatmap.drawBG(width, height, dimLevel, false)) {
if (Options.isDefaultPlayfieldForced() || !beatmap.drawBackground(width, height, dimLevel, false)) {
Image playfield = GameImage.PLAYFIELD.getImage();
playfield.setAlpha(dimLevel);
playfield.draw();
@@ -290,32 +318,31 @@ public class Game extends BasicGameState {
// "auto" and "autopilot" mods: move cursor automatically
// TODO: this should really be in update(), not render()
autoMouseX = width / 2;
autoMouseY = height / 2;
autoMousePosition.set(width / 2, height / 2);
autoMousePressed = false;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
float[] autoXY = null;
Vec2f autoPoint = null;
if (isLeadIn()) {
// lead-in
float progress = Math.max((float) (leadInTime - beatmap.audioLeadIn) / approachTime, 0f);
autoMouseY = (int) (height / (2f - progress));
autoMousePosition.y = height / (2f - progress);
} else if (objectIndex == 0 && trackPosition < firstObjectTime) {
// before first object
timeDiff = firstObjectTime - trackPosition;
if (timeDiff < approachTime) {
float[] xy = gameObjects[0].getPointAt(trackPosition);
autoXY = getPointAt(autoMouseX, autoMouseY, xy[0], xy[1], 1f - ((float) timeDiff / approachTime));
Vec2f point = gameObjects[0].getPointAt(trackPosition);
autoPoint = getPointAt(autoMousePosition.x, autoMousePosition.y, point.x, point.y, 1f - ((float) timeDiff / approachTime));
}
} else if (objectIndex < beatmap.objects.length) {
// normal object
int objectTime = beatmap.objects[objectIndex].getTime();
if (trackPosition < objectTime) {
float[] xyStart = gameObjects[objectIndex - 1].getPointAt(trackPosition);
Vec2f startPoint = gameObjects[objectIndex - 1].getPointAt(trackPosition);
int startTime = gameObjects[objectIndex - 1].getEndTime();
if (beatmap.breaks != null && breakIndex < beatmap.breaks.size()) {
// starting a break: keep cursor at previous hit object position
if (breakTime > 0 || objectTime > beatmap.breaks.get(breakIndex))
autoXY = xyStart;
autoPoint = startPoint;
// after a break ends: move startTime to break end time
else if (breakIndex > 1) {
@@ -324,10 +351,10 @@ public class Game extends BasicGameState {
startTime = lastBreakEndTime;
}
}
if (autoXY == null) {
float[] xyEnd = gameObjects[objectIndex].getPointAt(trackPosition);
if (autoPoint == null) {
Vec2f endPoint = gameObjects[objectIndex].getPointAt(trackPosition);
int totalTime = objectTime - startTime;
autoXY = getPointAt(xyStart[0], xyStart[1], xyEnd[0], xyEnd[1], (float) (trackPosition - startTime) / totalTime);
autoPoint = getPointAt(startPoint.x, startPoint.y, endPoint.x, endPoint.y, (float) (trackPosition - startTime) / totalTime);
// hit circles: show a mouse press
int offset300 = hitResultOffset[GameData.HIT_300];
@@ -336,19 +363,17 @@ public class Game extends BasicGameState {
autoMousePressed = true;
}
} else {
autoXY = gameObjects[objectIndex].getPointAt(trackPosition);
autoPoint = gameObjects[objectIndex].getPointAt(trackPosition);
autoMousePressed = true;
}
} else {
// last object
autoXY = gameObjects[objectIndex - 1].getPointAt(trackPosition);
autoPoint = gameObjects[objectIndex - 1].getPointAt(trackPosition);
}
// set mouse coordinates
if (autoXY != null) {
autoMouseX = (int) autoXY[0];
autoMouseY = (int) autoXY[1];
}
if (autoPoint != null)
autoMousePosition.set(autoPoint.x, autoPoint.y);
}
// "flashlight" mod: restricted view of hit objects around cursor
@@ -366,12 +391,12 @@ public class Game extends BasicGameState {
g.setDrawMode(Graphics.MODE_ALPHA_MAP);
g.clearAlphaMap();
int mouseX, mouseY;
if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) {
mouseX = pausedMouseX;
mouseY = pausedMouseY;
if (pauseTime > -1 && pausedMousePosition != null) {
mouseX = (int) pausedMousePosition.x;
mouseY = (int) pausedMousePosition.y;
} else if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
mouseX = autoMouseX;
mouseY = autoMouseY;
mouseX = (int) autoMousePosition.x;
mouseY = (int) autoMousePosition.y;
} else if (isReplay) {
mouseX = replayX;
mouseY = replayY;
@@ -455,15 +480,15 @@ public class Game extends BasicGameState {
GameImage.SCOREBAR_BG.getImage().getHeight(),
GameImage.SCOREBAR_KI.getImage().getHeight()
);
float oldAlpha = Utils.COLOR_WHITE_FADE.a;
float oldAlpha = Colors.WHITE_FADE.a;
if (timeDiff < -500)
Utils.COLOR_WHITE_FADE.a = (1000 + timeDiff) / 500f;
Utils.FONT_MEDIUM.drawString(
Colors.WHITE_FADE.a = (1000 + timeDiff) / 500f;
Fonts.MEDIUM.drawString(
2 + (width / 100), retryHeight,
String.format("%d retries and counting...", retries),
Utils.COLOR_WHITE_FADE
Colors.WHITE_FADE
);
Utils.COLOR_WHITE_FADE.a = oldAlpha;
Colors.WHITE_FADE.a = oldAlpha;
}
if (isLeadIn())
@@ -525,28 +550,40 @@ public class Game extends BasicGameState {
if (isReplay || GameMod.AUTO.isActive())
playbackSpeed.getButton().draw();
// draw music position bar (for replay seeking)
if (isReplay && Options.isReplaySeekingEnabled()) {
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
g.setColor((musicPositionBarContains(mouseX, mouseY)) ? MUSICBAR_HOVER : MUSICBAR_NORMAL);
g.fillRoundRect(musicBarX, musicBarY, musicBarWidth, musicBarHeight, 4);
if (!isLeadIn()) {
g.setColor(MUSICBAR_FILL);
float musicBarPosition = Math.min((float) trackPosition / beatmap.endTime, 1f);
g.fillRoundRect(musicBarX, musicBarY, musicBarWidth, musicBarHeight * musicBarPosition, 4);
}
}
// returning from pause screen
if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) {
if (pauseTime > -1 && pausedMousePosition != null) {
// darken the screen
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height);
// draw glowing hit select circle and pulse effect
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth();
Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleRadius, circleRadius);
int circleDiameter = GameImage.HITCIRCLE.getImage().getWidth();
Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleDiameter, circleDiameter);
cursorCircle.setAlpha(1.0f);
cursorCircle.drawCentered(pausedMouseX, pausedMouseY);
cursorCircle.drawCentered(pausedMousePosition.x, pausedMousePosition.y);
Image cursorCirclePulse = cursorCircle.getScaledCopy(1f + pausePulse);
cursorCirclePulse.setAlpha(1f - pausePulse);
cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
cursorCirclePulse.drawCentered(pausedMousePosition.x, pausedMousePosition.y);
}
if (isReplay)
UI.draw(g, replayX, replayY, replayKeyPressed);
else if (GameMod.AUTO.isActive())
UI.draw(g, autoMouseX, autoMouseY, autoMousePressed);
UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, autoMousePressed);
else if (GameMod.AUTOPILOT.isActive())
UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed());
UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, Utils.isGameKeyPressed());
else
UI.draw(g);
}
@@ -564,8 +601,7 @@ public class Game extends BasicGameState {
// returning from pause screen: must click previous mouse position
if (pauseTime > -1) {
// paused during lead-in or break, or "relax" or "autopilot": continue immediately
if ((pausedMouseX < 0 && pausedMouseY < 0) ||
(GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive())) {
if (pausedMousePosition == null || (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive())) {
pauseTime = -1;
if (!isLeadIn())
MusicController.resume();
@@ -603,6 +639,17 @@ public class Game extends BasicGameState {
return;
}
// "Easy" mod: multiple "lives"
if (GameMod.EASY.isActive() && deathTime > -1) {
if (data.getHealth() < 99f) {
data.changeHealth(delta / 10f);
data.updateDisplays(delta);
return;
}
MusicController.resume();
deathTime = -1;
}
// normal game update
if (!isReplay)
addReplayFrameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
@@ -613,7 +660,7 @@ public class Game extends BasicGameState {
if (replayIndex >= replay.frames.length)
updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
//TODO probably should to disable sounds then reseek to the new position
// seeking to a position earlier than original track position
if (isSeeking && replayIndex - 1 >= 1 && replayIndex < replay.frames.length &&
trackPosition < replay.frames[replayIndex - 1].getTime()) {
replayIndex = 0;
@@ -633,7 +680,6 @@ public class Game extends BasicGameState {
timingPointIndex++;
}
}
isSeeking = false;
}
// update and run replay frames
@@ -648,6 +694,12 @@ public class Game extends BasicGameState {
}
mouseX = replayX;
mouseY = replayY;
// unmute sounds
if (isSeeking) {
isSeeking = false;
SoundController.mute(false);
}
}
data.updateDisplays(delta);
@@ -662,16 +714,6 @@ public class Game extends BasicGameState {
* @param keys the keys that are pressed
*/
private void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keys) {
// "Easy" mod: multiple "lives"
if (GameMod.EASY.isActive() && deathTime > -1) {
if (data.getHealth() < 99f)
data.changeHealth(delta / 10f);
else {
MusicController.resume();
deathTime = -1;
}
}
// map complete!
