show github link in playfield
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@ -960,6 +960,23 @@ public class Options {
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}
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},
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DANCE_HIDE_WATERMARK ("Hide watermark", "HideWaterMark", "Hide the githublink in the top left corner of the playfield", false) {
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@Override
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public String getValueString() {
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return Dancer.hidewatermark ? "Yes" : "No";
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}
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@Override
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public void click(GameContainer container) {
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Dancer.hidewatermark = false;
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}
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@Override
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public boolean showRWM() {
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return !Dancer.hidewatermark;
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}
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},
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PIPPI_ENABLE ("Pippi", "Pippi", "Move in circles like dancing pippi (osu! april fools joke 2016)", Pippi.enabled) {
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@Override
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public void click(GameContainer container) {
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@ -1131,6 +1148,8 @@ public class Options {
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*/
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public String getDescription() { return description; }
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public boolean showRWM() { return false; } // this is probably a shitty way to implement this :)
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/**
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* Returns the boolean value for the option, if applicable.
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* @return the boolean value
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@ -108,6 +108,10 @@ public class Updater {
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/** The download object. */
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private Download download;
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public String getCurrentVersion() {
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return currentVersion.getMajorVersion() + "." + currentVersion.getMinorVersion() + "." + currentVersion.getIncrementalVersion();
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}
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/**
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* Constructor.
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*/
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@ -36,6 +36,7 @@ import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.beatmap.TimingPoint;
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import itdelatrisu.opsu.db.BeatmapDB;
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import itdelatrisu.opsu.db.ScoreDB;
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import itdelatrisu.opsu.downloads.Updater;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.GameObject;
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@ -630,6 +631,10 @@ public class Game extends BasicGameState {
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UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, Utils.isGameKeyPressed());
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else
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UI.draw(g);
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if (!Dancer.hidewatermark) {
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Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
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}
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}
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@Override
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@ -44,6 +44,7 @@ import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import yugecin.opsudance.ui.ItemList;
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import yugecin.opsudance.ui.RWM;
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/**
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* "Game Options" state.
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@ -129,6 +130,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_REMOVE_BG,
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GameOption.DANCE_HIDE_OBJECTS,
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GameOption.DANCE_HIDE_UI,
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GameOption.DANCE_HIDE_WATERMARK,
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}),
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PIPPI ("Pippi", new GameOption[] {
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GameOption.PIPPI_ENABLE,
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@ -203,16 +205,19 @@ public class OptionsMenu extends BasicGameState {
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private final int state;
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private final ItemList list;
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private final RWM rwm;
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public OptionsMenu(int state) {
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this.state = state;
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list = new ItemList();
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rwm = new RWM();
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}
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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list.init(container);
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rwm.init(container);
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this.container = container;
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this.game = game;
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@ -288,6 +293,9 @@ public class OptionsMenu extends BasicGameState {
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if (list.isVisible()) {
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list.render(container, game, g);
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}
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if (rwm.isVisible()) {
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rwm.render(container, game, g);
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}
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UI.getBackButton().draw();
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@ -311,6 +319,7 @@ public class OptionsMenu extends BasicGameState {
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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rwm.update(delta);
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UI.update(delta);
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MusicController.loopTrackIfEnded(false);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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@ -325,6 +334,9 @@ public class OptionsMenu extends BasicGameState {
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if (list.isVisible()) {
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list.mouseReleased(button, x, y);
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}
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if (rwm.isVisible()) {
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rwm.mouseReleased(button, x, y);
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}
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}
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@Override
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@ -333,6 +345,9 @@ public class OptionsMenu extends BasicGameState {
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list.mousePressed(button, x, y);
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return;
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}
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if (rwm.isVisible()) {
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return;
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}
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// key entry state
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if (keyEntryLeft || keyEntryRight) {
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@ -367,7 +382,11 @@ public class OptionsMenu extends BasicGameState {
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if (option != null) {
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Object[] listItems = option.getListItems();
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if (listItems == null) {
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option.click(container);
