Merge remote-tracking branch 'org/master' into KinecticScrolling
Conflicts: src/itdelatrisu/opsu/ScoreData.java src/itdelatrisu/opsu/downloads/DownloadNode.java src/itdelatrisu/opsu/states/DownloadsMenu.java src/itdelatrisu/opsu/states/SongMenu.java
This commit is contained in:
@@ -24,7 +24,6 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OszUnpacker;
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import itdelatrisu.opsu.ScoreData;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MultiClip;
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@@ -32,18 +31,32 @@ import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.beatmap.BeatmapDifficultyCalculator;
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import itdelatrisu.opsu.beatmap.BeatmapParser;
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import itdelatrisu.opsu.beatmap.BeatmapSet;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.beatmap.BeatmapSetNode;
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import itdelatrisu.opsu.beatmap.BeatmapSortOrder;
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import itdelatrisu.opsu.beatmap.BeatmapWatchService;
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import itdelatrisu.opsu.beatmap.BeatmapWatchService.BeatmapWatchServiceListener;
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import itdelatrisu.opsu.beatmap.LRUCache;
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import itdelatrisu.opsu.beatmap.OszUnpacker;
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import itdelatrisu.opsu.db.BeatmapDB;
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import itdelatrisu.opsu.db.ScoreDB;
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import itdelatrisu.opsu.states.ButtonMenu.MenuState;
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import itdelatrisu.opsu.ui.KinecticScrolling;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.StarStream;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.io.File;
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import java.nio.file.Path;
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import java.nio.file.StandardWatchEventKinds;
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import java.nio.file.WatchEvent.Kind;
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import java.util.Map;
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import java.util.Stack;
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@@ -145,8 +158,8 @@ public class SongMenu extends BasicGameState {
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/** Button coordinate values. */
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private float buttonX, buttonY, buttonOffset, buttonWidth, buttonHeight;
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/** Current x offset of song buttons for mouse hover, in pixels. */
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private float hoverOffset = 0f;
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/** Horizontal offset of song buttons for mouse hover, in pixels. */
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private AnimatedValue hoverOffset = new AnimatedValue(250, 0, MAX_HOVER_OFFSET, AnimationEquation.OUT_QUART);
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/** Current index of hovered song button. */
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private BeatmapSetNode hoverIndex = null;
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@@ -209,11 +222,52 @@ public class SongMenu extends BasicGameState {
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/** The text length of the last string in the search TextField. */
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private int lastSearchTextLength = -1;
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/** Whether the song folder changed (notified via the watch service). */
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private boolean songFolderChanged = false;
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/** The last background image. */
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private File lastBackgroundImage;
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/** Background alpha level (for fade-in effect). */
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private AnimatedValue bgAlpha = new AnimatedValue(800, 0f, 1f, AnimationEquation.OUT_QUAD);
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/** Timer for animations when a new song node is selected. */
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private AnimatedValue songChangeTimer = new AnimatedValue(900, 0f, 1f, AnimationEquation.LINEAR);
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/** Timer for the music icon animation when a new song node is selected. */
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private AnimatedValue musicIconBounceTimer = new AnimatedValue(350, 0f, 1f, AnimationEquation.LINEAR);
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/**
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* Beatmaps whose difficulties were recently computed (if flag is non-null).
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* Unless the Boolean flag is null, then upon removal, the beatmap's objects will
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* be cleared (to be garbage collected). If the flag is true, also clear the
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* beatmap's array fields (timing points, etc.).