if (objectIndex >= gameObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
// track ended before last object was processed: force a hit result
@@ -699,6 +741,7 @@ public class Game extends BasicGameState {
r.save();
}
ScoreData score = data.getScoreData(beatmap);
data.setGameplay(!isReplay);
// add score to database
if (!unranked && !isReplay)
@@ -745,8 +788,7 @@ public class Game extends BasicGameState {
// pause game if focus lost
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
if (pauseTime < 0) {
pausedMouseX = mouseX;
pausedMouseY = mouseY;
pausedMousePosition = new Vec2f(mouseX, mouseY);
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
@@ -819,8 +861,7 @@ public class Game extends BasicGameState {
// pause game
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) {
pausedMouseX = mouseX;
pausedMouseY = mouseY;
pausedMousePosition = new Vec2f(mouseX, mouseY);
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
@@ -888,6 +929,13 @@ public class Game extends BasicGameState {
}
}
break;
case Input.KEY_F:
// change playback speed
if (isReplay || GameMod.AUTO.isActive()) {
playbackSpeed = playbackSpeed.next();
MusicController.setPitch(GameMod.getSpeedMultiplier() * playbackSpeed.getModifier());
}
break;
case Input.KEY_UP:
UI.changeVolume(1);
break;
@@ -923,9 +971,10 @@ public class Game extends BasicGameState {
MusicController.setPitch(GameMod.getSpeedMultiplier() * playbackSpeed.getModifier());
}
// TODO
else if (!GameMod.AUTO.isActive() && y < 50) {
float pos = (float) x / container.getWidth() * beatmap.endTime;
// replay seeking
else if (Options.isReplaySeekingEnabled() && !GameMod.AUTO.isActive() && musicPositionBarContains(x, y)) {
SoundController.mute(true); // mute sounds while seeking
float pos = (y - musicBarY) / musicBarHeight * beatmap.endTime;
MusicController.setPosition((int) pos);
isSeeking = true;
}
@@ -939,8 +988,7 @@ public class Game extends BasicGameState {
if (button == Input.MOUSE_MIDDLE_BUTTON && !Options.isMouseWheelDisabled()) {
int trackPosition = MusicController.getPosition();
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) {
pausedMouseX = x;
pausedMouseY = y;
pausedMousePosition = new Vec2f(x, y);
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
@@ -969,13 +1017,12 @@ public class Game extends BasicGameState {
private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
// returning from pause screen
if (pauseTime > -1) {
double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y);
double distance = Math.hypot(pausedMousePosition.x - x, pausedMousePosition.y - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
if (distance < circleRadius) {
// unpause the game
pauseTime = -1;
pausedMouseX = -1;
pausedMouseY = -1;
pausedMousePosition = null;
if (!isLeadIn())
MusicController.resume();
}
@@ -1065,6 +1112,15 @@ public class Game extends BasicGameState {
// restart the game
if (restart != Restart.FALSE) {
// load mods
if (isReplay) {
previousMods = GameMod.getModState();
GameMod.loadModState(replay.mods);
}
data.setGameplay(true);
// check restart state
if (restart == Restart.NEW) {
// new game
loadImages();
@@ -1149,10 +1205,6 @@ public class Game extends BasicGameState {
// load replay frames
if (isReplay) {
// load mods
previousMods = GameMod.getModState();
GameMod.loadModState(replay.mods);
// load initial data
replayX = container.getWidth() / 2;
replayY = container.getHeight() / 2;
@@ -1188,6 +1240,8 @@ public class Game extends BasicGameState {
MusicController.setPosition(0);
MusicController.setPitch(GameMod.getSpeedMultiplier());
MusicController.pause();
SoundController.mute(false);
}
skipButton.resetHover();
@@ -1242,10 +1296,10 @@ public class Game extends BasicGameState {
final int followPointInterval = container.getHeight() / 14;
int lastObjectEndTime = gameObjects[lastObjectIndex].getEndTime() + 1;
int objectStartTime = beatmap.objects[index].getTime();
float[] startXY = gameObjects[lastObjectIndex].getPointAt(lastObjectEndTime);
float[] endXY = gameObjects[index].getPointAt(objectStartTime);
float xDiff = endXY[0] - startXY[0];
float yDiff = endXY[1] - startXY[1];
Vec2f startPoint = gameObjects[lastObjectIndex].getPointAt(lastObjectEndTime);
Vec2f endPoint = gameObjects[index].getPointAt(objectStartTime);
float xDiff = endPoint.x - startPoint.x;
float yDiff = endPoint.y - startPoint.y;
float dist = (float) Math.hypot(xDiff, yDiff);
int numPoints = (int) ((dist - GameImage.HITCIRCLE.getImage().getWidth()) / followPointInterval);
if (numPoints > 0) {
@@ -1266,8 +1320,8 @@ public class Game extends BasicGameState {
float step = 1f / (numPoints + 1);
float t = step;
for (int i = 0; i < numPoints; i++) {
float x = startXY[0] + xDiff * t;
float y = startXY[1] + yDiff * t;
float x = startPoint.x + xDiff * t;
float y = startPoint.y + yDiff * t;
float nextT = t + step;
if (lastObjectIndex < objectIndex) { // fade the previous trail
if (progress < nextT) {
@@ -1321,8 +1375,7 @@ public class Game extends BasicGameState {
timingPointIndex = 0;
beatLengthBase = beatLength = 1;
pauseTime = -1;
pausedMouseX = -1;
pausedMouseY = -1;
pausedMousePosition = null;
countdownReadySound = false;
countdown3Sound = false;
countdown1Sound = false;
@@ -1333,8 +1386,7 @@ public class Game extends BasicGameState {
deathTime = -1;
replayFrames = null;
lastReplayTime = 0;
autoMouseX = 0;
autoMouseY = 0;
autoMousePosition = new Vec2f();
autoMousePressed = false;
flashlightRadius = container.getHeight() * 2 / 3;
@@ -1376,9 +1428,9 @@ public class Game extends BasicGameState {
// set images
File parent = beatmap.getFile().getParentFile();
for (GameImage img : GameImage.values()) {
if (img.isSkinnable()) {
if (img.isBeatmapSkinnable()) {
img.setDefaultImage();
img.setSkinImage(parent);
img.setBeatmapSkinImage(parent);
}
}
@@ -1390,6 +1442,8 @@ public class Game extends BasicGameState {
Image skip = GameImage.SKIP.getImage();
skipButton = new MenuButton(skip, width - skip.getWidth() / 2f, height - (skip.getHeight() / 2f));
}
skipButton.setHoverAnimationDuration(350);
skipButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
skipButton.setHoverExpand(1.1f, MenuButton.Expand.UP_LEFT);
// load other images...
@@ -1420,14 +1474,15 @@ public class Game extends BasicGameState {
// Stack modifier scales with hit object size
// StackOffset = HitObjectRadius / 10
int diameter = (int) (104 - (circleSize * 8));
//int diameter = (int) (104 - (circleSize * 8));
float diameter = 108.848f - (circleSize * 8.9646f);
HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
// initialize objects
Circle.init(container, circleSize);
Slider.init(container, circleSize, beatmap);
Circle.init(container, diameter);
Slider.init(container, diameter, beatmap);
Spinner.init(container, overallDifficulty);
Curve.init(container.getWidth(), container.getHeight(), circleSize, (Options.isBeatmapSkinIgnored()) ?
Curve.init(container.getWidth(), container.getHeight(), diameter, (Options.isBeatmapSkinIgnored()) ?
Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
// approachRate (hit object approach time)
@@ -1438,9 +1493,9 @@ public class Game extends BasicGameState {
// overallDifficulty (hit result time offsets)
hitResultOffset = new int[GameData.HIT_MAX];
hitResultOffset[GameData.HIT_300] = (int) (78 - (overallDifficulty * 6));
hitResultOffset[GameData.HIT_100] = (int) (138 - (overallDifficulty * 8));
hitResultOffset[GameData.HIT_50] = (int) (198 - (overallDifficulty * 10));
hitResultOffset[GameData.HIT_300] = (int) (79.5f - (overallDifficulty * 6));
hitResultOffset[GameData.HIT_100] = (int) (139.5f - (overallDifficulty * 8));
hitResultOffset[GameData.HIT_50] = (int) (199.5f - (overallDifficulty * 10));
hitResultOffset[GameData.HIT_MISS] = (int) (500 - (overallDifficulty * 10));
//final float mult = 0.608f;
//hitResultOffset[GameData.HIT_300] = (int) ((128 - (overallDifficulty * 9.6)) * mult);
@@ -1454,6 +1509,14 @@ public class Game extends BasicGameState {
// difficulty multiplier (scoring)
data.calculateDifficultyMultiplier(beatmap.HPDrainRate, beatmap.circleSize, beatmap.overallDifficulty);
// hit object fade-in time (TODO: formula)
fadeInTime = Math.min(375, (int) (approachTime / 2.5f));
// fade times ("Hidden" mod)
// TODO: find the actual formulas for this
hiddenDecayTime = (int) (approachTime / 3.6f);
hiddenTimeDiff = (int) (approachTime / 3.3f);
}
/**
@@ -1477,6 +1540,22 @@ public class Game extends BasicGameState {
*/
public int getApproachTime() { return approachTime; }
/**
* Returns the amount of time for hit objects to fade in, in milliseconds.
*/
public int getFadeInTime() { return fadeInTime; }
/**
* Returns the object decay time in the "Hidden" mod, in milliseconds.
*/
public int getHiddenDecayTime() { return hiddenDecayTime; }
/**
* Returns the time before the hit object time by which the objects have
* completely faded in the "Hidden" mod, in milliseconds.
*/
public int getHiddenTimeDiff() { return hiddenTimeDiff; }
/**
* Returns an array of hit result offset times, in milliseconds (indexed by GameData.HIT_* constants).
*/
@@ -1536,8 +1615,8 @@ public class Game extends BasicGameState {
public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){
// "auto" and "autopilot" mods: use automatic cursor coordinates
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
x = autoMouseX;
y = autoMouseY;
x = (int) autoMousePosition.x;
y = (int) autoMousePosition.y;
}
ReplayFrame frame = addReplayFrame(x, y, keys, time);
@@ -1611,17 +1690,13 @@ public class Game extends BasicGameState {
* @param endX the ending x coordinate
* @param endY the ending y coordinate
* @param t the t value [0, 1]
* @return the [x,y] coordinates
* @return the position vector
*/
private float[] getPointAt(float startX, float startY, float endX, float endY, float t) {
private Vec2f getPointAt(float startX, float startY, float endX, float endY, float t) {
// "autopilot" mod: move quicker between objects
if (GameMod.AUTOPILOT.isActive())
t = Utils.clamp(t * 2f, 0f, 1f);
float[] xy = new float[2];
xy[0] = startX + (endX - startX) * t;
xy[1] = startY + (endY - startY) * t;
return xy;
return new Vec2f(startX + (endX - startX) * t, startY + (endY - startY) * t);
}
/**
@@ -1715,9 +1790,9 @@ public class Game extends BasicGameState {
// possible special case: if slider end in the stack,
// all next hit objects in stack move right down
if (hitObjectN.isSlider()) {
float[] p1 = gameObjects[i].getPointAt(hitObjectI.getTime());
float[] p2 = gameObjects[n].getPointAt(gameObjects[n].getEndTime());
float distance = Utils.distance(p1[0], p1[1], p2[0], p2[1]);
Vec2f p1 = gameObjects[i].getPointAt(hitObjectI.getTime());
Vec2f p2 = gameObjects[n].getPointAt(gameObjects[n].getEndTime());
float distance = Utils.distance(p1.x, p1.y, p2.x, p2.y);
// check if hit object part of this stack
if (distance < STACK_LENIENCE * HitObject.getXMultiplier()) {
@@ -1725,7 +1800,7 @@ public class Game extends BasicGameState {
for (int j = n + 1; j <= i; j++) {
HitObject hitObjectJ = beatmap.objects[j];
p1 = gameObjects[j].getPointAt(hitObjectJ.getTime());
distance = Utils.distance(p1[0], p1[1], p2[0], p2[1]);
distance = Utils.distance(p1.x, p1.y, p2.x, p2.y);
// hit object below slider end
if (distance < STACK_LENIENCE * HitObject.getXMultiplier())
@@ -1753,4 +1828,14 @@ public class Game extends BasicGameState {
gameObjects[i].updatePosition();
}
}
/**
* Returns true if the coordinates are within the music position bar bounds.
