Minor changes: fading game bg dim, initial flashlight radius fix.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -63,6 +63,9 @@ public class MainMenu extends BasicGameState {
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/** Idle time, in milliseconds, before returning the logo to its original position. */
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private static final short MOVE_DELAY = 5000;
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/** Max alpha level of the menu background. */
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private static final float BG_MAX_ALPHA = 0.9f;
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/** Logo button that reveals other buttons on click. */
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private MenuButton logo;
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@@ -319,10 +322,10 @@ public class MainMenu extends BasicGameState {
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MusicController.toggleTrackDimmed(0.33f);
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// fade in background
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if (bgAlpha < 0.9f) {
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if (bgAlpha < BG_MAX_ALPHA) {
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bgAlpha += delta / 1000f;
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if (bgAlpha > 0.9f)
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bgAlpha = 0.9f;
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if (bgAlpha > BG_MAX_ALPHA)
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bgAlpha = BG_MAX_ALPHA;
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}
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// buttons
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