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*/
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@SuppressWarnings("serial")
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private LRUCache<Beatmap, Boolean> beatmapsCalculated = new LRUCache<Beatmap, Boolean>(12) {
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@Override
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public void eldestRemoved(Map.Entry<Beatmap, Boolean> eldest) {
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Boolean b = eldest.getValue();
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if (b != null) {
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Beatmap beatmap = eldest.getKey();
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beatmap.objects = null;
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if (b) {
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beatmap.timingPoints = null;
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beatmap.breaks = null;
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beatmap.combo = null;
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}
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}
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}
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};
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/** The star stream. */
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private StarStream starStream;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private Input input;
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private int state;
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private final int state;
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public SongMenu(int state) {
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this.state = state;
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@@ -231,8 +285,8 @@ public class SongMenu extends BasicGameState {
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// header/footer coordinates
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headerY = height * 0.0075f + GameImage.MENU_MUSICNOTE.getImage().getHeight() +
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Utils.FONT_BOLD.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() +
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Utils.FONT_SMALL.getLineHeight();
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Fonts.BOLD.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
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Fonts.SMALL.getLineHeight();
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footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
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// initialize sorts
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@@ -253,11 +307,11 @@ public class SongMenu extends BasicGameState {
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buttonOffset = (footerY - headerY - DIVIDER_LINE_WIDTH) / MAX_SONG_BUTTONS;
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// search
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int textFieldX = (int) (width * 0.7125f + Utils.FONT_BOLD.getWidth("Search: "));
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int textFieldY = (int) (headerY + Utils.FONT_BOLD.getLineHeight() / 2);
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int textFieldX = (int) (width * 0.7125f + Fonts.BOLD.getWidth("Search: "));
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int textFieldY = (int) (headerY + Fonts.BOLD.getLineHeight() / 2);
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search = new TextField(
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container, Utils.FONT_BOLD, textFieldX, textFieldY,
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(int) (width * 0.99f) - textFieldX, Utils.FONT_BOLD.getLineHeight()
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container, Fonts.BOLD, textFieldX, textFieldY,
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(int) (width * 0.99f) - textFieldX, Fonts.BOLD.getLineHeight()
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);
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search.setBackgroundColor(Color.transparent);
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search.setBorderColor(Color.transparent);
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@@ -287,6 +341,22 @@ public class SongMenu extends BasicGameState {
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int loaderDim = GameImage.MENU_MUSICNOTE.getImage().getWidth();
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SpriteSheet spr = new SpriteSheet(GameImage.MENU_LOADER.getImage(), loaderDim, loaderDim);
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loader = new Animation(spr, 50);
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// beatmap watch service listener
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final StateBasedGame game_ = game;
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BeatmapWatchService.addListener(new BeatmapWatchServiceListener() {
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@Override
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public void eventReceived(Kind<?> kind, Path child) {
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if (!songFolderChanged && kind != StandardWatchEventKinds.ENTRY_MODIFY) {
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songFolderChanged = true;
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if (game_.getCurrentStateID() == Opsu.STATE_SONGMENU)
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UI.sendBarNotification("Changes in Songs folder detected. Hit F5 to refresh.");
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}
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}
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});
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// star stream
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starStream = new StarStream(width, height);
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}
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@Override
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@@ -300,23 +370,30 @@ public class SongMenu extends BasicGameState {
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// background
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if (focusNode != null) {
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Beatmap focusNodeBeatmap = focusNode.getBeatmapSet().get(focusNode.beatmapIndex);
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if (!focusNodeBeatmap.drawBG(width, height, 1.0f, true))
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Beatmap focusNodeBeatmap = focusNode.getSelectedBeatmap();
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if (!focusNodeBeatmap.drawBackground(width, height, bgAlpha.getValue(), true))
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GameImage.PLAYFIELD.getImage().draw();
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}
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// star stream
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starStream.draw();
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// song buttons
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BeatmapSetNode node = startNode;
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int startNodeOffsetoffset = 0;
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if (node.prev != null) {
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startNodeOffsetoffset = -1;
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node = node.prev;
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}
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g.setClip(0, (int) (headerY + DIVIDER_LINE_WIDTH / 2), width, (int) (footerY - headerY));
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for (int i = startNodeOffset; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
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for (int i = startNodeOffset + startNodeOffsetoffset; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
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// draw the node
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float offset = (node == hoverIndex) ? hoverOffset : 0f;
