The model is now working and downwards compatible
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@@ -250,6 +250,7 @@ public class Dancer {
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c.start.set((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
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}
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}
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isCurrentLazySlider = false;
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// detect lazy sliders, should work pretty good
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if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
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@@ -275,7 +276,6 @@ public class Dancer {
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polyMoverFactory.create(gameObjects, objectIndex - 1);
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}
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}
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if (time < c.getTime()) {
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if (!(p.isSpinner() || c.isSpinner())) {
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double[] point = polyMoverFactory.getPointAt(time);
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