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if (option.showRWM()) {
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rwm.show();
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} else {
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option.click(container);
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}
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} else {
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list.setItems(listItems);
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list.setClickListener(new Observer() {
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@ -396,6 +415,9 @@ public class OptionsMenu extends BasicGameState {
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list.mouseDragged(oldx, oldy, newx, newy);
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return;
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}
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if (rwm.isVisible()) {
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return;
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}
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// key entry state
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if (keyEntryLeft || keyEntryRight)
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@ -437,6 +459,10 @@ public class OptionsMenu extends BasicGameState {
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list.keyPressed(key, c);
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return;
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}
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if (rwm.isVisible()) {
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rwm.keyPressed(key, c);
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return;
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}
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// key entry state
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if (keyEntryLeft || keyEntryRight) {
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@ -70,6 +70,7 @@ public class Dancer {
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public static MoverDirection moverDirection = MoverDirection.RANDOM;
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public static boolean hideobjects = false;
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public static int cursortraillength = 20;
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public static boolean hidewatermark = false;
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private int dir;
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public static final GameObject d = new DummyObject();
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108
src/yugecin/opsudance/ui/RWM.java
Normal file
108
src/yugecin/opsudance/ui/RWM.java
Normal file
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@ -0,0 +1,108 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.ui;
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import itdelatrisu.opsu.ui.Fonts;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.state.StateBasedGame;
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import yugecin.opsudance.Dancer;
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public class RWM {
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private int x;
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private int y;
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private int width;
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private int height;
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private int delay;
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private boolean visible;
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public void init(GameContainer container) {
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x = container.getWidth() / 10;
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y = 0;
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width = x * 8;
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height = container.getHeight();
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}
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public boolean isVisible() {
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return visible;
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}
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public void show() {
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visible = true;
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delay = 0;
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}
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public void update(int delta) {
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delay += delta;
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}
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public void render(GameContainer container, StateBasedGame game, Graphics g) {
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g.setColor(Color.black);
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g.fillRect(x, y, width, height);
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int y = 20;
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y = drawCentered(y, "Hi! robin_be here", Color.cyan);
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y = drawCentered(y, "I'm glad you're enjoying this client", Color.white);
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y += 20;
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y = drawCentered(y, "If you want to remove the watermark to make a video, please read following conditions:", Color.white);
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y += 20;
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y = drawCentered(y, "* You will not deny you used opsu!dance to make your video", Color.white);
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y = drawCentered(y, "* You may provide a link to my repository. This is always very appreciated <3.", Color.white);
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y = drawCentered(y, " Please do keep in mind I only made some adjustements/fixes and added the dancing stuff. opsu! was made by itdelatrisu", Color.white);
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y = drawCentered(y, "* Asking for beatmap requests is discouraged. After all, everyone can download this and see it for themselves.", Color.white);
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y = drawCentered(y, "* YOU WILL NOT PRETEND LIKE YOU MADE/OWN THIS SOFTWARE", Color.red);
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y += 20;
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y = drawCentered(y, "I'll love you if you leave the watermark visible, but I understand that it sucks to have that in a video.", Color.white);
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y = drawCentered(y, "If you decide to hide it, please consider linking the repository in the video's description.", Color.white);
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y += 20;
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if (delay < 10000) {
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y = drawCentered(y, "You can disable the watermark in a few seconds..", Color.white);
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} else {
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y += 50;
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y = drawCentered(y, "Click this black area to disable it", Color.green);
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}
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}
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public int drawCentered(int y, String text, Color color) {
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int textwidth = Fonts.MEDIUM.getWidth(text);
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Fonts.MEDIUM.drawString(x + width / 2 - textwidth / 2, y, text, color);
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return y + Fonts.MEDIUM.getLineHeight() + 5;
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}
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public void mouseReleased(int button, int x, int y) {
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if (x < this.x || x > this.x + width) {
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this.visible = false;
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return;
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}
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if (delay > 10000) {
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Dancer.hidewatermark = true;
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this.visible = false;
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}
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}
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public void keyPressed(int key, char c) {
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if (key == Input.KEY_ESCAPE) {
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visible = false;
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}
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}
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}
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