Follow-ups to #21.
- Reverted "Extends ScoresData bg to clock", as this was intended behavior. - Fixed overlapping text in the options menu, and made it look more similar to the other menus. - Fixed issues with the text and icon in the song menu header in certain resolutions. - Fixed minor issue with ranking screen header text positioning. - Decreased skip button hover scale. - Some code style changes. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -809,20 +809,15 @@ public class Game extends BasicGameState {
|
||||
}
|
||||
|
||||
// skip button
|
||||
//TODO: this is annoying perhaps we can just pass in GameImage to MenuButton?
|
||||
if (GameImage.SKIP.getImages() != null){
|
||||
Animation back = GameImage.SKIP.getAnimation(200);
|
||||
skipButton = new MenuButton(back,
|
||||
width - back.getWidth() / 2f,
|
||||
height - (back.getHeight() / 2f));
|
||||
}else{
|
||||
Image back = GameImage.SKIP.getImage();
|
||||
skipButton = new MenuButton(GameImage.SKIP.getImage(),
|
||||
width - back.getWidth() / 2f,
|
||||
height - (back.getHeight() / 2f));
|
||||
if (GameImage.SKIP.getImages() != null) {
|
||||
Animation skip = GameImage.SKIP.getAnimation(200);
|
||||
skipButton = new MenuButton(skip, width - skip.getWidth() / 2f, height - (skip.getHeight() / 2f));
|
||||
} else {
|
||||
Image skip = GameImage.SKIP.getImage();
|
||||
skipButton = new MenuButton(skip, width - skip.getWidth() / 2f, height - (skip.getHeight() / 2f));
|
||||
}
|
||||
skipButton.setHoverExpand(MenuButton.Expand.UP_LEFT);
|
||||
|
||||
skipButton.setHoverExpand(1.1f, MenuButton.Expand.UP_LEFT);
|
||||
|
||||
// load other images...
|
||||
((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages();
|
||||
data.loadImages();
|
||||
|
||||
Reference in New Issue
Block a user