Follow-ups to #21.
- Reverted "Extends ScoresData bg to clock", as this was intended behavior. - Fixed overlapping text in the options menu, and made it look more similar to the other menus. - Fixed issues with the text and icon in the song menu header in certain resolutions. - Fixed minor issue with ranking screen header text positioning. - Decreased skip button hover scale. - Some code style changes. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -41,7 +41,7 @@ public enum GameImage {
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SECTION_PASS ("section-pass", "png"),
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SECTION_FAIL ("section-fail", "png"),
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WARNINGARROW ("play-warningarrow", "png"),
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SKIP ("play-skip", "play-skip-%d","png"),
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SKIP ("play-skip", "play-skip-%d", "png"),
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COUNTDOWN_READY ("ready", "png") {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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@@ -51,19 +51,19 @@ public enum GameImage {
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COUNTDOWN_3 ("count3", "png") {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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return img.getScaledCopy((h / 3f) / img.getHeight());
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return COUNTDOWN_READY.process_sub(img, w, h);
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}
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},
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COUNTDOWN_2 ("count2", "png") {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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return img.getScaledCopy((h / 3f) / img.getHeight());
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return COUNTDOWN_READY.process_sub(img, w, h);
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}
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},
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COUNTDOWN_1 ("count1", "png") {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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return img.getScaledCopy((h / 3f) / img.getHeight());
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return COUNTDOWN_READY.process_sub(img, w, h);
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}
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},
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COUNTDOWN_GO ("go", "png") {
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@@ -135,7 +135,7 @@ public enum GameImage {
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SPINNER_CLEAR ("spinner-clear", "png"),
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SPINNER_OSU ("spinner-osu", "png"),
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// Score Data
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// Game Data
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COMBO_BURST ("comboburst", "comboburst-%d", "png"),
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SCOREBAR_BG ("scorebar-bg", "png"),
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SCOREBAR_COLOUR ("scorebar-colour", "scorebar-colour-%d", "png"),
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@@ -331,7 +331,7 @@ public enum GameImage {
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return img.getScaledCopy((h * 0.3f) / img.getHeight());
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}
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},
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MENU_BACK ("menu-back", "menu-back-%d","png"),
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MENU_BACK ("menu-back", "menu-back-%d", "png"),
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MENU_BUTTON_BG ("menu-button-background", "png", false, false),
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MENU_TAB ("selection-tab", "png", false, false) {
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@Override
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@@ -342,14 +342,14 @@ public enum GameImage {
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MENU_MUSICNOTE ("music-note", "png", false, false) {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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int r = (int) (Utils.FONT_LARGE.getLineHeight() * 0.75f + Utils.FONT_DEFAULT.getLineHeight());
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int r = (int) ((Utils.FONT_LARGE.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() - 8) / getUIscale());
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return img.getScaledCopy(r, r);
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}
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},
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MENU_LOADER ("loader", "png", false, false) {
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@Override
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protected Image process_sub(Image img, int w, int h) {
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int r = (int) (Utils.FONT_LARGE.getLineHeight() * 0.75f + Utils.FONT_DEFAULT.getLineHeight());
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int r = (int) ((Utils.FONT_LARGE.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() - 8) / getUIscale());
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return img.getScaledCopy(r / 48f);
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}
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},
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@@ -479,9 +479,12 @@ public enum GameImage {
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/** Container dimensions. */
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private static int containerWidth, containerHeight;
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/** value ui should be scaled by */
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public static float uiscale;
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/** Value to scale UI components by. */
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private static float uiscale;
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/** The unscaled container height that uiscale is based on. */
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private static final int UNSCALED_HEIGHT = 768;
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/**
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* Initializes the GameImage class with container dimensions.
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@@ -491,9 +494,14 @@ public enum GameImage {
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public static void init(int width, int height) {
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containerWidth = width;
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containerHeight = height;
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uiscale = containerHeight / 768f;
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uiscale = (float) containerHeight / UNSCALED_HEIGHT;
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}
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/**
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* Returns the UI scale.
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*/
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public static float getUIscale() { return uiscale; }
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/**
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* Clears all image references.
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* This does NOT destroy images, so be careful of memory leaks!
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@@ -589,15 +597,16 @@ public enum GameImage {
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setDefaultImage();
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return (skinImage != null) ? skinImage : defaultImage;
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}
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/**
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* Returns an Animation based on the image array.
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* If no image array exist, returns the single image as an animation.
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* If no image array exists, returns the single image as an animation.
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* @param duration the duration to show each frame in the animation
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*/
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public Animation getAnimation(int duration){
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Image[] images = getImages();
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if (images == null)
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images = new Image[]{ getImage() };
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images = new Image[] { getImage() };
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return new Animation(images, duration);
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}
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@@ -813,14 +822,14 @@ public enum GameImage {
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* Performs individual post-loading actions on the image.
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*/
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private void process() {
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int fakeWid = 768*containerWidth/containerHeight;
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int unscaledWidth = UNSCALED_HEIGHT * containerWidth / containerHeight;
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if (skinImages != null) {
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for (int i = 0; i < skinImages.length; i++)
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setImage(process_sub(getImages()[i], fakeWid, 768).getScaledCopy(uiscale), i);
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setImage(process_sub(getImages()[i], unscaledWidth, UNSCALED_HEIGHT).getScaledCopy(getUIscale()), i);
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} else if (defaultImages != null && skinImage == null) {
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for (int i = 0; i < defaultImages.length; i++)
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setImage(process_sub(getImages()[i], fakeWid, 768).getScaledCopy(uiscale), i);
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setImage(process_sub(getImages()[i], unscaledWidth, UNSCALED_HEIGHT).getScaledCopy(getUIscale()), i);
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} else
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setImage(process_sub(getImage(), fakeWid, 768).getScaledCopy(uiscale));
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setImage(process_sub(getImage(), unscaledWidth, UNSCALED_HEIGHT).getScaledCopy(getUIscale()));
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}
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}
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