* @param cx the x coordinate
* @param cy the y coordinate
*/
private boolean musicPositionBarContains(float cx, float cy) {
return ((cx > musicBarX && cx < musicBarX + musicBarWidth) &&
(cy > musicBarY && cy < musicBarY + musicBarHeight));
}
}

View File

@@ -27,6 +27,7 @@ import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.lwjgl.input.Keyboard;
import org.newdawn.slick.Color;
@@ -61,7 +62,7 @@ public class GamePauseMenu extends BasicGameState {
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
private final int state;
private Game gameState;
public GamePauseMenu(int state) {
@@ -86,10 +87,10 @@ public class GamePauseMenu extends BasicGameState {
// don't draw default background if button skinned and background unskinned
boolean buttonsSkinned =
GameImage.PAUSE_CONTINUE.hasSkinImage() ||
GameImage.PAUSE_RETRY.hasSkinImage() ||
GameImage.PAUSE_BACK.hasSkinImage();
if (!buttonsSkinned || bg.hasSkinImage())
GameImage.PAUSE_CONTINUE.hasBeatmapSkinImage() ||
GameImage.PAUSE_RETRY.hasBeatmapSkinImage() ||
GameImage.PAUSE_BACK.hasBeatmapSkinImage();
if (!buttonsSkinned || bg.hasBeatmapSkinImage())
bg.getImage().draw();
else
g.setBackground(Color.black);
@@ -133,7 +134,7 @@ public class GamePauseMenu extends BasicGameState {
SoundController.playSound(SoundEffect.MENUBACK);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else {
@@ -187,7 +188,7 @@ public class GamePauseMenu extends BasicGameState {
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
else
MusicController.resume();
if (UI.getCursor().isSkinned())
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
@@ -227,6 +228,14 @@ public class GamePauseMenu extends BasicGameState {
continueButton = new MenuButton(GameImage.PAUSE_CONTINUE.getImage(), width / 2f, height * 0.25f);
retryButton = new MenuButton(GameImage.PAUSE_RETRY.getImage(), width / 2f, height * 0.5f);
backButton = new MenuButton(GameImage.PAUSE_BACK.getImage(), width / 2f, height * 0.75f);
final int buttonAnimationDuration = 300;
continueButton.setHoverAnimationDuration(buttonAnimationDuration);
retryButton.setHoverAnimationDuration(buttonAnimationDuration);
backButton.setHoverAnimationDuration(buttonAnimationDuration);
final AnimationEquation buttonAnimationEquation = AnimationEquation.IN_OUT_BACK;
continueButton.setHoverAnimationEquation(buttonAnimationEquation);
retryButton.setHoverAnimationEquation(buttonAnimationEquation);
backButton.setHoverAnimationEquation(buttonAnimationEquation);
continueButton.setHoverExpand();
retryButton.setHoverExpand();
backButton.setHoverExpand();

View File

@@ -20,6 +20,7 @@ package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
@@ -68,7 +69,7 @@ public class GameRanking extends BasicGameState {
// game-related variables
private GameContainer container;
private StateBasedGame game;
private int state;
private final int state;
private Input input;
public GameRanking(int state) {
@@ -105,7 +106,7 @@ public class GameRanking extends BasicGameState {
Beatmap beatmap = MusicController.getBeatmap();
// background
if (!beatmap.drawBG(width, height, 0.7f, true))
if (!beatmap.drawBackground(width, height, 0.7f, true))
GameImage.PLAYFIELD.getImage().draw(0,0);
// ranking screen elements
@@ -113,7 +114,7 @@ public class GameRanking extends BasicGameState {
// buttons
replayButton.draw();
if (data.isGameplay())
if (data.isGameplay() && !GameMod.AUTO.isActive())
retryButton.draw();
UI.getBackButton().draw();
@@ -175,7 +176,8 @@ public class GameRanking extends BasicGameState {
// replay
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
boolean returnToGame = false;
if (replayButton.contains(x, y)) {
boolean replayButtonPressed = replayButton.contains(x, y);
if (replayButtonPressed && !(data.isGameplay() && GameMod.AUTO.isActive())) {
Replay r = data.getReplay(null, null);
if (r != null) {
try {
@@ -194,7 +196,9 @@ public class GameRanking extends BasicGameState {
}
// retry
else if (data.isGameplay() && retryButton.contains(x, y)) {
else if (data.isGameplay() &&
(!GameMod.AUTO.isActive() && retryButton.contains(x, y)) ||
(GameMod.AUTO.isActive() && replayButtonPressed)) {
gameState.setReplay(null);
gameState.setRestart(Game.Restart.MANUAL);
returnToGame = true;
@@ -221,7 +225,7 @@ public class GameRanking extends BasicGameState {
} else {
SoundController.playSound(SoundEffect.APPLAUSE);
retryButton.resetHover();
replayButton.setY(replayY);
replayButton.setY(!GameMod.AUTO.isActive() ? replayY : retryY);
}
replayButton.resetHover();
}
@@ -239,12 +243,11 @@ public class GameRanking extends BasicGameState {
*/
private void returnToSongMenu() {
SoundController.playSound(SoundEffect.MENUBACK);
if (data.isGameplay()) {
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
songMenu.resetGameDataOnLoad();
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
if (data.isGameplay())
songMenu.resetTrackOnLoad();
}
if (UI.getCursor().isSkinned())
songMenu.resetGameDataOnLoad();
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}

View File

@@ -31,9 +31,13 @@ import itdelatrisu.opsu.beatmap.BeatmapSetList;
import itdelatrisu.opsu.beatmap.BeatmapSetNode;
import itdelatrisu.opsu.downloads.Updater;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.MenuButton.Expand;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.awt.Desktop;
import java.io.IOException;
@@ -61,7 +65,7 @@ import org.newdawn.slick.state.transition.FadeOutTransition;
*/
public class MainMenu extends BasicGameState {
/** Idle time, in milliseconds, before returning the logo to its original position. */
private static final short MOVE_DELAY = 5000;
private static final short LOGO_IDLE_DELAY = 10000;
/** Max alpha level of the menu background. */
private static final float BG_MAX_ALPHA = 0.9f;
@@ -69,12 +73,21 @@ public class MainMenu extends BasicGameState {
/** Logo button that reveals other buttons on click. */
private MenuButton logo;
/** Whether or not the logo has been clicked. */
private boolean logoClicked = false;
/** Logo states. */
private enum LogoState { DEFAULT, OPENING, OPEN, CLOSING }
/** Current logo state. */
private LogoState logoState = LogoState.DEFAULT;
/** Delay timer, in milliseconds, before starting to move the logo back to the center. */
private int logoTimer = 0;
/** Logo horizontal offset for opening and closing actions. */
private AnimatedValue logoOpen, logoClose;
/** Logo button alpha levels. */
private AnimatedValue logoButtonAlpha;
/** Main "Play" and "Exit" buttons. */
private MenuButton playButton, exitButton;
@@ -87,8 +100,8 @@ public class MainMenu extends BasicGameState {
/** Button linking to repository. */
private MenuButton repoButton;
/** Button for installing updates. */
private MenuButton updateButton;
/** Buttons for installing updates. */
private MenuButton updateButton, restartButton;
/** Application start time, for drawing the total running time. */
private long programStartTime;
@@ -97,7 +110,7 @@ public class MainMenu extends BasicGameState {
private Stack<Integer> previous;
/** Background alpha level (for fade-in effect). */
private float bgAlpha = 0f;
private AnimatedValue bgAlpha = new AnimatedValue(1100, 0f, BG_MAX_ALPHA, AnimationEquation.LINEAR);
/** Whether or not a notification was already sent upon entering. */
private boolean enterNotification = false;
@@ -105,16 +118,11 @@ public class MainMenu extends BasicGameState {
/** Music position bar coordinates and dimensions. */
private float musicBarX, musicBarY, musicBarWidth, musicBarHeight;
/** Music position bar background colors. */
private static final Color
BG_NORMAL = new Color(0, 0, 0, 0.25f),
BG_HOVER = new Color(0, 0, 0, 0.5f);
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
private final int state;
public MainMenu(int state) {
this.state = state;
@@ -145,9 +153,18 @@ public class MainMenu extends BasicGameState {
exitButton = new MenuButton(exitImg,
width * 0.75f - exitOffset, (height / 2) + (exitImg.getHeight() / 2f)
);
logo.setHoverExpand(1.05f);
playButton.setHoverExpand(1.05f);
exitButton.setHoverExpand(1.05f);
final int logoAnimationDuration = 350;
logo.setHoverAnimationDuration(logoAnimationDuration);
playButton.setHoverAnimationDuration(logoAnimationDuration);
exitButton.setHoverAnimationDuration(logoAnimationDuration);
final AnimationEquation logoAnimationEquation = AnimationEquation.IN_OUT_BACK;
logo.setHoverAnimationEquation(logoAnimationEquation);
playButton.setHoverAnimationEquation(logoAnimationEquation);
exitButton.setHoverAnimationEquation(logoAnimationEquation);
final float logoHoverScale = 1.08f;
logo.setHoverExpand(logoHoverScale);
playButton.setHoverExpand(logoHoverScale);
exitButton.setHoverExpand(logoHoverScale);
// initialize music buttons
int musicWidth = GameImage.MUSIC_PLAY.getImage().getWidth();
@@ -170,24 +187,40 @@ public class MainMenu extends BasicGameState {
// initialize downloads button
Image dlImg = GameImage.DOWNLOADS.getImage();
downloadsButton = new MenuButton(dlImg, width - dlImg.getWidth() / 2f, height / 2f);
downloadsButton.setHoverAnimationDuration(350);
downloadsButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
downloadsButton.setHoverExpand(1.03f, Expand.LEFT);
// initialize repository button
float startX = width * 0.997f, startY = height * 0.997f;
if (Desktop.isDesktopSupported()) { // only if a webpage can be opened
if (Desktop.isDesktopSupported() && Desktop.getDesktop().isSupported(Desktop.Action.BROWSE)) { // only if a webpage can be opened
Image repoImg = GameImage.REPOSITORY.getImage();
repoButton = new MenuButton(repoImg,
startX - repoImg.getWidth(), startY - repoImg.getHeight()
);
repoButton.setHoverAnimationDuration(350);
repoButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
repoButton.setHoverExpand();
startX -= repoImg.getWidth() * 1.75f;
} else
startX -= width * 0.005f;
}
// initialize update button
Image bangImg = GameImage.BANG.getImage();
updateButton = new MenuButton(bangImg, startX - bangImg.getWidth(), startY - bangImg.getHeight());
updateButton.setHoverExpand(1.15f);
// initialize update buttons
float updateX = width / 2f, updateY = height * 17 / 18f;
