diff --git a/src/yugecin/opsudance/Dancer.java b/src/yugecin/opsudance/Dancer.java index 71deb596..ff457014 100644 --- a/src/yugecin/opsudance/Dancer.java +++ b/src/yugecin/opsudance/Dancer.java @@ -39,7 +39,7 @@ import yugecin.opsudance.movers.slidermovers.SliderMoverController; import yugecin.opsudance.spinners.*; public class Dancer { - + public static MoverFactory[] moverFactories = new MoverFactory[]{ new AutoMoverFactory(), new AutoEllipseMoverFactory(), @@ -53,7 +53,7 @@ public class Dancer { new SpiralMoverFactory(), new CenterSpiralMoverFactory(), }; - + public static Spinner[] spinners = new Spinner[]{ new RektSpinner(), new BeamSpinner(), @@ -67,18 +67,18 @@ public class Dancer { new ApproachCircleSpinner(), new SpiralSpinner(), }; - + public static SliderMoverController[] sliderMovers = new SliderMoverController[]{ new DefaultSliderMoverController(), new InheritedSliderMoverController(), }; - + public static PolyMoverFactory[] polyMoverFactories = new PolyMoverFactory[]{ new ArcFactory() }; - + public static Dancer instance = new Dancer(); - + public static boolean multipoint = false; public static boolean mirror = false; // this should really get its own place somewhere... public static boolean drawApproach = true; // this should really get its own place somewhere... @@ -95,34 +95,34 @@ public class Dancer { public static int cursortraillength = 20; public static boolean hidewatermark = false; public static boolean onlycolortrail = false; - + private int dir; public static final GameObject d = new DummyObject(); private GameObject p; - + private MoverFactory moverFactory; private PolyMoverFactory polyMoverFactory; private Mover mover; private Spinner spinner; public static SliderMoverController sliderMoverController; - + private int moverFactoryIndex; private int polyMoverFactoryIndex; private int spinnerIndex; - + public float x; public float y; - + private boolean isCurrentLazySlider; - + public static boolean LAZY_SLIDERS; - + public Dancer() { moverFactory = moverFactories[0]; spinner = spinners[0]; sliderMoverController = sliderMovers[0]; } - + public void reset() { isCurrentLazySlider = false; p = null; @@ -131,11 +131,11 @@ public class Dancer { s.init(); } } - + public int getSpinnerIndex() { return spinnerIndex; } - + public void setSpinnerIndex(int spinnerIndex) { if (spinnerIndex < 0 || spinnerIndex >= spinners.length) { spinnerIndex = 0; @@ -143,11 +143,11 @@ public class Dancer { this.spinnerIndex = spinnerIndex; spinner = spinners[spinnerIndex]; } - + public int getMoverFactoryIndex() { return moverFactoryIndex; } - + public void setMoverFactoryIndex(int moverFactoryIndex) { if (moverFactoryIndex < 0 || moverFactoryIndex >= moverFactories.length) { moverFactoryIndex = 0; @@ -155,11 +155,11 @@ public class Dancer { this.moverFactoryIndex = moverFactoryIndex; moverFactory = moverFactories[moverFactoryIndex]; } - + public int getPolyMoverFactoryIndex() { return polyMoverFactoryIndex; } - + public void setPolyMoverFactoryIndex(int polyMoverFactoryIndex) { if (polyMoverFactoryIndex < 0 || polyMoverFactoryIndex >= polyMoverFactories.length) { polyMoverFactoryIndex = 0; @@ -167,7 +167,7 @@ public class Dancer { this.polyMoverFactoryIndex = polyMoverFactoryIndex; polyMoverFactory = polyMoverFactories[polyMoverFactoryIndex]; } - + public void update(int time, GameObject p, GameObject c) { GameObject[] e = sliderMoverController.process(p, c, time); p = e[0]; @@ -205,7 +205,7 @@ public class Dancer { mover = moverFactory.create(p, c, dir); } } - + if (time < c.getTime()) { if (!p.isSpinner() || !c.isSpinner()) { double[] point = mover.getPointAt(time); @@ -234,7 +234,7 @@ public class Dancer { x = Utils.clamp(x, 10, Options.width - 10); y = Utils.clamp(y, 10, Options.height - 10); } - + public void update(int time, GameObject[] gameObjects, int objectIndex) { GameObject p, c; GameObject[] e = objectIndex > 0 ? sliderMoverController.process(gameObjects[objectIndex - 1], gameObjects[objectIndex], time) @@ -266,15 +266,14 @@ public class Dancer { double[] spinnerStartPoint = spinner.getPoint(); c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]); } - // polyMoverFactory.init(gameObjects, objectIndex); if (polyMoverFactory.isInitialized() && polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getPrefferedBufferSize() - 1) { - polyMoverFactory.update(gameObjects[polyMoverFactory.getLatestIndex()]); + polyMoverFactory.update(gameObjects[ objectIndex + polyMoverFactory.getPrefferedBufferSize() - 1]); } else { polyMoverFactory.init(gameObjects, objectIndex); } } - + if (time < c.getTime()) { if (!p.isSpinner() || !c.isSpinner()) { double[] point = polyMoverFactory.getPointAt(time);