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float offset = (node == hoverIndex) ? hoverOffset.getValue() : 0f;
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float ypos = buttonY + (i*buttonOffset) ;
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float mid = height/2 - ypos - buttonOffset/2;
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final float circleRadi = 1000 * GameImage.getUIscale();
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//finds points along a very large circle
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// x^2 = h^2 - y^2
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float t = circleRadi*circleRadi - (mid*mid);
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final float circleRadi = 700 * GameImage.getUIscale();
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//finds points along a very large circle (x^2 = h^2 - y^2)
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float t = circleRadi * circleRadi - (mid * mid);
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float xpos = (float)(t>0?Math.sqrt(t):0) - circleRadi + 50 * GameImage.getUIscale();
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ScoreData[] scores = getScoreDataForNode(node, false);
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node.draw(buttonX - offset - xpos, ypos,
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@@ -336,7 +413,7 @@ public class SongMenu extends BasicGameState {
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MAX_SONG_BUTTONS * buttonOffset,
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width, headerY + DIVIDER_LINE_WIDTH / 2,
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0, MAX_SONG_BUTTONS * buttonOffset,
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Utils.COLOR_BLACK_ALPHA, Color.white, true);
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Colors.BLACK_ALPHA, Color.white, true);
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}
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}
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@@ -345,14 +422,19 @@ public class SongMenu extends BasicGameState {
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ScoreData.clipToDownloadArea(g);
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int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
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int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
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for (int i = 0; i < MAX_SCORE_BUTTONS + 1; i++) {
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int rank = startScore + i;
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int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS + 1);
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float timerScale = 1f - (1 / 3f) * ((MAX_SCORE_BUTTONS - scoreButtons) / (float) (MAX_SCORE_BUTTONS - 1));
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int duration = (int) (songChangeTimer.getDuration() * timerScale);
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int segmentDuration = (int) ((2 / 3f) * songChangeTimer.getDuration());
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int time = songChangeTimer.getTime();
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for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
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if (rank < 0)
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continue;
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if (rank >= focusScores.length)
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break;
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long prevScore = (rank + 1 < focusScores.length) ? focusScores[rank + 1].score : -1;
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focusScores[rank].draw(g, offset + i*ScoreData.getButtonOffset(), rank, prevScore, ScoreData.buttonContains(mouseX, mouseY-offset, i));
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float t = Utils.clamp((time - (i * (duration - segmentDuration) / scoreButtons)) / (float) segmentDuration, 0f, 1f);
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boolean focus = (t >= 0.9999f && ScoreData.buttonContains(mouseX, mouseY - offset, i));
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focusScores[rank].draw(g, offset + i*ScoreData.getButtonOffset(), rank, prevScore, focus, t);
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}
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g.clearClip();
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@@ -360,13 +442,12 @@ public class SongMenu extends BasicGameState {
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if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
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ScoreData.drawScrollbar(g, startScorePos.getPosition() , focusScores.length * ScoreData.getButtonOffset());
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}
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// top/bottom bars
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.setColor(Colors.BLACK_ALPHA);
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g.fillRect(0, 0, width, headerY);
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g.fillRect(0, footerY, width, height - footerY);
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g.setColor(Utils.COLOR_BLUE_DIVIDER);
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g.setColor(Colors.BLUE_DIVIDER);
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g.setLineWidth(DIVIDER_LINE_WIDTH);
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g.drawLine(0, headerY, width, headerY);
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g.drawLine(0, footerY, width, footerY);
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@@ -379,8 +460,13 @@ public class SongMenu extends BasicGameState {
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Image musicNote = GameImage.MENU_MUSICNOTE.getImage();
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if (MusicController.isTrackLoading())
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loader.draw(marginX, marginY);
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else
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musicNote.draw(marginX, marginY);
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else {
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float t = musicIconBounceTimer.getValue() * 2f;
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if (t > 1)
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t = 2f - t;
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float musicNoteScale = 1f + 0.3f * t;
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musicNote.getScaledCopy(musicNoteScale).drawCentered(marginX + musicNote.getWidth() / 2f, marginY + musicNote.getHeight() / 2f);
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}
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int iconWidth = musicNote.getWidth();
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// song info text
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@@ -388,26 +474,49 @@ public class SongMenu extends BasicGameState {
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songInfo = focusNode.getInfo();
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if (Options.useUnicodeMetadata()) { // load glyphs
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Beatmap beatmap = focusNode.getBeatmapSet().get(0);
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Utils.loadGlyphs(Utils.FONT_LARGE, beatmap.titleUnicode, beatmap.artistUnicode);
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Fonts.loadGlyphs(Fonts.LARGE, beatmap.titleUnicode);
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Fonts.loadGlyphs(Fonts.LARGE, beatmap.artistUnicode);
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}
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}
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marginX += 5;
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Color c = Colors.WHITE_FADE;
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float oldAlpha = c.a;
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float t = AnimationEquation.OUT_QUAD.calc(songChangeTimer.getValue());
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float headerTextY = marginY * 0.2f;