Image downloadImg = GameImage.DOWNLOAD.getImage();
updateButton = new MenuButton(downloadImg, updateX, updateY);
updateButton.setHoverAnimationDuration(400);
updateButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_QUAD);
updateButton.setHoverExpand(1.1f);
Image updateImg = GameImage.UPDATE.getImage();
restartButton = new MenuButton(updateImg, updateX, updateY);
restartButton.setHoverAnimationDuration(2000);
restartButton.setHoverAnimationEquation(AnimationEquation.LINEAR);
restartButton.setHoverRotate(360);
// logo animations
float centerOffsetX = width / 5f;
logoOpen = new AnimatedValue(400, 0, centerOffsetX, AnimationEquation.OUT_QUAD);
logoClose = new AnimatedValue(2200, centerOffsetX, 0, AnimationEquation.OUT_QUAD);
logoButtonAlpha = new AnimatedValue(200, 0f, 1f, AnimationEquation.LINEAR);
reset();
}
@@ -201,27 +234,27 @@ public class MainMenu extends BasicGameState {
// draw background
Beatmap beatmap = MusicController.getBeatmap();
if (Options.isDynamicBackgroundEnabled() &&
beatmap != null && beatmap.drawBG(width, height, bgAlpha, true))
beatmap != null && beatmap.drawBackground(width, height, bgAlpha.getValue(), true))
;
else {
Image bg = GameImage.MENU_BG.getImage();
bg.setAlpha(bgAlpha);
bg.setAlpha(bgAlpha.getValue());
bg.draw();
}
// top/bottom horizontal bars
float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
Utils.COLOR_BLACK_ALPHA.a = 0.2f;
g.setColor(Utils.COLOR_BLACK_ALPHA);
float oldAlpha = Colors.BLACK_ALPHA.a;
Colors.BLACK_ALPHA.a = 0.2f;
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height / 9f);
g.fillRect(0, height * 8 / 9f, width, height / 9f);
Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
Colors.BLACK_ALPHA.a = oldAlpha;
// draw downloads button
downloadsButton.draw();
// draw buttons
if (logoTimer > 0) {
if (logoState == LogoState.OPEN || logoState == LogoState.CLOSING) {
playButton.draw();
exitButton.draw();
}
@@ -237,7 +270,7 @@ public class MainMenu extends BasicGameState {
// draw music position bar
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
g.setColor((musicPositionBarContains(mouseX, mouseY)) ? BG_HOVER : BG_NORMAL);
g.setColor((musicPositionBarContains(mouseX, mouseY)) ? Colors.BLACK_BG_HOVER : Colors.BLACK_BG_NORMAL);
g.fillRoundRect(musicBarX, musicBarY, musicBarWidth, musicBarHeight, 4);
g.setColor(Color.white);
if (!MusicController.isTrackLoading() && beatmap != null) {
@@ -251,35 +284,26 @@ public class MainMenu extends BasicGameState {
// draw update button
if (Updater.get().showButton()) {
Color updateColor = null;
switch (Updater.get().getStatus()) {
case UPDATE_AVAILABLE:
updateColor = Color.red;
break;
case UPDATE_DOWNLOADED:
updateColor = Color.green;
break;
case UPDATE_DOWNLOADING:
updateColor = Color.yellow;
break;
default:
updateColor = Color.white;
break;
}
updateButton.draw(updateColor);
Updater.Status status = Updater.get().getStatus();
if (status == Updater.Status.UPDATE_AVAILABLE || status == Updater.Status.UPDATE_DOWNLOADING)
updateButton.draw();
else if (status == Updater.Status.UPDATE_DOWNLOADED)
restartButton.draw();
}
// draw text
float marginX = width * 0.015f, topMarginY = height * 0.01f, bottomMarginY = height * 0.015f;
g.setFont(Utils.FONT_MEDIUM);
float lineHeight = Utils.FONT_MEDIUM.getLineHeight() * 0.925f;
g.setFont(Fonts.MEDIUM);
float lineHeight = Fonts.MEDIUM.getLineHeight() * 0.925f;
g.drawString(String.format("Loaded %d songs and %d beatmaps.",
BeatmapSetList.get().getMapSetCount(), BeatmapSetList.get().getMapCount()), marginX, topMarginY);
if (MusicController.isTrackLoading())
g.drawString("Track loading...", marginX, topMarginY + lineHeight);
else if (MusicController.trackExists()) {
if (Options.useUnicodeMetadata()) // load glyphs
Utils.loadGlyphs(Utils.FONT_MEDIUM, beatmap.titleUnicode, beatmap.artistUnicode);
if (Options.useUnicodeMetadata()) { // load glyphs
Fonts.loadGlyphs(Fonts.MEDIUM, beatmap.titleUnicode);
Fonts.loadGlyphs(Fonts.MEDIUM, beatmap.artistUnicode);
}
g.drawString((MusicController.isPlaying()) ? "Now Playing:" : "Paused:", marginX, topMarginY + lineHeight);
g.drawString(String.format("%s: %s", beatmap.getArtist(), beatmap.getTitle()), marginX + 25, topMarginY + (lineHeight * 2));
}
@@ -305,7 +329,10 @@ public class MainMenu extends BasicGameState {
exitButton.hoverUpdate(delta, mouseX, mouseY, 0.25f);
if (repoButton != null)
repoButton.hoverUpdate(delta, mouseX, mouseY);
updateButton.hoverUpdate(delta, mouseX, mouseY);
if (Updater.get().showButton()) {
updateButton.autoHoverUpdate(delta, true);
restartButton.autoHoverUpdate(delta, false);
}
downloadsButton.hoverUpdate(delta, mouseX, mouseY);
// ensure only one button is in hover state at once
boolean noHoverUpdate = musicPositionBarContains(mouseX, mouseY);
@@ -322,46 +349,46 @@ public class MainMenu extends BasicGameState {
MusicController.toggleTrackDimmed(0.33f);
// fade in background
if (bgAlpha < BG_MAX_ALPHA) {
bgAlpha += delta / 1000f;
if (bgAlpha > BG_MAX_ALPHA)
bgAlpha = BG_MAX_ALPHA;
}
Beatmap beatmap = MusicController.getBeatmap();
if (!(Options.isDynamicBackgroundEnabled() && beatmap != null && beatmap.isBackgroundLoading()))
bgAlpha.update(delta);
// buttons
if (logoClicked) {
if (logoTimer == 0) { // shifting to left
if (logo.getX() > container.getWidth() / 3.3f)
logo.setX(logo.getX() - delta);
else
logoTimer = 1;
} else if (logoTimer >= MOVE_DELAY) // timer over: shift back to center
logoClicked = false;
else { // increment timer
int centerX = container.getWidth() / 2;
float currentLogoButtonAlpha;
switch (logoState) {
case DEFAULT:
break;
case OPENING:
if (logoOpen.update(delta)) // shifting to left
logo.setX(centerX - logoOpen.getValue());
else {
logoState = LogoState.OPEN;
logoTimer = 0;
logoButtonAlpha.setTime(0);
}
break;
case OPEN:
if (logoButtonAlpha.update(delta)) { // fade in buttons
currentLogoButtonAlpha = logoButtonAlpha.getValue();
playButton.getImage().setAlpha(currentLogoButtonAlpha);
exitButton.getImage().setAlpha(currentLogoButtonAlpha);
} else if (logoTimer >= LOGO_IDLE_DELAY) { // timer over: shift back to center
logoState = LogoState.CLOSING;
logoClose.setTime(0);
logoTimer = 0;
} else // increment timer
logoTimer += delta;
if (logoTimer <= 500) {
// fade in buttons
playButton.getImage().setAlpha(logoTimer / 400f);
exitButton.getImage().setAlpha(logoTimer / 400f);
}
}
} else {
// fade out buttons
if (logoTimer > 0) {
float alpha = playButton.getImage().getAlpha();
if (alpha > 0f) {
playButton.getImage().setAlpha(alpha - (delta / 200f));
exitButton.getImage().setAlpha(alpha - (delta / 200f));
} else
logoTimer = 0;
}
// move back to original location
if (logo.getX() < container.getWidth() / 2) {
logo.setX(logo.getX() + (delta / 3f));
if (logo.getX() > container.getWidth() / 2)
logo.setX(container.getWidth() / 2);
break;
case CLOSING:
if (logoButtonAlpha.update(-delta)) { // fade out buttons
currentLogoButtonAlpha = logoButtonAlpha.getValue();
playButton.getImage().setAlpha(currentLogoButtonAlpha);
exitButton.getImage().setAlpha(currentLogoButtonAlpha);
}
if (logoClose.update(delta)) // shifting to right
logo.setX(centerX - logoClose.getValue());
break;
}
// tooltips
@@ -373,8 +400,12 @@ public class MainMenu extends BasicGameState {
UI.updateTooltip(delta, "Next track", false);
else if (musicPrevious.contains(mouseX, mouseY))
UI.updateTooltip(delta, "Previous track", false);
else if (Updater.get().showButton() && updateButton.contains(mouseX, mouseY))
UI.updateTooltip(delta, Updater.get().getStatus().getDescription(), true);
else if (Updater.get().showButton()) {
Updater.Status status = Updater.get().getStatus();
if (((status == Updater.Status.UPDATE_AVAILABLE || status == Updater.Status.UPDATE_DOWNLOADING) && updateButton.contains(mouseX, mouseY)) ||
(status == Updater.Status.UPDATE_DOWNLOADED && restartButton.contains(mouseX, mouseY)))
UI.updateTooltip(delta, status.getDescription(), true);
}
}
@Override
@@ -412,8 +443,8 @@ public class MainMenu extends BasicGameState {
musicPrevious.resetHover();
if (repoButton != null && !repoButton.contains(mouseX, mouseY))
repoButton.resetHover();
if (!updateButton.contains(mouseX, mouseY))
updateButton.resetHover();
updateButton.resetHover();
restartButton.resetHover();
if (!downloadsButton.contains(mouseX, mouseY))
downloadsButton.resetHover();
}
@@ -449,71 +480,85 @@ public class MainMenu extends BasicGameState {
MusicController.resume();
UI.sendBarNotification("Play");
}
return;
} else if (musicNext.contains(x, y)) {
nextTrack();
UI.sendBarNotification(">> Next");
return;
} else if (musicPrevious.contains(x, y)) {
if (!previous.isEmpty()) {
SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
menu.setFocus(BeatmapSetList.get().getBaseNode(previous.pop()), -1, true, false);
if (Options.isDynamicBackgroundEnabled())
bgAlpha = 0f;
bgAlpha.setTime(0);
} else
MusicController.setPosition(0);
UI.sendBarNotification("<< Previous");
return;
}
// downloads button actions
else if (downloadsButton.contains(x, y)) {
if (downloadsButton.contains(x, y)) {
SoundController.playSound(SoundEffect.MENUHIT);
game.enterState(Opsu.STATE_DOWNLOADSMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
return;
}
// repository button actions
else if (repoButton != null && repoButton.contains(x, y)) {
if (repoButton != null && repoButton.contains(x, y)) {
try {
Desktop.getDesktop().browse(Options.REPOSITORY_URI);
} catch (UnsupportedOperationException e) {
UI.sendBarNotification("The repository web page could not be opened.");
} catch (IOException e) {
ErrorHandler.error("Could not browse to repository URI.", e, false);
}
return;
}
// update button actions
else if (Updater.get().showButton() && updateButton.contains(x, y)) {
switch (Updater.get().getStatus()) {
case UPDATE_AVAILABLE:
if (Updater.get().showButton()) {
Updater.Status status = Updater.get().getStatus();
if (updateButton.contains(x, y) && status == Updater.Status.UPDATE_AVAILABLE) {
SoundController.playSound(SoundEffect.MENUHIT);
Updater.get().startDownload();
break;
case UPDATE_DOWNLOADED:
updateButton.removeHoverEffects();
