Extracted UI components from Utils into a separate UI class.
Added draw(), update(), and enter() methods in UI to do all the necessary calls (instead of letting the states handle them). Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -22,6 +22,7 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.UI;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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@@ -99,16 +100,13 @@ public class GamePauseMenu extends BasicGameState {
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retryButton.draw();
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backButton.draw();
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Utils.drawVolume(g);
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Utils.drawFPS();
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Utils.drawCursor();
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UI.draw(g);
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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Utils.updateCursor(delta);
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Utils.updateVolumeDisplay(delta);
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UI.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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continueButton.hoverUpdate(delta, mouseX, mouseY);
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retryButton.hoverUpdate(delta, mouseX, mouseY);
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@@ -135,7 +133,7 @@ public class GamePauseMenu extends BasicGameState {
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SoundController.playSound(SoundEffect.MENUBACK);
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
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MusicController.playAt(MusicController.getOsuFile().previewTime, true);
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Utils.resetCursor();
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UI.resetCursor();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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} else {
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SoundController.playSound(SoundEffect.MENUBACK);
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@@ -182,7 +180,7 @@ public class GamePauseMenu extends BasicGameState {
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MusicController.playAt(MusicController.getOsuFile().previewTime, true);
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else
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MusicController.resume();
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Utils.resetCursor();
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UI.resetCursor();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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}
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@@ -190,6 +188,7 @@ public class GamePauseMenu extends BasicGameState {
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@Override
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public void enter(GameContainer container, StateBasedGame game)
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throws SlickException {
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UI.enter();
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pauseStartTime = System.currentTimeMillis();
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if (gameState.getRestart() == Game.Restart.LOSE) {
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MusicController.fadeOut(FADEOUT_TIME);
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