put common stuff in utils

This commit is contained in:
yugecin 2016-09-30 23:56:07 +02:00
parent ad370fd8fb
commit 230dd6d98f
4 changed files with 19 additions and 28 deletions

View File

@ -1201,13 +1201,8 @@ public class GameData {
if (!Dancer.mirror) {
return;
}
double dx = x - Options.width / 2d;
double dy = y - Options.height / 2d;
double ang = Math.atan2(dy, dx);
double d = -Math.sqrt(dx * dx + dy * dy);
x = (float) (Options.width / 2d + Math.cos(ang) * d);
y = (float) (Options.height / 2d + Math.sin(ang) * d);
hitResultList.add(new HitObjectResult(time, HIT_SLIDER_INITIAL, x, y, mirrorcolor, null, null, true, false));
float[] m = Utils.mirrorPoint(x, y);
hitResultList.add(new HitObjectResult(time, HIT_SLIDER_INITIAL, m[0], m[1], mirrorcolor, null, null, true, false));
}
/**

View File

@ -590,4 +590,15 @@ public class Utils {
}
*/
public static float[] mirrorPoint(float x, float y) {
double dx = x - Options.width / 2d;
double dy = y - Options.height / 2d;
double ang = Math.atan2(dy, dx);
double d = -Math.sqrt(dx * dx + dy * dy);
return new float[]{
(float) (Options.width / 2d + Math.cos(ang) * d),
(float) (Options.height / 2d + Math.sin(ang) * d)
};
}
}

View File

@ -190,13 +190,8 @@ public class Circle extends GameObject {
if (isAutoMod) {// "auto" mod: catch any missed notes due to lag
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
if (Dancer.mirror) {
double dx = x - Options.width / 2d;
double dy = y - Options.height / 2d;
double ang = Math.atan2(dy, dx);
double d = -Math.sqrt(dx * dx + dy * dy);
float nx = (float) (Options.width / 2d + Math.cos(ang) * d);
float ny = (float) (Options.height / 2d + Math.sin(ang) * d);
data.hitResult(time, GameData.HIT_300, nx, ny, mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
float[] m = Utils.mirrorPoint(x, y);
data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
}
}
@ -210,13 +205,8 @@ public class Circle extends GameObject {
if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
if (Dancer.mirror) {
double dx = x - Options.width / 2d;
double dy = y - Options.height / 2d;
double ang = Math.atan2(dy, dx);
double d = -Math.sqrt(dx * dx + dy * dy);
float nx = (float) (Options.width / 2d + Math.cos(ang) * d);
float ny = (float) (Options.height / 2d + Math.sin(ang) * d);
data.hitResult(time, GameData.HIT_300, nx, ny, mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
float[] m = Utils.mirrorPoint(x, y);
data.hitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
}
return true;
}

View File

@ -430,14 +430,9 @@ public class Slider extends GameObject {
cx, cy, color, comboEnd, hitObject, type, sliderHeldToEnd,
currentRepeats + 1, curve, sliderHeldToEnd);
if (Dancer.mirror) {
double dx = cx - Options.width / 2d;
double dy = cy - Options.height / 2d;
double ang = Math.atan2(dy, dx);
double d = -Math.sqrt(dx * dx + dy * dy);
float nx = (float) (Options.width / 2d + Math.cos(ang) * d);
float ny = (float) (Options.height / 2d + Math.sin(ang) * d);
float[] m = Utils.mirrorPoint(cx, cy);
data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
nx, ny, mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
m[0], m[1], mirrorColor, comboEnd, hitObject, type, sliderHeldToEnd,
currentRepeats + 1, curve, sliderHeldToEnd);
}