updateButton.setHoverAnimationDuration(800);
updateButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_QUAD);
updateButton.setHoverFade(0.6f);
return;
} else if (restartButton.contains(x, y) && status == Updater.Status.UPDATE_DOWNLOADED) {
SoundController.playSound(SoundEffect.MENUHIT);
Updater.get().prepareUpdate();
container.setForceExit(false);
container.exit();
break;
default:
break;
return;
}
}
// start moving logo (if clicked)
else if (!logoClicked) {
if (logoState == LogoState.DEFAULT || logoState == LogoState.CLOSING) {
if (logo.contains(x, y, 0.25f)) {
logoClicked = true;
logoState = LogoState.OPENING;
logoOpen.setTime(0);
logoTimer = 0;
playButton.getImage().setAlpha(0f);
exitButton.getImage().setAlpha(0f);
SoundController.playSound(SoundEffect.MENUHIT);
return;
}
}
// other button actions (if visible)
else if (logoClicked) {
else if (logoState == LogoState.OPEN || logoState == LogoState.OPENING) {
if (logo.contains(x, y, 0.25f) || playButton.contains(x, y, 0.25f)) {
SoundController.playSound(SoundEffect.MENUHIT);
enterSongMenu();
} else if (exitButton.contains(x, y, 0.25f))
return;
} else if (exitButton.contains(x, y, 0.25f)) {
container.exit();
return;
}
}
}
@@ -532,8 +577,9 @@ public class MainMenu extends BasicGameState {
break;
case Input.KEY_P:
SoundController.playSound(SoundEffect.MENUHIT);
if (!logoClicked) {
logoClicked = true;
if (logoState == LogoState.DEFAULT || logoState == LogoState.CLOSING) {
logoState = LogoState.OPENING;
logoOpen.setTime(0);
logoTimer = 0;
playButton.getImage().setAlpha(0f);
exitButton.getImage().setAlpha(0f);
@@ -581,8 +627,11 @@ public class MainMenu extends BasicGameState {
public void reset() {
// reset logo
logo.setX(container.getWidth() / 2);
logoClicked = false;
logoOpen.setTime(0);
logoClose.setTime(0);
logoButtonAlpha.setTime(0);
logoTimer = 0;
logoState = LogoState.DEFAULT;
logo.resetHover();
playButton.resetHover();
@@ -594,6 +643,7 @@ public class MainMenu extends BasicGameState {
if (repoButton != null)
repoButton.resetHover();
updateButton.resetHover();
restartButton.resetHover();
downloadsButton.resetHover();
}
@@ -611,7 +661,7 @@ public class MainMenu extends BasicGameState {
previous.add(node.index);
}
if (Options.isDynamicBackgroundEnabled() && !sameAudio && !MusicController.isThemePlaying())
bgAlpha = 0f;
bgAlpha.setTime(0);
}
/**

View File

@@ -26,6 +26,8 @@ import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
@@ -86,14 +88,18 @@ public class OptionsMenu extends BasicGameState {
GameOption.DISABLE_MOUSE_WHEEL,
GameOption.DISABLE_MOUSE_BUTTONS,
GameOption.CURSOR_SIZE,
GameOption.NEW_CURSOR
GameOption.NEW_CURSOR,
GameOption.DISABLE_CURSOR
}),
CUSTOM ("Custom", new GameOption[] {
GameOption.FIXED_CS,
GameOption.FIXED_HP,
GameOption.FIXED_AR,
GameOption.FIXED_OD,
GameOption.CHECKPOINT
GameOption.CHECKPOINT,
GameOption.REPLAY_SEEKING,
GameOption.DISABLE_UPDATER,
GameOption.ENABLE_WATCH_SERVICE
});
/** Total number of tabs. */
@@ -110,10 +116,10 @@ public class OptionsMenu extends BasicGameState {
private static OptionTab[] values = values();
/** Tab name. */
private String name;
private final String name;
/** Options array. */
public GameOption[] options;
public final GameOption[] options;
/** Associated tab button. */
public MenuButton button;
@@ -163,7 +169,7 @@ public class OptionsMenu extends BasicGameState {
private StateBasedGame game;
private Input input;
private Graphics g;
private int state;
private final int state;
public OptionsMenu(int state) {
this.state = state;
@@ -182,8 +188,8 @@ public class OptionsMenu extends BasicGameState {
// option tabs
Image tabImage = GameImage.MENU_TAB.getImage();
float tabX = width * 0.032f + Utils.FONT_DEFAULT.getWidth("Change the way opsu! behaves") + (tabImage.getWidth() / 2);
float tabY = Utils.FONT_XLARGE.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() +
float tabX = width * 0.032f + Fonts.DEFAULT.getWidth("Change the way opsu! behaves") + (tabImage.getWidth() / 2);
float tabY = Fonts.XLARGE.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
height * 0.015f - (tabImage.getHeight() / 2f);
int tabOffset = Math.min(tabImage.getWidth(), width / OptionTab.SIZE);
for (OptionTab tab : OptionTab.values())
@@ -198,22 +204,19 @@ public class OptionsMenu extends BasicGameState {
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
g.setBackground(Utils.COLOR_BLACK_ALPHA);
int width = container.getWidth();
int height = container.getHeight();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
float lineY = OptionTab.DISPLAY.button.getY() + (GameImage.MENU_TAB.getImage().getHeight() / 2f);
// background
GameImage.OPTIONS_BG.getImage().draw();
// title
float marginX = width * 0.015f, marginY = height * 0.01f;
Utils.FONT_XLARGE.drawString(marginX, marginY, "Options", Color.white);
Utils.FONT_DEFAULT.drawString(marginX, marginY + Utils.FONT_XLARGE.getLineHeight() * 0.92f,
Fonts.XLARGE.drawString(marginX, marginY, "Options", Color.white);
Fonts.DEFAULT.drawString(marginX, marginY + Fonts.XLARGE.getLineHeight() * 0.92f,
"Change the way opsu! behaves", Color.white);
// background
GameImage.OPTIONS_BG.getImage().draw(0, lineY);
// game options
g.setLineWidth(1f);
GameOption hoverOption = (keyEntryLeft) ? GameOption.KEY_LEFT :
@@ -241,6 +244,7 @@ public class OptionsMenu extends BasicGameState {
currentTab.getName(), true, false);
g.setColor(Color.white);
g.setLineWidth(2f);
float lineY = OptionTab.DISPLAY.button.getY() + (GameImage.MENU_TAB.getImage().getHeight() / 2f);
g.drawLine(0, lineY, width, lineY);
g.resetLineWidth();
@@ -248,15 +252,15 @@ public class OptionsMenu extends BasicGameState {
// key entry state
if (keyEntryLeft || keyEntryRight) {
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height);
g.setColor(Color.white);
String prompt = (keyEntryLeft) ?
"Please press the new left-click key." :
"Please press the new right-click key.";
Utils.FONT_LARGE.drawString(
(width / 2) - (Utils.FONT_LARGE.getWidth(prompt) / 2),
(height / 2) - Utils.FONT_LARGE.getLineHeight(), prompt
Fonts.LARGE.drawString(
(width / 2) - (Fonts.LARGE.getWidth(prompt) / 2),
(height / 2) - Fonts.LARGE.getLineHeight(), prompt
);
}
@@ -413,14 +417,14 @@ public class OptionsMenu extends BasicGameState {
*/
private void drawOption(GameOption option, int pos, boolean focus) {
int width = container.getWidth();
int textHeight = Utils.FONT_LARGE.getLineHeight();
int textHeight = Fonts.LARGE.getLineHeight();
float y = textY + (pos * offsetY);
Color color = (focus) ? Color.cyan : Color.white;
Utils.FONT_LARGE.drawString(width / 30, y, option.getName(), color);
Utils.FONT_LARGE.drawString(width / 2, y, option.getValueString(), color);
Utils.FONT_SMALL.drawString(width / 30, y + textHeight, option.getDescription(), color);
g.setColor(Utils.COLOR_WHITE_ALPHA);
Fonts.LARGE.drawString(width / 30, y, option.getName(), color);
Fonts.LARGE.drawString(width / 2, y, option.getValueString(), color);
Fonts.SMALL.drawString(width / 30, y + textHeight, option.getDescription(), color);
g.setColor(Colors.WHITE_ALPHA);
g.drawLine(0, y + textHeight, width, y + textHeight);
}
@@ -433,7 +437,7 @@ public class OptionsMenu extends BasicGameState {
if (y < textY || y > textY + (offsetY * maxOptionsScreen))
return null;
int index = (y - textY + Utils.FONT_LARGE.getLineHeight()) / offsetY;
int index = (y - textY + Fonts.LARGE.getLineHeight()) / offsetY;
if (index >= currentTab.options.length)
return null;

View File

@@ -24,7 +24,6 @@ import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.ScoreData;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MultiClip;
@@ -32,18 +31,32 @@ import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.BeatmapDifficultyCalculator;
import itdelatrisu.opsu.beatmap.BeatmapParser;
import itdelatrisu.opsu.beatmap.BeatmapSet;
import itdelatrisu.opsu.beatmap.BeatmapSetList;
import itdelatrisu.opsu.beatmap.BeatmapSetNode;
import itdelatrisu.opsu.beatmap.BeatmapSortOrder;
import itdelatrisu.opsu.beatmap.BeatmapWatchService;
import itdelatrisu.opsu.beatmap.BeatmapWatchService.BeatmapWatchServiceListener;
import itdelatrisu.opsu.beatmap.LRUCache;
import itdelatrisu.opsu.beatmap.OszUnpacker;
import itdelatrisu.opsu.db.BeatmapDB;
import itdelatrisu.opsu.db.ScoreDB;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import itdelatrisu.opsu.ui.KinecticScrolling;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.StarStream;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.io.File;
import java.nio.file.Path;
import java.nio.file.StandardWatchEventKinds;
import java.nio.file.WatchEvent.Kind;
import java.util.Map;
import java.util.Stack;
@@ -145,8 +158,8 @@ public class SongMenu extends BasicGameState {
/** Button coordinate values. */
private float buttonX, buttonY, buttonOffset, buttonWidth, buttonHeight;
/** Current x offset of song buttons for mouse hover, in pixels. */
private float hoverOffset = 0f;
/** Horizontal offset of song buttons for mouse hover, in pixels. */
private AnimatedValue hoverOffset = new AnimatedValue(250, 0, MAX_HOVER_OFFSET, AnimationEquation.OUT_QUART);
/** Current index of hovered song button. */
private BeatmapSetNode hoverIndex = null;
@@ -209,11 +222,52 @@ public class SongMenu extends BasicGameState {
/** The text length of the last string in the search TextField. */
private int lastSearchTextLength = -1;
/** Whether the song folder changed (notified via the watch service). */
private boolean songFolderChanged = false;
/** The last background image. */
private File lastBackgroundImage;
/** Background alpha level (for fade-in effect). */
private AnimatedValue bgAlpha = new AnimatedValue(800, 0f, 1f, AnimationEquation.OUT_QUAD);
/** Timer for animations when a new song node is selected. */
private AnimatedValue songChangeTimer = new AnimatedValue(900, 0f, 1f, AnimationEquation.LINEAR);
/** Timer for the music icon animation when a new song node is selected. */
private AnimatedValue musicIconBounceTimer = new AnimatedValue(350, 0f, 1f, AnimationEquation.LINEAR);
/**
* Beatmaps whose difficulties were recently computed (if flag is non-null).
