SoundController refactoring.
- Added enum classes SoundEffect and HitSound. - Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent. - Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -21,9 +21,9 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.states.Game;
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import org.newdawn.slick.Color;
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@@ -21,10 +21,10 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.states.Game;
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import java.io.File;
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@@ -21,10 +21,11 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.SoundController;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.states.Game;
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import org.newdawn.slick.Color;
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@@ -152,7 +153,7 @@ public class Spinner {
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if (ratio >= 1.0f ||
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GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) {
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result = GameScore.HIT_300;
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SoundController.playSound(SoundController.SOUND_SPINNEROSU);
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SoundController.playSound(SoundEffect.SPINNEROSU);
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} else if (ratio >= 0.8f)
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result = GameScore.HIT_100;
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else if (ratio >= 0.5f)
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@@ -231,10 +232,10 @@ public class Spinner {
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if (Math.floor(newRotations) > rotations) {
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if (newRotations > rotationsNeeded) { // extra rotations
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score.changeScore(1000);
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SoundController.playSound(SoundController.SOUND_SPINNERBONUS);
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SoundController.playSound(SoundEffect.SPINNERBONUS);
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} else {
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score.changeScore(100);
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SoundController.playSound(SoundController.SOUND_SPINNERSPIN);
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SoundController.playSound(SoundEffect.SPINNERSPIN);
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}
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}
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