parse timingpoints of a map when playing the song, to allow logo pulsing
This commit is contained in:
parent
ff68145ba3
commit
13e1fb5193
|
@ -1391,6 +1391,10 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
|
||||
Beatmap beatmap = focusNode.getSelectedBeatmap();
|
||||
if (beatmap.timingPoints == null) {
|
||||
// parse the timingpoints so we can pulse the main menu logo and bottom right logo in songmenu
|
||||
BeatmapParser.parseOnlyTimingPoints(beatmap);
|
||||
}
|
||||
MusicController.play(beatmap, false, preview);
|
||||
|
||||
// load scores
|
||||
|
|
Loading…
Reference in New Issue
Block a user