* Unless the Boolean flag is null, then upon removal, the beatmap's objects will
* be cleared (to be garbage collected). If the flag is true, also clear the
* beatmap's array fields (timing points, etc.).
*/
@SuppressWarnings("serial")
private LRUCache<Beatmap, Boolean> beatmapsCalculated = new LRUCache<Beatmap, Boolean>(12) {
@Override
public void eldestRemoved(Map.Entry<Beatmap, Boolean> eldest) {
Boolean b = eldest.getValue();
if (b != null) {
Beatmap beatmap = eldest.getKey();
beatmap.objects = null;
if (b) {
beatmap.timingPoints = null;
beatmap.breaks = null;
beatmap.combo = null;
}
}
}
};
/** The star stream. */
private StarStream starStream;
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
private final int state;
public SongMenu(int state) {
this.state = state;
@@ -231,8 +285,8 @@ public class SongMenu extends BasicGameState {
// header/footer coordinates
headerY = height * 0.0075f + GameImage.MENU_MUSICNOTE.getImage().getHeight() +
Utils.FONT_BOLD.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() +
Utils.FONT_SMALL.getLineHeight();
Fonts.BOLD.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
Fonts.SMALL.getLineHeight();
footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
// initialize sorts
@@ -253,11 +307,11 @@ public class SongMenu extends BasicGameState {
buttonOffset = (footerY - headerY - DIVIDER_LINE_WIDTH) / MAX_SONG_BUTTONS;
// search
int textFieldX = (int) (width * 0.7125f + Utils.FONT_BOLD.getWidth("Search: "));
int textFieldY = (int) (headerY + Utils.FONT_BOLD.getLineHeight() / 2);
int textFieldX = (int) (width * 0.7125f + Fonts.BOLD.getWidth("Search: "));
int textFieldY = (int) (headerY + Fonts.BOLD.getLineHeight() / 2);
search = new TextField(
container, Utils.FONT_BOLD, textFieldX, textFieldY,
(int) (width * 0.99f) - textFieldX, Utils.FONT_BOLD.getLineHeight()
container, Fonts.BOLD, textFieldX, textFieldY,
(int) (width * 0.99f) - textFieldX, Fonts.BOLD.getLineHeight()
);
search.setBackgroundColor(Color.transparent);
search.setBorderColor(Color.transparent);
@@ -287,6 +341,22 @@ public class SongMenu extends BasicGameState {
int loaderDim = GameImage.MENU_MUSICNOTE.getImage().getWidth();
SpriteSheet spr = new SpriteSheet(GameImage.MENU_LOADER.getImage(), loaderDim, loaderDim);
loader = new Animation(spr, 50);
// beatmap watch service listener
final StateBasedGame game_ = game;
BeatmapWatchService.addListener(new BeatmapWatchServiceListener() {
@Override
public void eventReceived(Kind<?> kind, Path child) {
if (!songFolderChanged && kind != StandardWatchEventKinds.ENTRY_MODIFY) {
songFolderChanged = true;
if (game_.getCurrentStateID() == Opsu.STATE_SONGMENU)
UI.sendBarNotification("Changes in Songs folder detected. Hit F5 to refresh.");
}
}
});
// star stream
starStream = new StarStream(width, height);
}
@Override
@@ -300,23 +370,30 @@ public class SongMenu extends BasicGameState {
// background
if (focusNode != null) {
Beatmap focusNodeBeatmap = focusNode.getBeatmapSet().get(focusNode.beatmapIndex);
if (!focusNodeBeatmap.drawBG(width, height, 1.0f, true))
Beatmap focusNodeBeatmap = focusNode.getSelectedBeatmap();
if (!focusNodeBeatmap.drawBackground(width, height, bgAlpha.getValue(), true))
GameImage.PLAYFIELD.getImage().draw();
}
// star stream
starStream.draw();
// song buttons
BeatmapSetNode node = startNode;
int starNodeOffsetoffset = 0;
if (node.prev != null) {
starNodeOffsetoffset = -1;
node = node.prev;
}
g.setClip(0, (int) (headerY + DIVIDER_LINE_WIDTH / 2), width, (int) (footerY - headerY));
for (int i = startNodeOffset; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
for (int i = startNodeOffset + starNodeOffsetoffset; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
// draw the node
float offset = (node == hoverIndex) ? hoverOffset : 0f;
float offset = (node == hoverIndex) ? hoverOffset.getValue() : 0f;
float ypos = buttonY + (i*buttonOffset) ;
float mid = height/2 - ypos - buttonOffset/2;
final float circleRadi = 1000 * GameImage.getUIscale();
//finds points along a very large circle
// x^2 = h^2 - y^2
float t = circleRadi*circleRadi - (mid*mid);
final float circleRadi = 700 * GameImage.getUIscale();
//finds points along a very large circle (x^2 = h^2 - y^2)
float t = circleRadi * circleRadi - (mid * mid);
float xpos = (float)(t>0?Math.sqrt(t):0) - circleRadi + 50 * GameImage.getUIscale();
ScoreData[] scores = getScoreDataForNode(node, false);
node.draw(buttonX - offset - xpos, ypos,
@@ -336,7 +413,7 @@ public class SongMenu extends BasicGameState {
MAX_SONG_BUTTONS * buttonOffset,
width, headerY + DIVIDER_LINE_WIDTH / 2,
0, MAX_SONG_BUTTONS * buttonOffset,
Utils.COLOR_BLACK_ALPHA, Color.white, true);
Colors.BLACK_ALPHA, Color.white, true);
}
}
@@ -345,14 +422,19 @@ public class SongMenu extends BasicGameState {
ScoreData.clipToDownloadArea(g);
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
for (int i = 0; i < MAX_SCORE_BUTTONS + 1; i++) {
int rank = startScore + i;
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS + 1);
float timerScale = 1f - (1 / 3f) * ((MAX_SCORE_BUTTONS - scoreButtons) / (float) (MAX_SCORE_BUTTONS - 1));
int duration = (int) (songChangeTimer.getDuration() * timerScale);
int segmentDuration = (int) ((2 / 3f) * songChangeTimer.getDuration());
int time = songChangeTimer.getTime();
for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
if (rank < 0)
continue;
if (rank >= focusScores.length)
break;
long prevScore = (rank + 1 < focusScores.length) ? focusScores[rank + 1].score : -1;
focusScores[rank].draw(g, offset + i*ScoreData.getButtonOffset(), rank, prevScore, ScoreData.buttonContains(mouseX, mouseY-offset, i));
float t = Utils.clamp((time - (i * (duration - segmentDuration) / scoreButtons)) / (float) segmentDuration, 0f, 1f);
boolean focus = (t >= 0.9999f && ScoreData.buttonContains(mouseX, mouseY - offset, i));
focusScores[rank].draw(g, offset + i*ScoreData.getButtonOffset(), rank, prevScore, focus, t);
}
g.clearClip();
@@ -360,13 +442,12 @@ public class SongMenu extends BasicGameState {
if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
ScoreData.drawScrollbar(g, startScorePos.getPosition() , focusScores.length * ScoreData.getButtonOffset());
}
// top/bottom bars
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, headerY);
g.fillRect(0, footerY, width, height - footerY);
g.setColor(Utils.COLOR_BLUE_DIVIDER);
g.setColor(Colors.BLUE_DIVIDER);
g.setLineWidth(DIVIDER_LINE_WIDTH);
g.drawLine(0, headerY, width, headerY);
g.drawLine(0, footerY, width, footerY);
@@ -379,8 +460,13 @@ public class SongMenu extends BasicGameState {
Image musicNote = GameImage.MENU_MUSICNOTE.getImage();
if (MusicController.isTrackLoading())
loader.draw(marginX, marginY);
else
musicNote.draw(marginX, marginY);
else {
float t = musicIconBounceTimer.getValue() * 2f;
if (t > 1)
t = 2f - t;
float musicNoteScale = 1f + 0.3f * t;
musicNote.getScaledCopy(musicNoteScale).drawCentered(marginX + musicNote.getWidth() / 2f, marginY + musicNote.getHeight() / 2f);
}
int iconWidth = musicNote.getWidth();
// song info text
@@ -388,26 +474,49 @@ public class SongMenu extends BasicGameState {
songInfo = focusNode.getInfo();
if (Options.useUnicodeMetadata()) { // load glyphs
Beatmap beatmap = focusNode.getBeatmapSet().get(0);
Utils.loadGlyphs(Utils.FONT_LARGE, beatmap.titleUnicode, beatmap.artistUnicode);
Fonts.loadGlyphs(Fonts.LARGE, beatmap.titleUnicode);
Fonts.loadGlyphs(Fonts.LARGE, beatmap.artistUnicode);
}
}
marginX += 5;
Color c = Colors.WHITE_FADE;
float oldAlpha = c.a;
float t = AnimationEquation.OUT_QUAD.calc(songChangeTimer.getValue());
float headerTextY = marginY * 0.2f;
Utils.FONT_LARGE.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[0], Color.white);
headerTextY += Utils.FONT_LARGE.getLineHeight() - 6;
Utils.FONT_DEFAULT.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[1], Color.white);
headerTextY += Utils.FONT_DEFAULT.getLineHeight() - 2;
float speedModifier = GameMod.getSpeedMultiplier();
Color color2 = (speedModifier == 1f) ? Color.white :
(speedModifier > 1f) ? Utils.COLOR_RED_HIGHLIGHT : Utils.COLOR_BLUE_HIGHLIGHT;
Utils.FONT_BOLD.drawString(marginX, headerTextY, songInfo[2], color2);
headerTextY += Utils.FONT_BOLD.getLineHeight() - 4;
Utils.FONT_DEFAULT.drawString(marginX, headerTextY, songInfo[3], Color.white);
headerTextY += Utils.FONT_DEFAULT.getLineHeight() - 4;
float multiplier = GameMod.getDifficultyMultiplier();
Color color4 = (multiplier == 1f) ? Color.white :
(multiplier > 1f) ? Utils.COLOR_RED_HIGHLIGHT : Utils.COLOR_BLUE_HIGHLIGHT;
Utils.FONT_SMALL.drawString(marginX, headerTextY, songInfo[4], color4);
c.a = Math.min(t * songInfo.length / 1.5f, 1f);
if (c.a > 0)
Fonts.LARGE.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[0], c);
headerTextY += Fonts.LARGE.getLineHeight() - 6;
c.a = Math.min((t - 1f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
if (c.a > 0)
Fonts.DEFAULT.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[1], c);
headerTextY += Fonts.DEFAULT.getLineHeight() - 2;
c.a = Math.min((t - 2f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
if (c.a > 0) {
float speedModifier = GameMod.getSpeedMultiplier();
Color color2 = (speedModifier == 1f) ? c :
(speedModifier > 1f) ? Colors.RED_HIGHLIGHT : Colors.BLUE_HIGHLIGHT;
float oldAlpha2 = color2.a;
color2.a = c.a;
Fonts.BOLD.drawString(marginX, headerTextY, songInfo[2], color2);
color2.a = oldAlpha2;
}
headerTextY += Fonts.BOLD.getLineHeight() - 4;
c.a = Math.min((t - 3f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
if (c.a > 0)
Fonts.DEFAULT.drawString(marginX, headerTextY, songInfo[3], c);
headerTextY += Fonts.DEFAULT.getLineHeight() - 4;
c.a = Math.min((t - 4f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
if (c.a > 0) {
float multiplier = GameMod.getDifficultyMultiplier();
Color color4 = (multiplier == 1f) ? c :
(multiplier > 1f) ? Colors.RED_HIGHLIGHT : Colors.BLUE_HIGHLIGHT;
float oldAlpha4 = color4.a;
color4.a = c.a;
Fonts.SMALL.drawString(marginX, headerTextY, songInfo[4], color4);
color4.a = oldAlpha4;
}
c.a = oldAlpha;
}
// selection buttons
@@ -440,38 +549,41 @@ public class SongMenu extends BasicGameState {
int searchX = search.getX(), searchY = search.getY();
float searchBaseX = width * 0.7f;
float searchTextX = width * 0.7125f;
float searchRectHeight = Utils.FONT_BOLD.getLineHeight() * 2;
float searchExtraHeight = Utils.FONT_DEFAULT.getLineHeight() * 0.7f;
float searchRectHeight = Fonts.BOLD.getLineHeight() * 2;
float searchExtraHeight = Fonts.DEFAULT.getLineHeight() * 0.7f;
float searchProgress = (searchTransitionTimer < SEARCH_TRANSITION_TIME) ?
