Hopefully fixes most of the bugs of the replay change.

append
This commit is contained in:
fd 2015-03-19 00:50:39 -04:00
parent f67ca79ea7
commit 2356d8df69

View File

@ -669,7 +669,17 @@ public class Game extends BasicGameState {
}
}
public void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed){
/**
* Updates the game
* @param mouseX the mouse x position
* @param mouseY
* @param delta
* @param trackPosition the track position
* @param keysPressed the keys that are pressed
*/
private void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed) {
// "Easy" mod: multiple "lives"
if (GameMod.EASY.isActive() && deathTime > -1) {
if (data.getHealth() < 99f)
@ -1005,6 +1015,7 @@ public class Game extends BasicGameState {
keys = ReplayFrame.KEY_K2;
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
}
/**
* Handles a game key Released event.
* @param keys the game keys released
@ -1419,6 +1430,13 @@ public class Game extends BasicGameState {
}
/**
* Updates the games mouse pressed
* @param mouseX the mouse x position
* @param mouseY
* @param trackPosition the track position
* @param keysPressed the keys that are pressed
*/
private void updateGameKeyPress(int keys, int x, int y, int trackPosition) {
if (objectIndex >= hitObjects.length) // nothing left to do here
return;
@ -1434,6 +1452,7 @@ public class Game extends BasicGameState {
hitObjects[objectIndex].mousePressed(x, y, trackPosition);
}
/**
* Adds a replay frame to the list if able.
* @param x the cursor x coordinate