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Utils.FONT_LARGE.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[0], Color.white);
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headerTextY += Utils.FONT_LARGE.getLineHeight() - 6;
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Utils.FONT_DEFAULT.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[1], Color.white);
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headerTextY += Utils.FONT_DEFAULT.getLineHeight() - 2;
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float speedModifier = GameMod.getSpeedMultiplier();
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Color color2 = (speedModifier == 1f) ? Color.white :
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(speedModifier > 1f) ? Utils.COLOR_RED_HIGHLIGHT : Utils.COLOR_BLUE_HIGHLIGHT;
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Utils.FONT_BOLD.drawString(marginX, headerTextY, songInfo[2], color2);
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headerTextY += Utils.FONT_BOLD.getLineHeight() - 4;
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Utils.FONT_DEFAULT.drawString(marginX, headerTextY, songInfo[3], Color.white);
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headerTextY += Utils.FONT_DEFAULT.getLineHeight() - 4;
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float multiplier = GameMod.getDifficultyMultiplier();
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Color color4 = (multiplier == 1f) ? Color.white :
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(multiplier > 1f) ? Utils.COLOR_RED_HIGHLIGHT : Utils.COLOR_BLUE_HIGHLIGHT;
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Utils.FONT_SMALL.drawString(marginX, headerTextY, songInfo[4], color4);
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c.a = Math.min(t * songInfo.length / 1.5f, 1f);
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if (c.a > 0)
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Fonts.LARGE.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[0], c);
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headerTextY += Fonts.LARGE.getLineHeight() - 6;
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c.a = Math.min((t - 1f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
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if (c.a > 0)
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Fonts.DEFAULT.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[1], c);
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headerTextY += Fonts.DEFAULT.getLineHeight() - 2;
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c.a = Math.min((t - 2f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
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if (c.a > 0) {
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float speedModifier = GameMod.getSpeedMultiplier();
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Color color2 = (speedModifier == 1f) ? c :
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(speedModifier > 1f) ? Colors.RED_HIGHLIGHT : Colors.BLUE_HIGHLIGHT;
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float oldAlpha2 = color2.a;
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color2.a = c.a;
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Fonts.BOLD.drawString(marginX, headerTextY, songInfo[2], color2);
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color2.a = oldAlpha2;
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}
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headerTextY += Fonts.BOLD.getLineHeight() - 4;
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c.a = Math.min((t - 3f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
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if (c.a > 0)
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Fonts.DEFAULT.drawString(marginX, headerTextY, songInfo[3], c);
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headerTextY += Fonts.DEFAULT.getLineHeight() - 4;
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c.a = Math.min((t - 4f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
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if (c.a > 0) {
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float multiplier = GameMod.getDifficultyMultiplier();
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Color color4 = (multiplier == 1f) ? c :
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(multiplier > 1f) ? Colors.RED_HIGHLIGHT : Colors.BLUE_HIGHLIGHT;
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float oldAlpha4 = color4.a;
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color4.a = c.a;
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Fonts.SMALL.drawString(marginX, headerTextY, songInfo[4], color4);
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color4.a = oldAlpha4;
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}
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c.a = oldAlpha;
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}
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// selection buttons
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@@ -440,38 +549,41 @@ public class SongMenu extends BasicGameState {
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int searchX = search.getX(), searchY = search.getY();
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float searchBaseX = width * 0.7f;
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float searchTextX = width * 0.7125f;
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float searchRectHeight = Utils.FONT_BOLD.getLineHeight() * 2;
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float searchExtraHeight = Utils.FONT_DEFAULT.getLineHeight() * 0.7f;
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float searchRectHeight = Fonts.BOLD.getLineHeight() * 2;
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float searchExtraHeight = Fonts.DEFAULT.getLineHeight() * 0.7f;
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float searchProgress = (searchTransitionTimer < SEARCH_TRANSITION_TIME) ?
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((float) searchTransitionTimer / SEARCH_TRANSITION_TIME) : 1f;
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float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
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float oldAlpha = Colors.BLACK_ALPHA.a;
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if (searchEmpty) {
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searchRectHeight += (1f - searchProgress) * searchExtraHeight;
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Utils.COLOR_BLACK_ALPHA.a = 0.5f - searchProgress * 0.3f;
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Colors.BLACK_ALPHA.a = 0.5f - searchProgress * 0.3f;
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} else {
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searchRectHeight += searchProgress * searchExtraHeight;
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Utils.COLOR_BLACK_ALPHA.a = 0.2f + searchProgress * 0.3f;
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Colors.BLACK_ALPHA.a = 0.2f + searchProgress * 0.3f;
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}
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.setColor(Colors.BLACK_ALPHA);
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g.fillRect(searchBaseX, headerY + DIVIDER_LINE_WIDTH / 2, width - searchBaseX, searchRectHeight);
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Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
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Utils.FONT_BOLD.drawString(searchTextX, searchY, "Search:", Utils.COLOR_GREEN_SEARCH);
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Colors.BLACK_ALPHA.a = oldAlpha;
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Fonts.BOLD.drawString(searchTextX, searchY, "Search:", Colors.GREEN_SEARCH);
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if (searchEmpty)
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||||
Utils.FONT_BOLD.drawString(searchX, searchY, "Type to search!", Color.white);
|
||||
Fonts.BOLD.drawString(searchX, searchY, "Type to search!", Color.white);
|
||||
else {
|
||||
g.setColor(Color.white);
|
||||
// TODO: why is this needed to correctly position the TextField?