((float) searchTransitionTimer / SEARCH_TRANSITION_TIME) : 1f;
float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
float oldAlpha = Colors.BLACK_ALPHA.a;
if (searchEmpty) {
searchRectHeight += (1f - searchProgress) * searchExtraHeight;
Utils.COLOR_BLACK_ALPHA.a = 0.5f - searchProgress * 0.3f;
Colors.BLACK_ALPHA.a = 0.5f - searchProgress * 0.3f;
} else {
searchRectHeight += searchProgress * searchExtraHeight;
Utils.COLOR_BLACK_ALPHA.a = 0.2f + searchProgress * 0.3f;
Colors.BLACK_ALPHA.a = 0.2f + searchProgress * 0.3f;
}
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(searchBaseX, headerY + DIVIDER_LINE_WIDTH / 2, width - searchBaseX, searchRectHeight);
Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
Utils.FONT_BOLD.drawString(searchTextX, searchY, "Search:", Utils.COLOR_GREEN_SEARCH);
Colors.BLACK_ALPHA.a = oldAlpha;
Fonts.BOLD.drawString(searchTextX, searchY, "Search:", Colors.GREEN_SEARCH);
if (searchEmpty)
Utils.FONT_BOLD.drawString(searchX, searchY, "Type to search!", Color.white);
Fonts.BOLD.drawString(searchX, searchY, "Type to search!", Color.white);
else {
g.setColor(Color.white);
// TODO: why is this needed to correctly position the TextField?
search.setLocation(searchX - 3, searchY - 1);
search.render(container, g);
search.setLocation(searchX, searchY);
Utils.FONT_DEFAULT.drawString(searchTextX, searchY + Utils.FONT_BOLD.getLineHeight(),
Fonts.DEFAULT.drawString(searchTextX, searchY + Fonts.BOLD.getLineHeight(),
(searchResultString == null) ? "Searching..." : searchResultString, Color.white);
}
// reloading beatmaps
if (reloadThread != null) {
// darken the screen
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height);
UI.drawLoadingProgress(g);
@@ -510,6 +622,21 @@ public class SongMenu extends BasicGameState {
}
}
if (focusNode != null) {
// fade in background
Beatmap focusNodeBeatmap = focusNode.getSelectedBeatmap();
if (!focusNodeBeatmap.isBackgroundLoading())
bgAlpha.update(delta);
// song change timers
songChangeTimer.update(delta);
if (!MusicController.isTrackLoading())
musicIconBounceTimer.update(delta);
}
// star stream
starStream.update(delta);
// search
search.setFocus(true);
searchTimer += delta;
@@ -574,14 +701,10 @@ public class SongMenu extends BasicGameState {
if ((mouseX > cx && mouseX < cx + buttonWidth) &&
(mouseY > buttonY + (i * buttonOffset) && mouseY < buttonY + (i * buttonOffset) + buttonHeight)) {
if (node == hoverIndex) {
if (hoverOffset < MAX_HOVER_OFFSET) {
hoverOffset += delta / 3f;
if (hoverOffset > MAX_HOVER_OFFSET)
hoverOffset = MAX_HOVER_OFFSET;
}
hoverOffset.update(delta);
} else {
hoverIndex = node ;
hoverOffset = 0f;
hoverOffset.setTime(0);
}
isHover = true;
break;
@@ -589,21 +712,19 @@ public class SongMenu extends BasicGameState {
}
}
if (!isHover) {
hoverOffset = 0f;
hoverOffset.setTime(0);
hoverIndex = null;
} else
return;
// tooltips
if (focusScores != null) {
if (focusScores != null && ScoreData.areaContains(mouseX, mouseY)) {
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i;
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS);
for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
if (rank < 0)
continue;
if (rank >= focusScores.length)
break;
if (ScoreData.buttonContains(mouseX, mouseY - offset, i)) {
UI.updateTooltip(delta, focusScores[rank].getTooltipString(), true);
break;
@@ -689,7 +810,7 @@ public class SongMenu extends BasicGameState {
float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX;
if ((x > cx && x < cx + buttonWidth) &&
(y > buttonY + (i * buttonOffset) && y < buttonY + (i * buttonOffset) + buttonHeight)) {
float oldHoverOffset = hoverOffset;
int oldHoverOffsetTime = hoverOffset.getTime();
BeatmapSetNode oldHoverIndex = hoverIndex;
// clicked node is already expanded
@@ -714,7 +835,7 @@ public class SongMenu extends BasicGameState {
}
// restore hover data
hoverOffset = oldHoverOffset;
hoverOffset.setTime(oldHoverOffsetTime);
hoverIndex = oldHoverIndex;
// open beatmap menu
@@ -728,12 +849,10 @@ public class SongMenu extends BasicGameState {
// score buttons
if (focusScores != null && ScoreData.areaContains(x, y)) {
for (int i = 0; i < MAX_SCORE_BUTTONS + 1; i++) {
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
int rank = startScore + i;
if (rank >= focusScores.length)
break;
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS);
for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
if (ScoreData.buttonContains(x, y - offset, i)) {
SoundController.playSound(SoundEffect.MENUHIT);
if (button != Input.MOUSE_RIGHT_BUTTON) {
@@ -805,8 +924,12 @@ public class SongMenu extends BasicGameState {
break;
case Input.KEY_F5:
SoundController.playSound(SoundEffect.MENUHIT);
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
game.enterState(Opsu.STATE_BUTTONMENU);
if (songFolderChanged)
reloadBeatmaps(false);
else {
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
game.enterState(Opsu.STATE_BUTTONMENU);
}
break;
case Input.KEY_DELETE:
if (focusNode == null)
@@ -851,11 +974,11 @@ public class SongMenu extends BasicGameState {
if (next != null) {
SoundController.playSound(SoundEffect.MENUCLICK);
BeatmapSetNode oldStartNode = startNode;
float oldHoverOffset = hoverOffset;
int oldHoverOffsetTime = hoverOffset.getTime();
BeatmapSetNode oldHoverIndex = hoverIndex;
setFocus(next, 0, false, true);
if (startNode == oldStartNode) {
hoverOffset = oldHoverOffset;
hoverOffset.setTime(oldHoverOffsetTime);
hoverIndex = oldHoverIndex;
}
}
@@ -867,11 +990,11 @@ public class SongMenu extends BasicGameState {
if (prev != null) {
SoundController.playSound(SoundEffect.MENUCLICK);
BeatmapSetNode oldStartNode = startNode;
float oldHoverOffset = hoverOffset;
int oldHoverOffsetTime = hoverOffset.getTime();
BeatmapSetNode oldHoverIndex = hoverIndex;
setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.getBeatmapSet().size() - 1, false, true);
if (startNode == oldStartNode) {
hoverOffset = oldHoverOffset;
hoverOffset.setTime(oldHoverOffsetTime);
hoverIndex = oldHoverIndex;
}
}
@@ -965,18 +1088,26 @@ public class SongMenu extends BasicGameState {
selectRandomButton.resetHover();
selectMapOptionsButton.resetHover();
selectOptionsButton.resetHover();
hoverOffset = 0f;
hoverOffset.setTime(0);
hoverIndex = null;
startScorePos.setPosition(0);
beatmapMenuTimer = -1;
searchTransitionTimer = SEARCH_TRANSITION_TIME;
songInfo = null;
bgAlpha.setTime(bgAlpha.getDuration());
songChangeTimer.setTime(songChangeTimer.getDuration());
musicIconBounceTimer.setTime(musicIconBounceTimer.getDuration());
starStream.clear();
// reset song stack
randomStack = new Stack<SongNode>();
// reload beatmaps if song folder changed
if (songFolderChanged && stateAction != MenuState.RELOAD)
reloadBeatmaps(false);
// set focus node if not set (e.g. theme song playing)
if (focusNode == null && BeatmapSetList.get().size() > 0)
else if (focusNode == null && BeatmapSetList.get().size() > 0)
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
// reset music track
@@ -1003,13 +1134,13 @@ public class SongMenu extends BasicGameState {
// destroy skin images, if any
for (GameImage img : GameImage.values()) {
if (img.isSkinnable())
img.destroySkinImage();
if (img.isBeatmapSkinnable())
img.destroyBeatmapSkinImage();
}
// reload scores
if (focusNode != null) {
scoreMap = ScoreDB.getMapSetScores(focusNode.getBeatmapSet().get(focusNode.beatmapIndex));
scoreMap = ScoreDB.getMapSetScores(focusNode.getSelectedBeatmap());
focusScores = getScoreDataForNode(focusNode, true);
}
@@ -1022,7 +1153,7 @@ public class SongMenu extends BasicGameState {
case BEATMAP: // clear all scores
if (stateActionNode == null || stateActionNode.beatmapIndex == -1)
break;
Beatmap beatmap = stateActionNode.getBeatmapSet().get(stateActionNode.beatmapIndex);
Beatmap beatmap = stateActionNode.getSelectedBeatmap();
ScoreDB.deleteScore(beatmap);
if (stateActionNode == focusNode) {
focusScores = null;
@@ -1033,7 +1164,7 @@ public class SongMenu extends BasicGameState {
if (stateActionScore == null)
break;
ScoreDB.deleteScore(stateActionScore);
scoreMap = ScoreDB.getMapSetScores(focusNode.getBeatmapSet().get(focusNode.beatmapIndex));
scoreMap = ScoreDB.getMapSetScores(focusNode.getSelectedBeatmap());
focusScores = getScoreDataForNode(focusNode, true);
startScorePos.setPosition(0);
break;
@@ -1095,44 +1226,7 @@ public class SongMenu extends BasicGameState {
}
break;
case RELOAD: // reload beatmaps
// reset state and node references
MusicController.reset();
startNode = focusNode = null;
