SoundController refactoring.
- Added enum classes SoundEffect and HitSound. - Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent. - Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -19,12 +19,13 @@
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.MusicController;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuGroupNode;
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import itdelatrisu.opsu.SoundController;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import java.text.SimpleDateFormat;
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import java.util.Date;
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@@ -355,14 +356,14 @@ public class MainMenu extends BasicGameState {
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logoTimer = 0;
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playButton.getImage().setAlpha(0f);
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exitButton.getImage().setAlpha(0f);
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SoundController.playSound(SoundController.SOUND_MENUHIT);
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SoundController.playSound(SoundEffect.MENUHIT);
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}
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}
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// other button actions (if visible)
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else if (logoClicked) {
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if (logo.contains(x, y) || playButton.contains(x, y)) {
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SoundController.playSound(SoundController.SOUND_MENUHIT);
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SoundController.playSound(SoundEffect.MENUHIT);
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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} else if (exitButton.contains(x, y)) {
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Options.saveOptions();
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@@ -385,9 +386,9 @@ public class MainMenu extends BasicGameState {
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logoTimer = 0;
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playButton.getImage().setAlpha(0f);
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exitButton.getImage().setAlpha(0f);
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SoundController.playSound(SoundController.SOUND_MENUHIT);
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SoundController.playSound(SoundEffect.MENUHIT);
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} else {
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SoundController.playSound(SoundController.SOUND_MENUHIT);
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SoundController.playSound(SoundEffect.MENUHIT);
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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break;
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