|
||||
search.setLocation(searchX - 3, searchY - 1);
|
||||
search.render(container, g);
|
||||
search.setLocation(searchX, searchY);
|
||||
Utils.FONT_DEFAULT.drawString(searchTextX, searchY + Utils.FONT_BOLD.getLineHeight(),
|
||||
Fonts.DEFAULT.drawString(searchTextX, searchY + Fonts.BOLD.getLineHeight(),
|
||||
(searchResultString == null) ? "Searching..." : searchResultString, Color.white);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// reloading beatmaps
|
||||
if (reloadThread != null) {
|
||||
// darken the screen
|
||||
g.setColor(Utils.COLOR_BLACK_ALPHA);
|
||||
g.setColor(Colors.BLACK_ALPHA);
|
||||
g.fillRect(0, 0, width, height);
|
||||
|
||||
UI.drawLoadingProgress(g);
|
||||
@@ -510,6 +622,21 @@ public class SongMenu extends BasicGameState {
|
||||
}
|
||||
}
|
||||
|
||||
if (focusNode != null) {
|
||||
// fade in background
|
||||
Beatmap focusNodeBeatmap = focusNode.getSelectedBeatmap();
|
||||
if (!focusNodeBeatmap.isBackgroundLoading())
|
||||
bgAlpha.update(delta);
|
||||
|
||||
// song change timers
|
||||
songChangeTimer.update(delta);
|
||||
if (!MusicController.isTrackLoading())
|
||||
musicIconBounceTimer.update(delta);
|
||||
}
|
||||
|
||||
// star stream
|
||||
starStream.update(delta);
|
||||
|
||||
// search
|
||||
search.setFocus(true);
|
||||
searchTimer += delta;
|
||||
@@ -574,14 +701,10 @@ public class SongMenu extends BasicGameState {
|
||||
if ((mouseX > cx && mouseX < cx + buttonWidth) &&
|
||||
(mouseY > buttonY + (i * buttonOffset) && mouseY < buttonY + (i * buttonOffset) + buttonHeight)) {
|
||||
if (node == hoverIndex) {
|
||||
if (hoverOffset < MAX_HOVER_OFFSET) {
|
||||
hoverOffset += delta / 3f;
|
||||
if (hoverOffset > MAX_HOVER_OFFSET)
|
||||
hoverOffset = MAX_HOVER_OFFSET;
|
||||
}
|
||||
hoverOffset.update(delta);
|
||||
} else {
|
||||
hoverIndex = node ;
|
||||
hoverOffset = 0f;
|
||||
hoverOffset.setTime(0);
|
||||
}
|
||||
isHover = true;
|
||||
break;
|
||||
@@ -589,21 +712,19 @@ public class SongMenu extends BasicGameState {
|
||||
}
|
||||
}
|
||||
if (!isHover) {
|
||||
hoverOffset = 0f;
|
||||
hoverOffset.setTime(0);
|
||||
hoverIndex = null;
|
||||
} else
|
||||
return;
|
||||
|
||||
// tooltips
|
||||
if (focusScores != null) {
|
||||
if (focusScores != null && ScoreData.areaContains(mouseX, mouseY)) {
|
||||
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
|
||||
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
|
||||
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
|
||||
int rank = startScore + i;
|
||||
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS);
|
||||
for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
|
||||
if (rank < 0)
|
||||
continue;
|
||||
if (rank >= focusScores.length)
|
||||
break;
|
||||
if (ScoreData.buttonContains(mouseX, mouseY - offset, i)) {
|
||||
UI.updateTooltip(delta, focusScores[rank].getTooltipString(), true);
|
||||
break;
|
||||
@@ -689,7 +810,7 @@ public class SongMenu extends BasicGameState {
|
||||
float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX;
|
||||
if ((x > cx && x < cx + buttonWidth) &&
|
||||
(y > buttonY + (i * buttonOffset) && y < buttonY + (i * buttonOffset) + buttonHeight)) {
|
||||
float oldHoverOffset = hoverOffset;
|
||||
int oldHoverOffsetTime = hoverOffset.getTime();
|
||||
BeatmapSetNode oldHoverIndex = hoverIndex;
|
||||
|
||||
// clicked node is already expanded
|
||||
@@ -714,7 +835,7 @@ public class SongMenu extends BasicGameState {
|
||||
}
|
||||
|
||||
// restore hover data
|
||||
hoverOffset = oldHoverOffset;
|
||||
hoverOffset.setTime(oldHoverOffsetTime);
|
||||
hoverIndex = oldHoverIndex;
|
||||
|
||||
// open beatmap menu
|
||||
@@ -728,12 +849,10 @@ public class SongMenu extends BasicGameState {
|
||||
|
||||
// score buttons
|
||||
if (focusScores != null && ScoreData.areaContains(x, y)) {
|
||||
for (int i = 0; i < MAX_SCORE_BUTTONS + 1; i++) {
|
||||
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
|
||||
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
|
||||
int rank = startScore + i;
|
||||
if (rank >= focusScores.length)
|
||||
break;
|
||||
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
|
||||
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
|
||||
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS);
|
