SoundController refactoring.
- Added enum classes SoundEffect and HitSound. - Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent. - Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -18,12 +18,13 @@
|
||||
|
||||
package itdelatrisu.opsu.states;
|
||||
|
||||
import itdelatrisu.opsu.MenuButton;
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.MusicController;
|
||||
import itdelatrisu.opsu.MenuButton;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.SoundController;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.audio.MusicController;
|
||||
import itdelatrisu.opsu.audio.SoundController;
|
||||
import itdelatrisu.opsu.audio.SoundEffect;
|
||||
|
||||
import org.lwjgl.input.Keyboard;
|
||||
import org.newdawn.slick.Color;
|
||||
@@ -126,10 +127,10 @@ public class GamePauseMenu extends BasicGameState {
|
||||
if (Game.getRestart() == Game.RESTART_LOSE) {
|
||||
MusicController.stop();
|
||||
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
|
||||
} else {
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
Game.setRestart(Game.RESTART_FALSE);
|
||||
game.enterState(Opsu.STATE_GAME);
|
||||
}
|
||||
@@ -159,17 +160,17 @@ public class GamePauseMenu extends BasicGameState {
|
||||
return;
|
||||
|
||||
if (continueButton.contains(x, y) && !loseState) {
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
Game.setRestart(Game.RESTART_FALSE);
|
||||
game.enterState(Opsu.STATE_GAME);
|
||||
} else if (retryButton.contains(x, y)) {
|
||||
SoundController.playSound(SoundController.SOUND_MENUHIT);
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
Game.setRestart(Game.RESTART_MANUAL);
|
||||
game.enterState(Opsu.STATE_GAME);
|
||||
} else if (backButton.contains(x, y)) {
|
||||
MusicController.pause(); // lose state
|
||||
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
SoundController.playSound(SoundEffect.MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
|
||||
}
|
||||
}
|
||||
@@ -180,7 +181,7 @@ public class GamePauseMenu extends BasicGameState {
|
||||
pauseStartTime = System.currentTimeMillis();
|
||||
if (Game.getRestart() == Game.RESTART_LOSE) {
|
||||
MusicController.fadeOut(FADEOUT_TIME);
|
||||
SoundController.playSound(SoundController.SOUND_FAIL);
|
||||
SoundController.playSound(SoundEffect.FAIL);
|
||||
} else
|
||||
MusicController.pause();
|
||||
continueButton.setScale(1f);
|
||||
|
||||
Reference in New Issue
Block a user