Follow-ups to #21.
- Reverted "Extends ScoresData bg to clock", as this was intended behavior. - Fixed overlapping text in the options menu, and made it look more similar to the other menus. - Fixed issues with the text and icon in the song menu header in certain resolutions. - Fixed minor issue with ranking screen header text positioning. - Decreased skip button hover scale. - Some code style changes. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -87,8 +87,8 @@ public class Utils {
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/** The default map colors, used when a map does not provide custom colors. */
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public static final Color[] DEFAULT_COMBO = {
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COLOR_ORANGE_OBJECT, COLOR_GREEN_OBJECT,
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COLOR_BLUE_OBJECT, COLOR_RED_OBJECT,
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COLOR_ORANGE_OBJECT, COLOR_GREEN_OBJECT,
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COLOR_BLUE_OBJECT, COLOR_RED_OBJECT,
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};
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/** Game fonts. */
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@@ -222,21 +222,14 @@ public class Utils {
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DownloadNode.init(width, height);
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// back button
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//TODO: this is annoying perhaps we can just pass in GameImage to MenuButton?
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if (GameImage.MENU_BACK.getImages() != null){
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if (GameImage.MENU_BACK.getImages() != null) {
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Animation back = GameImage.MENU_BACK.getAnimation(200);
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backButton = new MenuButton(back,
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back.getWidth() / 2f,
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height - (back.getHeight() / 2f));
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}else{
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backButton = new MenuButton(back, back.getWidth() / 2f, height - (back.getHeight() / 2f));
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} else {
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Image back = GameImage.MENU_BACK.getImage();
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backButton = new MenuButton(GameImage.MENU_BACK.getImage(),
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back.getWidth() / 2f,
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height - (back.getHeight() / 2f));
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backButton = new MenuButton(back, back.getWidth() / 2f, height - (back.getHeight() / 2f));
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}
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backButton.setHoverExpand(MenuButton.Expand.UP_RIGHT);
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}
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/**
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