scoreMap = null;
focusScores = null;
oldFocusNode = null;
randomStack = new Stack<SongNode>();
songInfo = null;
hoverOffset = 0f;
hoverIndex = null;
search.setText("");
searchTimer = SEARCH_DELAY;
searchTransitionTimer = SEARCH_TRANSITION_TIME;
searchResultString = null;
// reload songs in new thread
reloadThread = new Thread() {
@Override
public void run() {
// clear the beatmap cache
BeatmapDB.clearDatabase();
// invoke unpacker and parser
File beatmapDir = Options.getBeatmapDir();
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
BeatmapParser.parseAllFiles(beatmapDir);
// initialize song list
if (BeatmapSetList.get().size() > 0) {
BeatmapSetList.get().init();
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
} else
MusicController.playThemeSong();
reloadThread = null;
}
};
reloadThread.start();
reloadBeatmaps(true);
break;
default:
break;
@@ -1210,15 +1304,25 @@ public class SongMenu extends BasicGameState {
if (node == null)
return null;
hoverOffset = 0f;
hoverOffset.setTime(0);
hoverIndex = null;
songInfo = null;
songChangeTimer.setTime(0);
musicIconBounceTimer.setTime(0);
BeatmapSetNode oldFocus = focusNode;
// expand node before focusing it
int expandedIndex = BeatmapSetList.get().getExpandedIndex();
if (node.index != expandedIndex) {
node = BeatmapSetList.get().expand(node.index);
// calculate difficulties
calculateStarRatings(node.getBeatmapSet());
// if start node was previously expanded, move it
if (startNode != null && startNode.index == expandedIndex)
startNode = BeatmapSetList.get().getBaseNode(startNode.index);
}
// check beatmapIndex bounds
@@ -1227,7 +1331,7 @@ public class SongMenu extends BasicGameState {
beatmapIndex = (int) (Math.random() * length);
focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
Beatmap beatmap = focusNode.getBeatmapSet().get(focusNode.beatmapIndex);
Beatmap beatmap = focusNode.getSelectedBeatmap();
MusicController.play(beatmap, false, preview);
// load scores
@@ -1286,6 +1390,14 @@ public class SongMenu extends BasicGameState {
songScrolling.scrollToPosition((focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset - (footerY - headerY));
//*/
// load background image
beatmap.loadBackground();
boolean isBgNull = lastBackgroundImage == null || beatmap.bg == null;
if ((isBgNull && lastBackgroundImage != beatmap.bg) || (!isBgNull && !beatmap.bg.equals(lastBackgroundImage))) {
bgAlpha.setTime(0);
lastBackgroundImage = beatmap.bg;
}
return oldFocus;
}
@@ -1346,7 +1458,7 @@ public class SongMenu extends BasicGameState {
if (scoreMap == null || scoreMap.isEmpty() || node.beatmapIndex == -1) // node not expanded
return null;
Beatmap beatmap = node.getBeatmapSet().get(node.beatmapIndex);
Beatmap beatmap = node.getSelectedBeatmap();
ScoreData[] scores = scoreMap.get(beatmap.version);
if (scores == null || scores.length < 1) // no scores
return null;
@@ -1364,6 +1476,86 @@ public class SongMenu extends BasicGameState {
return null; // incorrect map
}
/**
* Reloads all beatmaps.
* @param fullReload if true, also clear the beatmap cache and invoke the unpacker
*/
private void reloadBeatmaps(final boolean fullReload) {
songFolderChanged = false;
// reset state and node references
MusicController.reset();
startNode = focusNode = null;
scoreMap = null;
focusScores = null;
oldFocusNode = null;
randomStack = new Stack<SongNode>();
songInfo = null;
hoverOffset.setTime(0);
hoverIndex = null;
search.setText("");
searchTimer = SEARCH_DELAY;
searchTransitionTimer = SEARCH_TRANSITION_TIME;
searchResultString = null;
lastBackgroundImage = null;
// reload songs in new thread
reloadThread = new Thread() {
@Override
public void run() {
File beatmapDir = Options.getBeatmapDir();
if (fullReload) {
// clear the beatmap cache
BeatmapDB.clearDatabase();
// invoke unpacker
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
}
// invoke parser
BeatmapParser.parseAllFiles(beatmapDir);
// initialize song list
if (BeatmapSetList.get().size() > 0) {
BeatmapSetList.get().init();
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
} else
MusicController.playThemeSong();
reloadThread = null;
}
};
reloadThread.start();
}
/**
* Calculates all star ratings for a beatmap set.
* @param beatmapSet the set of beatmaps
*/
private void calculateStarRatings(BeatmapSet beatmapSet) {
for (Beatmap beatmap : beatmapSet) {
if (beatmap.starRating >= 0) { // already calculated
beatmapsCalculated.put(beatmap, beatmapsCalculated.get(beatmap));
continue;
}
// if timing points are already loaded before this (for whatever reason),
// don't clear the array fields to be safe
boolean hasTimingPoints = (beatmap.timingPoints != null);
BeatmapDifficultyCalculator diffCalc = new BeatmapDifficultyCalculator(beatmap);
diffCalc.calculate();
if (diffCalc.getStarRating() == -1)
continue; // calculations failed
// save star rating
beatmap.starRating = diffCalc.getStarRating();
BeatmapDB.setStars(beatmap);
beatmapsCalculated.put(beatmap, !hasTimingPoints);
}
}
/**
* Starts the game.
*/
@@ -1372,8 +1564,12 @@ public class SongMenu extends BasicGameState {
return;
SoundController.playSound(SoundEffect.MENUHIT);
MultiClip.destroyExtraClips();
Beatmap beatmap = MusicController.getBeatmap();
if (focusNode == null || beatmap != focusNode.getSelectedBeatmap()) {
UI.sendBarNotification("Unable to load the beatmap audio.");
return;
}
MultiClip.destroyExtraClips();
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
gameState.loadBeatmap(beatmap);
gameState.setRestart(Game.Restart.NEW);

View File

@@ -21,21 +21,23 @@ package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.beatmap.BeatmapParser;
import itdelatrisu.opsu.beatmap.BeatmapSetList;
import itdelatrisu.opsu.beatmap.BeatmapWatchService;
import itdelatrisu.opsu.beatmap.OszUnpacker;
import itdelatrisu.opsu.replay.ReplayImporter;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.io.File;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
@@ -47,6 +49,9 @@ import org.newdawn.slick.state.StateBasedGame;
* Loads game resources and enters "Main Menu" state.
*/
public class Splash extends BasicGameState {
/** Minimum time, in milliseconds, to display the splash screen (and fade in the logo). */
private static final int MIN_SPLASH_TIME = 400;
/** Whether or not loading has completed. */
private boolean finished = false;
@@ -59,8 +64,14 @@ public class Splash extends BasicGameState {
/** Whether the skin being loaded is a new skin (for program restarts). */
private boolean newSkin = false;
/** Whether the watch service is newly enabled (for program restarts). */
private boolean watchServiceChange = false;
/** Logo alpha level. */
private AnimatedValue logoAlpha;
// game-related variables
private int state;
private final int state;
private GameContainer container;
private boolean init = false;
@@ -77,9 +88,14 @@ public class Splash extends BasicGameState {
if (Options.getSkin() != null)
this.newSkin = (Options.getSkin().getDirectory() != Options.getSkinDir());
// check if watch service newly enabled
this.watchServiceChange = Options.isWatchServiceEnabled() && BeatmapWatchService.get() == null;
// load Utils class first (needed in other 'init' methods)
Utils.init(container, game);
// fade in logo
this.logoAlpha = new AnimatedValue(MIN_SPLASH_TIME, 0f, 1f, AnimationEquation.LINEAR);
GameImage.MENU_LOGO.getImage().setAlpha(0f);
}
@@ -99,13 +115,18 @@ public class Splash extends BasicGameState {
// resources already loaded (from application restart)
if (BeatmapSetList.get() != null) {
// reload sounds if skin changed
if (newSkin) {
if (newSkin || watchServiceChange) { // need to reload resources
thread = new Thread() {
@Override
public void run() {
// reload beatmaps if watch service newly enabled
if (watchServiceChange)
BeatmapParser.parseAllFiles(Options.getBeatmapDir());
// reload sounds if skin changed
// TODO: only reload each sound if actually needed?
SoundController.init();
if (newSkin)
SoundController.init();
finished = true;
thread = null;
@@ -144,13 +165,11 @@ public class Splash extends BasicGameState {
}
// fade in logo
Image logo = GameImage.MENU_LOGO.getImage();
float alpha = logo.getAlpha();
if (alpha < 1f)
logo.setAlpha(alpha + (delta / 500f));
if (logoAlpha.update(delta))
GameImage.MENU_LOGO.getImage().setAlpha(logoAlpha.getValue());
// change states when loading complete
if (finished && alpha >= 1f) {
if (finished && logoAlpha.getValue() >= 1f) {
// initialize song list
if (BeatmapSetList.get().size() > 0) {
BeatmapSetList.get().init();