||||
for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
|
||||
if (ScoreData.buttonContains(x, y - offset, i)) {
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
if (button != Input.MOUSE_RIGHT_BUTTON) {
|
||||
@@ -805,8 +924,12 @@ public class SongMenu extends BasicGameState {
|
||||
break;
|
||||
case Input.KEY_F5:
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
|
||||
game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
if (songFolderChanged)
|
||||
reloadBeatmaps(false);
|
||||
else {
|
||||
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
|
||||
game.enterState(Opsu.STATE_BUTTONMENU);
|
||||
}
|
||||
break;
|
||||
case Input.KEY_DELETE:
|
||||
if (focusNode == null)
|
||||
@@ -851,11 +974,11 @@ public class SongMenu extends BasicGameState {
|
||||
if (next != null) {
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
BeatmapSetNode oldStartNode = startNode;
|
||||
float oldHoverOffset = hoverOffset;
|
||||
int oldHoverOffsetTime = hoverOffset.getTime();
|
||||
BeatmapSetNode oldHoverIndex = hoverIndex;
|
||||
setFocus(next, 0, false, true);
|
||||
if (startNode == oldStartNode) {
|
||||
hoverOffset = oldHoverOffset;
|
||||
hoverOffset.setTime(oldHoverOffsetTime);
|
||||
hoverIndex = oldHoverIndex;
|
||||
}
|
||||
}
|
||||
@@ -867,11 +990,11 @@ public class SongMenu extends BasicGameState {
|
||||
if (prev != null) {
|
||||
SoundController.playSound(SoundEffect.MENUCLICK);
|
||||
BeatmapSetNode oldStartNode = startNode;
|
||||
float oldHoverOffset = hoverOffset;
|
||||
int oldHoverOffsetTime = hoverOffset.getTime();
|
||||
BeatmapSetNode oldHoverIndex = hoverIndex;
|
||||
setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.getBeatmapSet().size() - 1, false, true);
|
||||
if (startNode == oldStartNode) {
|
||||
hoverOffset = oldHoverOffset;
|
||||
hoverOffset.setTime(oldHoverOffsetTime);
|
||||
hoverIndex = oldHoverIndex;
|
||||
}
|
||||
}
|
||||
@@ -965,18 +1088,26 @@ public class SongMenu extends BasicGameState {
|
||||
selectRandomButton.resetHover();
|
||||
selectMapOptionsButton.resetHover();
|
||||
selectOptionsButton.resetHover();
|
||||
hoverOffset = 0f;
|
||||
hoverOffset.setTime(0);
|
||||
hoverIndex = null;
|
||||
startScorePos.setPosition(0);
|
||||
beatmapMenuTimer = -1;
|
||||
searchTransitionTimer = SEARCH_TRANSITION_TIME;
|
||||
songInfo = null;
|
||||
bgAlpha.setTime(bgAlpha.getDuration());
|
||||
songChangeTimer.setTime(songChangeTimer.getDuration());
|
||||
musicIconBounceTimer.setTime(musicIconBounceTimer.getDuration());
|
||||
starStream.clear();
|
||||
|
||||
// reset song stack
|
||||
randomStack = new Stack<SongNode>();
|
||||
|
||||
// reload beatmaps if song folder changed
|
||||
if (songFolderChanged && stateAction != MenuState.RELOAD)
|
||||
reloadBeatmaps(false);
|
||||
|
||||
// set focus node if not set (e.g. theme song playing)
|
||||
if (focusNode == null && BeatmapSetList.get().size() > 0)
|
||||
else if (focusNode == null && BeatmapSetList.get().size() > 0)
|
||||
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
|
||||
|
||||
// reset music track
|
||||
@@ -1003,13 +1134,13 @@ public class SongMenu extends BasicGameState {
|
||||
|
||||
// destroy skin images, if any
|
||||
for (GameImage img : GameImage.values()) {
|
||||
if (img.isSkinnable())
|
||||
img.destroySkinImage();
|
||||
if (img.isBeatmapSkinnable())
|
||||
img.destroyBeatmapSkinImage();
|
||||
}
|
||||
|
||||
// reload scores
|
||||
if (focusNode != null) {
|
||||
scoreMap = ScoreDB.getMapSetScores(focusNode.getBeatmapSet().get(focusNode.beatmapIndex));
|
||||
scoreMap = ScoreDB.getMapSetScores(focusNode.getSelectedBeatmap());
|
||||
focusScores = getScoreDataForNode(focusNode, true);
|
||||
}
|
||||
|
||||
@@ -1022,7 +1153,7 @@ public class SongMenu extends BasicGameState {
|
||||
case BEATMAP: // clear all scores
|
||||
if (stateActionNode == null || stateActionNode.beatmapIndex == -1)
|
||||
break;
|
||||
Beatmap beatmap = stateActionNode.getBeatmapSet().get(stateActionNode.beatmapIndex);
|
||||
Beatmap beatmap = stateActionNode.getSelectedBeatmap();
|
||||
ScoreDB.deleteScore(beatmap);
|
||||
if (stateActionNode == focusNode) {
|
||||
focusScores = null;
|
||||
@@ -1033,7 +1164,7 @@ public class SongMenu extends BasicGameState {
|
||||
if (stateActionScore == null)
