put common stuff in utils
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@ -1201,13 +1201,8 @@ public class GameData {
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if (!Dancer.mirror) {
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return;
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}
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double dx = x - Options.width / 2d;
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double dy = y - Options.height / 2d;
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double ang = Math.atan2(dy, dx);
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double d = -Math.sqrt(dx * dx + dy * dy);
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x = (float) (Options.width / 2d + Math.cos(ang) * d);
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y = (float) (Options.height / 2d + Math.sin(ang) * d);
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_INITIAL, x, y, mirrorcolor, null, null, true, false));
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float[] m = Utils.mirrorPoint(x, y);
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_INITIAL, m[0], m[1], mirrorcolor, null, null, true, false));
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}
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/**
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@ -590,4 +590,15 @@ public class Utils {
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}
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*/
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public static float[] mirrorPoint(float x, float y) {
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double dx = x - Options.width / 2d;
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double dy = y - Options.height / 2d;
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double ang = Math.atan2(dy, dx);
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double d = -Math.sqrt(dx * dx + dy * dy);
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return new float[]{
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(float) (Options.width / 2d + Math.cos(ang) * d),
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(float) (Options.height / 2d + Math.sin(ang) * d)
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};
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}
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}
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@ -190,13 +190,8 @@ public class Circle extends GameObject {
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if (isAutoMod) {// "auto" mod: catch any missed notes due to lag
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (Dancer.mirror) {
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double dx = x - Options.width / 2d;
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double dy = y - Options.height / 2d;
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double ang = Math.atan2(dy, dx);
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double d = -Math.sqrt(dx * dx + dy * dy);
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float nx = (float) (Options.width / 2d + Math.cos(ang) * d);
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float ny = (float) (Options.height / 2d + Math.sin(ang) * d);
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data.hitResult(time, GameData.HIT_300, nx, ny, mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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float[] m = Utils.mirrorPoint(x, y);
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data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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}
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}
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@ -210,13 +205,8 @@ public class Circle extends GameObject {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (Dancer.mirror) {
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double dx = x - Options.width / 2d;
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double dy = y - Options.height / 2d;
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double ang = Math.atan2(dy, dx);
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double d = -Math.sqrt(dx * dx + dy * dy);
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float nx = (float) (Options.width / 2d + Math.cos(ang) * d);
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float ny = (float) (Options.height / 2d + Math.sin(ang) * d);
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data.hitResult(time, GameData.HIT_300, nx, ny, mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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float[] m = Utils.mirrorPoint(x, y);
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data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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}
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return true;
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}
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@ -430,14 +430,9 @@ public class Slider extends GameObject {
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cx, cy, color, comboEnd, hitObject, type, sliderHeldToEnd,
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currentRepeats + 1, curve, sliderHeldToEnd);
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if (Dancer.mirror) {
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double dx = cx - Options.width / 2d;
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double dy = cy - Options.height / 2d;
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double ang = Math.atan2(dy, dx);
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double d = -Math.sqrt(dx * dx + dy * dy);
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float nx = (float) (Options.width / 2d + Math.cos(ang) * d);
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float ny = (float) (Options.height / 2d + Math.sin(ang) * d);
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float[] m = Utils.mirrorPoint(cx, cy);
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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nx, ny, mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
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m[0], m[1], mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
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currentRepeats + 1, curve, sliderHeldToEnd);
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}
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