diff --git a/src/itdelatrisu/opsu/states/Game.java b/src/itdelatrisu/opsu/states/Game.java index d3abb3ec..20268349 100644 --- a/src/itdelatrisu/opsu/states/Game.java +++ b/src/itdelatrisu/opsu/states/Game.java @@ -48,7 +48,6 @@ import itdelatrisu.opsu.replay.ReplayFrame; import java.io.File; import java.util.LinkedList; import java.util.Stack; -import java.util.concurrent.TimeUnit; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.Display; @@ -264,22 +263,6 @@ public class Game extends BasicGameState { int firstObjectTime = osu.objects[0].getTime(); int timeDiff = firstObjectTime - trackPosition; - // checkpoint - if (checkpointLoaded) { - int checkpoint = Options.getCheckpoint(); - String checkpointText = String.format( - "Playing from checkpoint at %02d:%02d.", - TimeUnit.MILLISECONDS.toMinutes(checkpoint), - TimeUnit.MILLISECONDS.toSeconds(checkpoint) - - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(checkpoint)) - ); - Utils.FONT_MEDIUM.drawString( - (width - Utils.FONT_MEDIUM.getWidth(checkpointText)) / 2, - height - 15 - Utils.FONT_MEDIUM.getLineHeight(), - checkpointText, Color.white - ); - } - // "flashlight" mod: restricted view of hit objects around cursor if (GameMod.FLASHLIGHT.isActive()) { // render hit objects offscreen @@ -305,13 +288,14 @@ public class Game extends BasicGameState { mouseX = input.getMouseX(); mouseY = input.getMouseY(); } - int alphaX = mouseX - flashlightRadius / 2; - int alphaY = mouseY - flashlightRadius / 2; - GameImage.ALPHA_MAP.getImage().draw(alphaX, alphaY, flashlightRadius, flashlightRadius); + int alphaRadius = flashlightRadius * 256 / 215; + int alphaX = mouseX - alphaRadius / 2; + int alphaY = mouseY - alphaRadius / 2; + GameImage.ALPHA_MAP.getImage().draw(alphaX, alphaY, alphaRadius, alphaRadius); // blend offscreen image g.setDrawMode(Graphics.MODE_ALPHA_BLEND); - g.setClip(alphaX, alphaY, flashlightRadius, flashlightRadius); + g.setClip(alphaX, alphaY, alphaRadius, alphaRadius); g.drawImage(offscreen, 0, 0); g.clearClip(); g.setDrawMode(Graphics.MODE_NORMAL); @@ -489,7 +473,7 @@ public class Game extends BasicGameState { if (isLeadIn()) { // lead-in: expand area float progress = Math.max((float) (leadInTime - osu.audioLeadIn) / approachTime, 0f); - flashlightRadius = (int) (width / (1 + progress)); + flashlightRadius = width - (int) ((width - (height * 2 / 3)) * progress); } else if (firstObject) { // before first object: shrink area int timeDiff = osu.objects[0].getTime() - trackPosition;