|
||||
break;
|
||||
ScoreDB.deleteScore(stateActionScore);
|
||||
scoreMap = ScoreDB.getMapSetScores(focusNode.getBeatmapSet().get(focusNode.beatmapIndex));
|
||||
scoreMap = ScoreDB.getMapSetScores(focusNode.getSelectedBeatmap());
|
||||
focusScores = getScoreDataForNode(focusNode, true);
|
||||
startScorePos.setPosition(0);
|
||||
break;
|
||||
@@ -1095,44 +1226,7 @@ public class SongMenu extends BasicGameState {
|
||||
}
|
||||
break;
|
||||
case RELOAD: // reload beatmaps
|
||||
// reset state and node references
|
||||
MusicController.reset();
|
||||
startNode = focusNode = null;
|
||||
scoreMap = null;
|
||||
focusScores = null;
|
||||
oldFocusNode = null;
|
||||
randomStack = new Stack<SongNode>();
|
||||
songInfo = null;
|
||||
hoverOffset = 0f;
|
||||
hoverIndex = null;
|
||||
search.setText("");
|
||||
searchTimer = SEARCH_DELAY;
|
||||
searchTransitionTimer = SEARCH_TRANSITION_TIME;
|
||||
searchResultString = null;
|
||||
|
||||
// reload songs in new thread
|
||||
reloadThread = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
// clear the beatmap cache
|
||||
BeatmapDB.clearDatabase();
|
||||
|
||||
// invoke unpacker and parser
|
||||
File beatmapDir = Options.getBeatmapDir();
|
||||
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
|
||||
BeatmapParser.parseAllFiles(beatmapDir);
|
||||
|
||||
// initialize song list
|
||||
if (BeatmapSetList.get().size() > 0) {
|
||||
BeatmapSetList.get().init();
|
||||
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
|
||||
} else
|
||||
MusicController.playThemeSong();
|
||||
|
||||
reloadThread = null;
|
||||
}
|
||||
};
|
||||
reloadThread.start();
|
||||
reloadBeatmaps(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -1210,15 +1304,25 @@ public class SongMenu extends BasicGameState {
|
||||
if (node == null)
|
||||
return null;
|
||||
|
||||
hoverOffset = 0f;
|
||||
hoverOffset.setTime(0);
|
||||
hoverIndex = null;
|
||||
songInfo = null;
|
||||
songChangeTimer.setTime(0);
|
||||
musicIconBounceTimer.setTime(0);
|
||||
BeatmapSetNode oldFocus = focusNode;
|
||||
|
||||
// expand node before focusing it
|
||||
int expandedIndex = BeatmapSetList.get().getExpandedIndex();
|
||||
if (node.index != expandedIndex) {
|
||||
node = BeatmapSetList.get().expand(node.index);
|
||||
|
||||
|
||||
// calculate difficulties
|
||||
calculateStarRatings(node.getBeatmapSet());
|
||||
|
||||
// if start node was previously expanded, move it
|
||||
if (startNode != null && startNode.index == expandedIndex)
|
||||
startNode = BeatmapSetList.get().getBaseNode(startNode.index);
|
||||
}
|
||||
|
||||
// check beatmapIndex bounds
|
||||
@@ -1227,7 +1331,7 @@ public class SongMenu extends BasicGameState {
|
||||
beatmapIndex = (int) (Math.random() * length);
|
||||
|
||||
focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
|
||||
Beatmap beatmap = focusNode.getBeatmapSet().get(focusNode.beatmapIndex);
|
||||
Beatmap beatmap = focusNode.getSelectedBeatmap();
|
||||
MusicController.play(beatmap, false, preview);
|
||||
|
||||
// load scores
|
||||
@@ -1286,6 +1390,14 @@ public class SongMenu extends BasicGameState {
|
||||
songScrolling.scrollToPosition((focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset - (footerY - headerY));
|
||||
//*/
|
||||
|
||||
// load background image
|
||||
beatmap.loadBackground();
|
||||
boolean isBgNull = lastBackgroundImage == null || beatmap.bg == null;
|
||||
if ((isBgNull && lastBackgroundImage != beatmap.bg) || (!isBgNull && !beatmap.bg.equals(lastBackgroundImage))) {
|
||||
bgAlpha.setTime(0);
|
||||
lastBackgroundImage = beatmap.bg;
|
||||
}
|
||||
|
||||
return oldFocus;
|
||||
}
|
||||
|
||||
@@ -1346,7 +1458,7 @@ public class SongMenu extends BasicGameState {
|
||||
if (scoreMap == null || scoreMap.isEmpty() || node.beatmapIndex == -1) // node not expanded
|
||||
return null;
|
||||
|
||||
Beatmap beatmap = node.getBeatmapSet().get(node.beatmapIndex);
|
||||
Beatmap beatmap = node.getSelectedBeatmap();
|
||||
ScoreData[] scores = scoreMap.get(beatmap.version);
|
||||
if (scores == null || scores.length < 1) // no scores
|
||||
return null;
|
||||
@@ -1364,6 +1476,86 @@ public class SongMenu extends BasicGameState {
|
||||
return null; // incorrect map
|
||||
}
|
||||
|
||||
/**
|
||||
* Reloads all beatmaps.
|
||||
* @param fullReload if true, also clear the beatmap cache and invoke the unpacker
|
||||
*/
|
||||
private void reloadBeatmaps(final boolean fullReload) {
|
||||
songFolderChanged = false;
|
||||
|
||||
// reset state and node references
|
||||
MusicController.reset();
|
||||
startNode = focusNode = null;
|
||||
scoreMap = null;
|
||||
focusScores = null;
|
||||
oldFocusNode = null;
|
||||
randomStack = new Stack<SongNode>();
|
||||
songInfo = null;
|
||||
hoverOffset.setTime(0);
|
||||
hoverIndex = null;
|
||||
search.setText("");
|
||||
searchTimer = SEARCH_DELAY;
|
||||
searchTransitionTimer = SEARCH_TRANSITION_TIME;
|
||||
searchResultString = null;
|
||||
lastBackgroundImage = null;
|
||||
|
||||
// reload songs in new thread
|
||||
reloadThread = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
File beatmapDir = Options.getBeatmapDir();
|
||||
|
||||
if (fullReload) {
|
||||
// clear the beatmap cache
|
||||
BeatmapDB.clearDatabase();
|
||||
|
||||
// invoke unpacker
|
||||
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
|
||||
}
|
||||
|
||||
// invoke parser
|
||||
BeatmapParser.parseAllFiles(beatmapDir);
|
||||
|
||||
// initialize song list
|
||||
if (BeatmapSetList.get().size() > 0) {
|
||||
BeatmapSetList.get().init();
|
||||
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
|
||||
} else
|
||||
MusicController.playThemeSong();
|
||||
|
||||
reloadThread = null;
|
||||
}
|
||||
};
|
||||
reloadThread.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates all star ratings for a beatmap set.
|
||||
* @param beatmapSet the set of beatmaps
|
||||
*/
|
||||
private void calculateStarRatings(BeatmapSet beatmapSet) {
|
||||
for (Beatmap beatmap : beatmapSet) {
|
||||
if (beatmap.starRating >= 0) { // already calculated
|
||||
beatmapsCalculated.put(beatmap, beatmapsCalculated.get(beatmap));
|
||||
continue;
|
||||
}
|
||||
|
||||
// if timing points are already loaded before this (for whatever reason),
|
||||
// don't clear the array fields to be safe
|
||||
boolean hasTimingPoints = (beatmap.timingPoints != null);
|
||||
|
||||
BeatmapDifficultyCalculator diffCalc = new BeatmapDifficultyCalculator(beatmap);
|
||||
diffCalc.calculate();
|
||||
if (diffCalc.getStarRating() == -1)
|
||||
continue; // calculations failed
|
||||
|
||||
// save star rating
|
||||
beatmap.starRating = diffCalc.getStarRating();
|
||||
BeatmapDB.setStars(beatmap);
|
||||
beatmapsCalculated.put(beatmap, !hasTimingPoints);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the game.
|
||||
*/
|
||||
@@ -1372,8 +1564,12 @@ public class SongMenu extends BasicGameState {
|
||||
return;
|
||||
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
MultiClip.destroyExtraClips();
|
||||
Beatmap beatmap = MusicController.getBeatmap();
|
||||
if (focusNode == null || beatmap != focusNode.getSelectedBeatmap()) {
|
||||
UI.sendBarNotification("Unable to load the beatmap audio.");
|
||||
return;
|
||||
}
|
||||
MultiClip.destroyExtraClips();
|
||||
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
|
||||
gameState.loadBeatmap(beatmap);
|
||||
gameState.setRestart(Game.Restart.NEW);
|
||||
|
||||
Reference in New Issue
Block a user